Definitive Guide to Armor Sets in WAR
With the three-year anniversary of WAR fast approaching, I decided it was time to finish off the long-anticipated update to this guide that started two years ago.
Yeah, I know…took long enough, right?
Between the addition of more information to make it even more definitive-y than ever before and the seemingly constant changes to armor capped off with the major re-distribution of sets throughout the game, it seemed like a never-ending process.
While I’m not ruling out BioWare-Mythic making more changes to armor in the future, this will at least be a more up-to-date version than has existed in quite a while. Plus there’s pictures!
Enjoy!
~Gaar
p.s. Those that wish to bask in the glory that is outdated information can scroll down past the new links to the old guide.
A. General Information
For the purpose of this guide, an “Armor Set” is defined as a collection of armor pieces that have a bonus applied when wearing a certain number of the pieces, above and beyond the regular stats of the armor. Sets also have talisman slots that add to their effectiveness by allowing you to adjust your stats to your specific needs. There are five ways to obtain armor sets : PvE Public Quests, RvR, Quests, Dungeons, and Merchant NPCs. Some methods are available in all Tiers and some are specific to certain ones. Most sets provides a title unlock upon completion and completing all collections of certain types provides an additional title unlock as well.
PvE Public Quests – Armor Sets are available from Gold Bags in Public Quests (PQ) in all Tiers. The same set is available throughout the Tier, no matter the pairing, so you can obtain your set off any PQ at the lowest end of the Tier if you wish. The only requirement to wear these sets is your character level. All of these set pieces are Bind on Pickup.
RvR – Armor Sets are ones that have Renown Rank requirements to equip and are earned via participating in RvR. Traditionally, Boots and Gloves drop off players only and are Bind on Equip, while all other pieces come from Gold Bags in either Keeps, Expedition Warcamps, or the City (depending on the Set) and are Bind on Pickup. There are some exceptions and they’ll be noted by Set and by Tier when this is the case. The BoE pieces are the only ones you’ll be able to find on the Auction House (Boots, Gloves and certain Belts).
Note: RvR Armor Set drop loot is a funny thing. It’s actually added to a player’s loot table when that player reaches a certain Renown Rank and made available as loot when killed. From all outward appearances, it seems to follow the following rules:
RR 1-10 = Decimator Boots
RR 11-20 = Obliterator Boots/Gloves
RR 21-24 = Devastator Boots/Gloves
RR 25-29 = Annihilator Boots/Gloves
RR 30-40 = Conqueror Boots/Gloves
RR 40-50 = Invader Boots/Gloves
RR 51-60 = Warlord Boots/Gloves
RR 71-80 = Sovereign Jewelry
Quests – There are two sets of “Consignment” quests that result in Armor Set pieces. These quests are located in Tiers 2 and 3. You must travel to all three pairings to obtain these quests and they involve both RvR and PvE. The final quest stage cannot usually be soloed when done at the appropriate level for the armor. These pieces are Bound since they are quest rewards.
Dungeons – There are multiple different types of dungeons and each one has its own armor set related to it (except in Tier 1), as well as other nice rewards along the way either as loot drops, quest rewards or influence rewards. Currently, Tiers 1/2/3 have one and there are many in Tier 4. In most cases, the armor pieces drop off the “Bosses” of the dungeon and are Bind on Pickup. In Tier 1, the dungeon drops the same Armor Set as the PvE Public Quests.
Lockout Timers – Lockout timers are often misunderstood. Lockout timers are both individual and dungeon-based in nature depending on the dungeon. In Bastion Stair, you only receive a lockout once you beat the boss of the wing you are in and thus your lockout is individual in nature. However, in the City Dungeons and the Lost Vale, your timer starts when you kill a mini-boss. Until you have completed the entire dungeon, you can re-enter and keep attempting the dungeon until you complete it or the timer expires. Thus, if you only complete one section of a dungeon but have to log for the day, you can pick up where you left off the next day. This makes the progression-staged dungeons friendly to people that don’t have a lot of time to spend in-game each day. Once you complete the dungeon, you are then locked out until the timer resets, forcing you to go play the rest of the game or even, gasp, log out and do something else. In City Sieges and Thanquol’s Incursion, the lockout timers don’t prevent you from entering, but instead prevent you from rolling for loot in the PQ. Instead, you receive token-based rewards while your lockout is active.
Merchant NPCs – There are three different Merchant NPCs that armor sets can be obtained from: Quartermasters, Specialized Armorsmiths and Black Market Merchants. Quartermasters accept both coin and RvR Tokens for purchase. Specialized Armorsmiths require that you trade in a piece of the complimentary armor set for purchase. Black Market Merchants sell their sets for coin.
Altdorf
Quartermasters – Captain Scholz & Colonel Eisenberg – Found at roughly (20053, 49325) in the War Quarters
Specialized Armorsmith – Gunther Haroldin – Found at roughly (20053, 49325) in the War Quarters
Black Market Merchant – Will Falsestaff – Found at roughly (34752, 29698) on a ship at the Docks
The Inevitable City
Quartermasters – Hoardmaster Skinchange & Overlord Steelhide – Found at roughly (32540, 53960) in the Undercroft
Specialized Armorsmith – Nazul Vezala – Found at roughly (32540, 53651) in the Undercroft
Black Market Merchant – Fayn Garnsoot – Found at roughly (39017, 36422) in the Sacellum
B. Wards
“Wards” are invisible reductions to the damage you take and the damage you do in specific Dungeons and RvR settings. They do not provide any benefit at all outside of their specific areas (ie: regular PvE and regular PvP). There are multiple ways to gain your Wards, check this post for more information. Here is the breakdown for what each Ward Fragment provides.
1 Ward Fragment – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%
2 Ward Fragments – reduces damage taken to 220%, increases damage done to 70%
3 Ward Fragments – reduces damage taken to 180%, increases damage done to 85%
4 Ward Fragments – reduces damage taken to 140%, increases damage done to 100%
5 Ward Fragments – reduces damage taken to 100%, increases damage done to 115%
There are five levels of Wards. In order, they are Lesser, Greater, Superior, Excelsior, and Supreme. They have a “cumulative” effect in that Greater also provides Lesser, Superior provides both Greater and Lesser, etc., with Supreme providing all levels of Wards. The following list shows which Wards are required for each area of the end-game.
Lesser Ward – required in City Dungeons and Land of the Dead Lairs
Greater Ward – required in Lost Vale, Tomb of the Vulture Lord, and Stage 1 of the City Siege
Superior Ward – required in Stage 2 of the City Siege
Excelsior Ward – required in Stage 3 of the City Siege
Supreme Ward – not required in any dungeon but is the highest check for choosing Champions in Stage 3 of the City Siege
C. Armor Guides by Class
Order
Dwarf
Ironbreaker – Slayer – Engineer – Rune Priest
Empire
Knight of the Blazing Sun – Witch Hunter – Bright Wizard – Warrior Priest
High Elf
Swordmaster – White Lion – Shadow Warrior – Archmage
Destruction
Greenskin
Black Orc – Choppa – Squig Herder – Shaman
Chaos
Chosen – Marauder – Magus – Zealot
Dark Elf
Blackguard – Witch Elf – Sorcerer – Disciple of Khaine
————————————————–
Old Guide (Outdated)
I compiled this information because I went through the game the first time not knowing anything at all about Armor Sets. I looted a couple pieces randomly through the Tiers in PQs and RvR, but never really hunted anything down to see if it would benefit me. Having now gone back and attempted to collect the sets for the related Tome unlocks, I am amazed at how good some of them are and wish I’d known about it back then. (Heck, there’s a couple I want to use as an off-set even now.)
I’m not guaranteeing that your profession has sets worth collecting on your way to Rank 40 and Renown Rank 80, I’m merely providing the information you need to make that decision on your own instead of having to spend time with trial and error hunting down a piece of each set or searching the Internet and the forums. I hope you find this information useful, I know I do.
~Gaar
B. Wards
C. Tier 1 (of Carnage, Decimator)
D. Tier 2 (of Havoc, Obliterator, Tracker’s, Keeper’s)
E. Tier 3 (of Mayhem, Devastator, Stalker’s, Redeye)
F. Tier 4( of Ruin, Annihilator, Bloodlord, Sentinel, Conqueror, Darkpromise)
G. City Siege (Invader, Warlord, Sovereign)
J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets
Disclaimer: This information is subject to change at Mythic’s will.
A. General Information
For the purpose of this guide, an “Armor Set” is defined as a collection of armor pieces that have a bonus applied when wearing a certain number of the pieces, above and beyond the regular stats of the armor. Sets also have talisman slots that add to their effectiveness by allowing you to adjust your stats to your specific needs. There are four ways to obtain armor sets : PvE Public Quests, RvR, Quests, and Dungeons. Some methods are available in all Tiers and some are specific to certain ones. All will be reviewed here based on their actual Tier so you can make decisions as you level your characters based on where you are. Each set provides a title unlock upon completion and completing all collections of certain types provides an additional title unlock as well.
PvE Public Quests – Armor Sets are available from Gold Bags in PQs in all Tiers. The same set is available throughout the Tier, no matter the pairing, so you can obtain your set off any PQ at the lowest end of the Tier if you wish. The only requirement to wear these sets is your character level. All of these set pieces are Bind on Pickup.
RvR – Armor Sets are available via various means in RvR in all Tiers. Traditionally, Boots and Gloves drop off players only and are Bind on Equip, Gloves can also be obtained from the Quartermasters and are Bind on Pickup, while all other pieces come from Gold Bags in either Keeps, Expedition Warcamps, or the City (depending on the Set) and are Bind on Pickup. There are some exceptions and they’ll be noted by Set and by Tier when this is the case. The BoE pieces are the only ones you’ll be able to find on the Auction House (Boots, Gloves and certain Belts). RvR Sets have requirements on both your character level and your Renown Rank to be able to wear them.
Note: RvR Armor Set drop loot is a funny thing. It’s actually added to a player’s loot table when that player reaches a certain Renown Rank and made available as loot when killed. From all outward appearances, it seems to follow the following rules:
RR 1-10 = Decimator Boots
RR 11-20 = Obliterator Boots/Gloves
RR 21-30 = Devastator Boots/Gloves
RR 31-40 = Annihilator Boots/Gloves
RR 41-50 = Conqueror Boots/Gloves
RR 51-60 = Invader Boots/Gloves
RR 61-70 = Warlord Boots/Gloves
RR 71-80 = Sovereign Jewelry
Quests – There are two sets of “Consignment” quests that result in Armor Set pieces. These quests are located in Tiers 2 and 3. You must travel to all three pairings to obtain these quests and they involve both RvR and PvE. The final quest stage cannot usually be soloed when done at the appropriate level for the armor. These pieces are Bound since they are quest rewards.
Dungeons – There are multiple different types of dungeons and each one has its own armor set related to it (except in Tier 1), as well as other nice rewards along the way either as loot drops, quest rewards or influence rewards. Currently, Tiers 1/2/3 have one and there are many in Tier 4. In most cases, the armor pieces drop off the “Bosses” of the dungeon and are Bind on Pickup. In Tier 1, the dungeon drops the same Armor Set as the PvE Public Quests.
B. Wards
“Wards” are invisible reductions to the damage you take and the damage you do in specific Dungeons and RvR settings. They do not provide any benefit at all outside of their specific areas (ie: regular PvE and regular PvP). There are multiple ways to gain your Wards, check this post for more information. Here is the breakdown for what each Ward Fragment provides.
1 Ward Fragment – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%
2 Ward Fragments – reduces damage taken to 220%, increases damage done to 70%
3 Ward Fragments – reduces damage taken to 180%, increases damage done to 85%
4 Ward Fragments – reduces damage taken to 140%, increases damage done to 100%
5 Ward Fragments – reduces damage taken to 100%, increases damage done to 115%
There are five levels of Wards. In order, they are Lesser, Greater, Superior, Excelsior, and Supreme. They have a “cumulative” effect in that Greater also provides Lesser, Superior provides both Greater and Lesser, etc., with Supreme providing all levels of Wards. The following list shows which Wards are required for each area of the end-game.
Lesser Ward – required in City Dungeons and Land of the Dead Lairs
Greater Ward – required in Lost Vale, Tomb of the Vulture Lord, and Stage 1 of the City Siege
Superior Ward – required in Stage 2 of the City Siege
Excelsior Ward – required in Stage 3 of the City Siege
Supreme Ward – not required in any dungeon but is the highest check for choosing Champions in Stage 3 of the City Siege
C. Tier 1
In Tier 1, you can obtain armor sets in three ways: PvE Public Quests, a Dungeon and RvR. There are only two items in these sets (Boots and Body), thus there is only a 2-piece bonus for the set.
The PvE version is the “of Carnage” set. The set comes in two ways. One way is as loot from the Gold Bags awarded upon completion of any PQ in Tier 1. The same set is available throughout the Tier, no matter which PQ you do. The only requirement to wear these sets is your character level. All of the pieces are Bind on Pickup.
The other way to get the “of Carnage” set is by completing the Hunter’s Vale dungeon in Tier 1. It is located near Chapter 3 for both Empire and Chaos in Nordland and can be done even with imperfect groups.
The RvR version is the “Decimator” set. In Tier 1, the Boots are obtained off of players as loot and, since there are no Keeps in Tier 1, the Body piece drops off the Champions at the Battlefield Objectives. The Boots are Bind on Equip and thus can be traded or placed/purchased on the Auction House. The Body piece is Bind on Pickup.
With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces. Pricing is as follows:
Body – 10 Recruit Medallions
Boots – 3 Recruit Medallions
“of Carnage”
Ironbreaker – War Kit of Carnage
(2 Piece Bonus) 105 Armor Bonus
Klad of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Steadkeeps of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Slayer – Battle Kit of Carnage
(2 Piece Bonus) 10 Strength
Leathers of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
3 Melee Power
2 Initiative
Chargers of Carnage – Rank 5
56 Armor
5 Weapon Skill
4 Strength
2 Toughness
1 Wounds
Rune Priest – Runerobes of Carnage
(2 Piece Bonus) 10 Willpower
Vestments of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power
Clogs of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence
Engineer – Work Kit of Carnage
(2 Piece Bonus) 10 Ballistic Skill
Bulwark of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power
Steeltoes of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill
Witch Hunter – Inquisitor’s Kit of Carnage
(2 Piece Bonus) 10 Strength
Longcoat of Carnage – Rank 5
35 Armor
5 Strength
4 Toughness
2 Weapon Skill
3 Melee Power
Shankboots of Carnage – Rank 5
28 Armor
4 Strength
2 Wounds
5 Initiative
1 Weapon Skill
Knight of the Blazing Sun – Guardian’s Kit of Carnage
(2 Piece Bonus) 105 Armor Bonus
Corslet of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Greaves of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Bright Wizard – Firecaller’s Robes of Carnage
(2 Piece Bonus) 10 Intelligence
Flamerobe of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power
Ashboots of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence
Warrior Priest – Sigmarite Kit of Carnage
(2 Piece Bonus) 10 Willpower
Cassock of Carnage – Rank 5
70 Armor
4 Strength
5 Willpower
2 Weapon Skill
3 Melee Power
Spatterguards of Carnage – Rank 5
56 Armor
5 Strength
2 Willpower
1 Toughness
4 Wounds
Swordmaster – Defender’s Kit of Carnage
(2 Piece Bonus) 105 Armor Bonus
Platecoat of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Solerets of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Shadow Warrior – Forest Courser’s Kit of Carnage
(2 Piece Bonus) 10 Ballistic Skill
Tunic of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power
Softsoles of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill
White Lion – Lionmark Kit of Carnage
(2 Piece Bonus) 10 Strength
Mailcoat of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power
Shinsteels of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill
Archmage – High Mage’s Robes of Carnage
(2 Piece Bonus) 10 Willpower
Hoeth Robe of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power
Slippers of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence
Black Orc – War Boyz’ Kit of Carnage
(2 Piece Bonus) 105 Armor Bonus
Bodyplate of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Feetsplate of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Choppa – War Brudda’s Kit of Carnage
(2 Piece Bonus) 10 Strength
Tuff Chest of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power
Stompas of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill
Shaman – Waaaghbringa’s Fings of Carnage
(2 Piece Bonus) 10 Willpower
Robefings of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power
Morkyfeets of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence
Squig Herder – Squig Calla’s Kit of Carnage
(2 Piece Bonus) 10 Ballistic Skill
Chewtop of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power
Squigkickas of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill
Chosen – Accursed Defender Kit of Carnage
(2 Piece Bonus) 105 Armor
Carapace of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Darkboots of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Marauder – Warped Ravager Kit of Carnage
(2 Piece Bonus) 10 Strength
Chestplate of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power
Tramplers of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill
Zealot – Devotee’s Kit of Carnage
(2 Piece Bonus) 10 Willpower
Carcass-Guard of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power
Footwraps of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence
Magus – Warped Daemoncaller’s Robes of Carnage
(2 Piece Bonus) 10 Intelligence
Nightrobe of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power
Daemonspurs of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence
Blackguard – Dusk Warrior’s Kit of Carnage
(2 Piece Bonus) 105 Armor
Hauberk of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power
Greaves of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill
Witch Elf – Painbringer’s Kit of Carnage
(2 Piece Bonus) 10 Strength
Corset of Carnage – Rank 5
35 Armor
5 Strength
4 Toughness
2 Weapon Skill
3 Melee Power
Thighbinds of Carnage – Rank 5
28 Armor
4 Strength
2 Wounds
5 Initiative
1 Weapon Skill
Disciple of Khaine – Blood Offering Kit of Carnage
(2 Piece Bonus) 10 Willpower
Breastscale of Carnage – Rank 5
70 Armor
4 Strength
5 Willpower
2 Weapon Skill
3 Melee Power
Bloodwades of Carnage – Rank 5
56 Armor
5 Strength
2 Willpower
1 Toughness
4 Wounds
Sorcerer – Essence Devourer Kit of Carnage
(2 Piece Bonus) 10 Intelligence
Gown of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power
Wardshoes of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence
Back to Top
“Decimator”
Ironbreaker – Decimator War Kit
(2 Piece Bonus) 14 Strength
Decimator Klad – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Steadkeeps – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Slayer – Decimator Battle Kit
(2 Piece Bonus) 14 Strength
Decimator Leathers – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry
Decimator Chargers – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill
Rune Priest – Decimator Runerobes
(2 Piece Bonus) 14 Willpower
Decimator Vestments – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt
Decimator Clogs – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence
Engineer – Decimator Work Kit
(2 Piece Bonus) 14 Ballistic Skill
Decimator Bulwark – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge
Decimator Steeltoes – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill
Witch Hunter – Decimator Inquisitor’s Kit
(2 Piece Bonus) 14 Strength
Decimator Longcoat – Rank 8, Renown Rank 8
55 Armor
8 Strength
5 Wounds
4 Weapon Skill
1% Parry
Decimator Shankboots – Rank 7, Renown Rank 7
40 Armor
4 Strength
2 Toughness
6 Initiative
2 Weapon Skill
Knight of the Blazing Sun – Decimator Guardian’s Kit
(2 Piece Bonus) 14 Strength
Decimator Corslet – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Greaves – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Bright Wizard – Decimator Firecaller’s Robes
(2 Piece Bonus) 14 Intelligence
Decimator Flamerobe – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt
Decimator Ashboots – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence
Warrior Priest – Decimator Sigmarite Kit
(2 Piece Bonus) 14 Strength
Decimator Cassock – Rank 8, Renown Rank 8
110 Armor
8 Strength
4 Willpower
5 Toughness
1% Parry
Decimator Spatterguards – Rank 7, Renown Rank 7
80 Armor
2 Strength
6 Willpower
4 Wounds
2 Weapon Skill
Swordmaster – Decimator Defender’s Kit
(2 Piece Bonus) 14 Strength
Decimator Platecoat – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Solerets – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Shadow Warrior – Decimator Forest Courser’s Kit
(2 Piece Bonus) 14 Ballistic Skill
Decimator Tunic – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge
Decimator Softsoles – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill
White Lion – Decimator Lionmark Kit
(2 Piece Bonus) 14 Strength
Decimator Mailcoat – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry
Decimator Shinsteels – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill
Archmage – Decimator High Mage’s Robes
(2 Piece Bonus) 14 Willpower
Decimator Hoeth Robe – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt
Decimator Slippers – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence
Black Orc – Decimator War Boyz’ Kit
(2 Piece Bonus) 14 Strength
Decimator Bodyplate – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Feetsplate – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Choppa – Decimator War Brudda’s Kit
(2 Piece Bonus) 14 Strength
Decimator Tuff Chest – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry
Decimator Stompas – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill
Shaman – Decimator Waaaghbringa’s Fings
(2 Piece Bonus) 14 Willpower
Decimator Robefings – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt
Decimator Morkyfeets – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence
Squig Herder – Decimator Squig Calla’s Kit
(2 Piece Bonus) 14 Ballistic Skill
Decimator Chewtop – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge
Decimator Squigkickas – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill
Chosen – Decimator Accursed Defender Kit
(2 Piece Bonus) 14 Strength
Decimator Carapace – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Darkboots – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Marauder – Decimator Warped Ravager Kit
(2 Piece Bonus) 14 Strength
Decimator Chestplate – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry
Decimator Tramplers – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill
Zealot – Decimator Devotee’s Kit
(2 Piece Bonus) 14 Willpower
Decimator Carcass-Guard – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt
Decimator Footwraps – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence
Magus – Decimator Warped Daemoncaller’s Robes
(2 Piece Bonus) 14 Intelligence
Decimator Nightrobe – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt
Decimator Daemonspurs – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence
Blackguard – Decimator Dusk Warrior’s Kit
(2 Piece Bonus) 14 Strength
Decimator Hauberk – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block
Decimator Greaves – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill
Witch Elf – Decimator Painbringer’s Kit
(2 Piece Bonus) 14 Strength
Decimator Corset – Rank 8, Renown Rank 8
55 Armor
8 Strength
5 Wounds
4 Weapon Skill
1% Parry
Decimator Thighbinds – Rank 7, Renown Rank 7
40 Armor
4 Strength
2 Toughness
6 Initiative
2 Weapon Skill
Disciple of Khaine – Decimator Blood Offering Kit
(2 Piece Bonus) 14 Strength
Decimator Breastscale – Rank 8, Renown Rank 8
110 Armor
8 Strength
4 Willpower
5 Toughness
1% Parry
Decimator Bloodwades – Rank 7, Renown Rank 7
80 Armor
2 Strength
6 Willpower
4 Wounds
2 Weapon Skill
Sorcerer – Decimator Essence Devourer Kit
(2 Piece Bonus) 14 Intelligence
Decimator Gown – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt
Decimator Wardshoes – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence
D. Tier 2
In Tier 2, you can obtain armor sets in four different ways: PvE Public Quests, RvR, Quests and Dungeons. (The only notable exception to this was the Wild Hunt Live Event which granted an additional way to receive the “of Havoc” set.) There are three items in these sets (Boots, Gloves and Body), thus allowing both a 2-piece bonus and a 3-piece bonus.
The PvE PQ version is the “of Havoc” set. The set comes as loot from the Gold Bags awarded upon completion of any PQ in Tier 2. The same set is available throughout the Tier, no matter which PQ you do. The only requirement to wear these sets is your character level. All of the pieces in this set are Bind on Pickup.
The RvR version is the “Obliterator” set. In Tier 2, the Boots and Gloves both drop off of players as loot and are Bind on Equip. The Body is obtained via a Gold Bag from a Keep siege.
With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces. Pricing is as follows:
Body – 30 Scout Medallions
Boots – 15 Scout Medallions
Gloves – 5 Scout Medallions
The Quest version is the “Tracker’s” set. This comes from three separate Quest chains. One is obtained in Chapter 6 in Dwarf/Greenskin, Chapter 7 in Empire/Chaos, and Chapter 8 in High Elf/Dark Elf. The first part of the quest is to kill X number of players in PvP and the second part requires you to kill a Hero NPC.
The Dungeon version is the “Keeper’s” set. The Dungeons in Tier 2 are the Altdorf Sewers for Order and the Sacellum for Destruction. There are quests in your city that lead you to these dungeons, but the armor set pieces are obtained as drop loot from the “Bosses” inside. There is no “lockout” on these dungeons, so a group can farm these dungeons to obtain their set without waiting for anything but the Bosses to respawn.
“of Havoc”
Ironbreaker – War Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Guarded Attack
Klad of Havoc – Rank 15
270 Armor
12 Toughness
5 Wounds
4 Initiative
2% Disrupt
Irongaunts of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Steadkeeps of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Slayer – Battle Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Pulverizing Strike
Leathers of Havoc – Rank 15
12 Strength
5 Toughness
4 Weapon Skill
2% Dodge
Armbraces of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill
Chargers of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance
Rune Priest – Runerobes of Havoc
(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Mending
Vestments of Havoc – Rank 15
90 Armor
12 Willpower
4 Toughness
5 Intelligence
2% Disrupt
Runecuffs of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence
Clogs of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chance
Engineer – Work Kit of Havoc
(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Fragmentation Grenade
Bulwark of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge
Work Gloves of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill
Steeltoes of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance
Witch Hunter – Inquisitor’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Torment
Longcoat of Havoc – Rank 15
90 Armor
12 Strength
3 Wounds
9 Initiative
2% Disrupt
Coursegloves of Havoc – Rank 14
68 Armor
7 Strength
4 Toughness
3 Initiative
11 Weapon Skill
Shankboots of Havoc – Rank 13
64 Armor
9 Strength
7 Wounds
3 Initiative
1% Melee Critical Chance
Set Total
222 Armor
51 Strength
4 Toughness
10 Wounds
15 Initiative
11 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Knight of the Blazing Sun – Guardian’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Precision Strike
Corslet of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt
Brassarts of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Greaves of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Bright Wizard – Firecaller’s Robes of Havoc
(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Ignite
Flamerobe of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge
Scorchguards of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence
Ashboots of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance
Set Total
222 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance
Warrior Priest – Sigmarite Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Bludgeon
Cassock of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Wounds
2% Parry
Fists of Havoc – Rank 14
136 Armor
7 Strength
11 Willpower
3 Toughness
4 Weapon Skill
Spatterguards of Havoc – Rank 13
128 Armor
3 Strength
9 Willpower
7 Wounds
1% Melee Critical Chance
Set Total
444 Armor
45 Strength
20 Willpower
12 Toughness
10 Wounds
4 Weapon Skill
2% Parry
1% Melee Critical Chance
Swordmaster – Defender’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Graceful Strike
Platecoat of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt
Vambraces of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Solerets of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Shadow Warrior – Forest Courser’s Kit of Havoc
(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Eagle Eye
Tunic of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge
Armguards of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill
Softsoles of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance
Set Total
222 Armor
14 Toughness
13 Wounds
7 Initiative
6 Weapon Skill
51 Ballistic Skill
2% Dodge
1% Ranged Critical Chance
White Lion – Lionmark Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Sundering Chop
Mailcoat of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge
Wristguards of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill
Shinsteels of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance
Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance
Archmage – High Mage’s Robes of Havoc
(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Healing Energy
Hoeth Robe of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt
Braces of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence
Slippers of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Magic Critical Chance
Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Magic Critical Chance
Black Orc – War Boyz’ Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Clobber
Bodyplate of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt
Andsplate of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Feetsplate of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Choppa – War Brudda’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Slasha
Tuff Chest of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge
Punchas of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill
Stompas of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance
Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance
Shaman – Waaaghbringa’s Fings of Havoc
(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Brain Bursta
Robefings of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt
Greenbringas of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence
Morkyfeets of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chance
Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Healing Critical Chance
Squig Herder – Squig Calla’s Kit of Havoc
(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Plink
Chewtop of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge
Bitestoppers of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill
Squigkickas of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance
Set Total
222 Armor
14 Toughness
13 Wounds
7 Initiative
6 Weapon Skill
51 Ballistic Skill
2% Dodge
1% Ranged Critical Chance
Chosen – Accursed Defender’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Enraged Blow
Carapace of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt
Gauntlets of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Darkboots of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Marauder – Warped Ravager Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Impale
Chestplate of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge
Pummelers of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill
Tramplers of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance
Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance
Zealot – Devotee’s Kit of Havoc
(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Dark Medicine
Carcass-Guard of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt
Handwraps of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence
Footwraps of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chanc
Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Healing Critical Chance
Magus – Warped Daemoncaller’s Kit of Havoc
(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Surge of Insanity
Nightrobe of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge
Bracers of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence
Daemonspurs of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance
Set Total
22 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance
Blackguard – Dusk Warrior’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Crushing Anger
Hauberk of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt
Grimbraces of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill
Greaves of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance
Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Witch Elf – Painbringer’s Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Agonizing Wound
Corset of Havoc – Rank 15
90 Armor
12 Strength
3 Wounds
9 Initiative
2% Disrupt
Embracers of Havoc – Rank 14
68 Armor
7 Strength
4 Toughness
3 Initiative
11 Weapon Skill
Thighbinds of Havoc – Rank 13
64 Armor
9 Strength
7 Wounds
3 Initiative
1% Melee Critical Chance
Set Total
222 Armor
51 Strength
4 Toughness
10 Wounds
15 Initiative
11 Weapon Skill
2% Disrupt
1% Melee Critical Chance
Disciple of Khaine – Blood Offering Kit of Havoc
(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Lacerate
Breastscale of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Wounds
2% Parry
Armscales of Havoc – Rank 14
136 Armor
7 Strength
11 Willpower
3 Toughness
4 Weapon Skill
Bloodwades of Havoc – Rank 13
128 Armor
3 Strength
9 Willpower
7 Wounds
1% Melee Critical Chance
Set Total
444 Armor
45 Strength
20 Willpower
12 Toughness
10 Wounds
4 Weapon Skill
2% Parry
1% Melee Critical Chance
Sorcerer – Essence Devourer Kit of Havoc
(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Chillwind
Gown of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge
Castbracers of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence
Wardshoes of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance
Set Total
222 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance
Back to Top
“Obliterator”
Ironbreaker – Obliterator War Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Grudging Blow
Obliterator Klad – Rank 17, Renown 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Irongaunts – Rank 16, Renown 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Steadkeeps – Rank 15, Renown 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Slayer – Obliterator Battle Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Flurry
Obliterator Leathers – Rank 17, Renown 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt
Obliterator Armbraces – Rank 16, Renown 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Chargers – Rank 15, Renown 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill
Set Total
548 Armor
51 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power
Rune Priest – Obliterator Runerobes
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Striking
Obliterator Vestments – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Dodge
Obliterator Runecuffs – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power
Obliterator Clogs – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence
Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power
Engineer – Obliterator Work Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Friction Burn
Obliterator Bulwark – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt
Obliterator Work Gloves – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power
Obliterator Steeltoes – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill
Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power
Witch Hunter – Obliterator Inquisitor Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Fervor
Obliterator Longcoat – Rank 17, Renown Rank 17
110 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Parry
Obliterator Coursegloves – Rank 16, Renown Rank 16
84 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Shankboots – Rank 15, Renown Rank 15
80 Armor
7 Strength
5 Toughness
12 Initiative
4 Weapon Skill
Set Total
274 Armor
61 Strength
5 Toughness
15 Wounds
19 Initiative
10 Weapon Skill
2% Parry
7 Melee Power
Knight of the Blazing Sun – Obliterator Guardian Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Shield Rush
Obliterator Corslet – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Brassarts – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Greaves – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Bright Wizard – Obliterator Firecaller Robes
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Fiery Blast
Obliterator Flamerobe – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt
Obliterator Scorchguards – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power
Obliterator Ashboots – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence
Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power
Warrior Priest – Obliterator Sigmarite Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Divine Aid
Obliterator Cassock – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Willpower
6 Wounds
2% Disrupt
Obliterator Fists – Rank 16, Renown Rank 16
168 Armor
7 Strength
12 Willpower
6 Wounds
7 Melee Power
Obliterator Spatterguards – Rank 15, Renown Rank 15
160 Armor
12 Strength
5 Willpower
7 Toughness
4 Weapon Skill
Set Total
548 Armor
61 Strength
26 Willpower
7 Toughness
12 Wounds
4 Weapon Skill
2% Disrupt
7 Melee Power
Swordmaster – Obliterator Defender Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Ensorcelled Blow
Obliterator Platecoat – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Vambraces – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Solerets – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Shadow Warrior – Obliterator Forest Courser Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Spiral-Fletched Arrow
Obliterator Tunic – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt
Obliterator Armguards – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power
Obliterator Softsoles – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill
Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power
White Lion – Obliterator Lionmark Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Cleave Limb
Obliterator Mailcoat – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt
Obliterator Wristguards – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Shinsteels – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill
Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power
Archmage – Obliterator High Mage Robes
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Radiant Lance
Obliterator Hoeth Robe – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Disrupt
Obliterator Braces – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power
Obliterator Slippers – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence
Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Disrupt
7 Healing Power
Black Orc – Obliterator War Boyz’ Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Follow ‘me Lead
Obliterator Bodyplate – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Andsplate – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Feetsplate – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Choppa – Obliterator War Brudda Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Lotsa Choppin
Obliterator Tuff Chest – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt
Obliterator Punchas – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Stompas – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill
Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power
Shaman – Obliterator Waaaghbringa’s Fings
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Yer A Weaklin’
Obliterator Robefings – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Dodge
Obliterator Greenbringas – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power
Obliterator Morkyfeets – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence
Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power
Squig Herder – Obliterator Squig Calla Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Run ‘N Shoot
Obliterator Chewtop – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt
Obliterator Bitestoppas – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power
Obliterator Squigkickas – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill
Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power
Chosen – Obliterator Accursed Defender Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Ravage
Obliterator Carapace – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Gauntlets – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Darkboots – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Marauder – Obliterator Warped Ravager Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Flail
Obliterator Chestplate – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt
Obliterator Pummelers – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Tramplers – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill
Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power
Zealot – Obliterator Devotee Kit
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Scourge
Obliterator Carcass-Guard – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2 Dodge
Obliterator Handwraps – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power
Obliterator Footwraps – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence
Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power
Magus – Obliterator Warped Daemoncaller Robes
(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Flickering Red Fire
Obliterator Nightrobe – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt
Obliterator Bracers – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power
Obliterator Daemonspurs – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence
Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power
Blackguard – Obliterator Dusk Warrior Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Spiteful Slam
Obliterator Hauberk – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block
Obliterator Grimbraces – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power
Obliterator Greaves – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill
Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power
Witch Elf – Obliterator Painbringer Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Slice
Obliterator Corset – Rank 17, Renown Rank 17
110 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Parry
Obliterator Embracers – Rank 16, Renown Rank 16
84 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power
Obliterator Thighbinds – Rank 15, Renown Rank 15
80 Armor
7 Strength
5 Toughness
12 Initiative
4 Weapon Skill
Set Total
274 Armor
61 Strength
5 Toughness
15 Wounds
19 Initiative
10 Weapon Skill
2% Parry
7 Melee Power
Disciple of Khaine – Obliterator Blood Offering Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Restore Essence
Obliterator Breastscale – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Willpower
6 Wounds
2% Disrupt
Obliterator Armscales – Rank 16, Renown Rank 16
168 Armor
7 Strength
12 Willpower
6 Wounds
7 Melee Power
Obliterator Bloodwades – Rank 15, Renown Rank 15
160 Armor
12 Strength
5 Willpower
7 Toughness
4 Weapon Skill
Set Total
548 Armor
61 Strength
26 Willpower
7 Toughness
12 Wounds
4 Weapon Skill
2% Disrupt
7 Melee Power
Sorcerer – Obliterator Essence Devourer Kit
(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Shattered Shadows
Obliterator Gown – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt
Obliterator Castbracers – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power
Obliterator Wardshoes – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence
Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power
Back to Top
“Tracker’s”
Ironbreaker – Tracker’s War Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Heavy Blow
Tracker’s Klad – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Irongaunts – Rank 14
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate
Tracker’s Steadkeeps – Rank 12
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate
5 Hit Points Every 4 Seconds
Slayer – Tracker’s Battle Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Relentless Strike
Tracker’s Leathers – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Armbraces – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Chargers – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill
Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Rune Priest – Tracker’s Runerobes
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Serenity
Tracker’s Vestments – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Runecuffs – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Clogs – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence
Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Engineer – Tracker’s Work Kit
(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Gun Blast
Tracker’s Bulwark – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds
Tracker’s Work Gloves – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction
Tracker’s Steeltoes – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill
Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Witch Hunter – Tracker’s Inquisitor Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Razor Strike
Tracker’s Longcoat – Rank 16
85 Armor
12 Strength
8 Wounds
4 Initiative
5 Hit Points Every 4 Seconds
Tracker’s Coursegloves – Rank 12
52 Armor
7 Strength
3 Toughness
5 Wounds
8 Hate Reduction
Tracker’s Shankboots – Rank 14
60 Armor
6 Strength
4 Toughness
9 Initiative
3 Weapon Skill
Set Total
197 Armor
45 Strength
7 Toughness
13 Wounds
13 Initiative
3 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Knight of the Blazing Sun – Tracker’s Guardian Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Vicious Slash
Tracker’s Corslet – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Brassarts – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused
Tracker’s Greaves – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds
Bright Wizard – Tracker’s Firecaller Robes
(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Fireball
Tracker’s Flamerobe – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Scorchguards – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction
Tracker’s Ashboots – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence
Set Total
197 Armor
13 Willpower
9 Toughness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Warrior Priest – Tracker’s Sigmarite Kit
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Divine Strike
Tracker’s Cassock – Rank 16
170 Armor
12 Strength
8 Willpower
4 Wounds
5 Hit Points Every 4 Seconds
Tracker’s Fists – Rank 12
104 Armor
7 Strength
5 Willpower
3 Weapon Skill
8 Hate Reduction
Tracker’s Spatterguards – Rank 14
120 Armor
9 Willpower
6 Toughness
4 Wounds
3 Weapon Skill
Set Total
394 Armor
19 Strength
42 Willpower
6 Toughness
8 Wounds
6 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Swordmaster – Tracker’s Defender Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Gryphon’s Lash
Tracker’s Platecoat – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Vambraces – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused
Tracker’s Solerets – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds
Shadow Warrior – Tracker’s Forest Courser Kit
(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Grim Slash
Tracker’s Tunic – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds
Tracker’s Armguards – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction
Tracker’s Softsoles – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill
Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
White Lion – Tracker’s Lionmark Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Hack
Tracker’s Mailcoat – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Wristguards – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Shinsteels – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill
Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Archmage – Tracker’s High Mage Robes
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Radiant Gaze
Tracker’s Hoeth Robe – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Braces – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Slippers – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence
Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Black Orc – Tracker’s War Boyz’ Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Wot Armor?
Tracker’s Bodyplate – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Andsplate – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused
Tracker’s Feetsplate – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds
Choppa – Tracker’s War Brudda Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Throat Slasha
Tracker’s Tuff Chest – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Punchas – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Stompas – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill
Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Shaman – Tracker’s Waaaghbringa’s Fings
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Gork’ll Fix It
Tracker’s Robefings – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Greenbringas – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Morkyfeets – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence
Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Squig Herder – Tracker’s Squig Calla Kit
(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Cut Ya
Tracker’s Chewtop – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds
Tracker’s Bitestoppas – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction
Tracker’s Squigkickas – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill
Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Chosen – Tracker’s Accursed Defender Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Cleave
Tracker’s Carapace – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Gauntlets – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused
Tracker’s Darkboots – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds
Marauder – Tracker’s Warped Ravager Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Rend
Tracker’s Chestplate – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Pummelers – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Tramplers – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill
Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Zealot – Tracker’s Devotee’s Kit
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Leaping Alteration
Tracker’s Carcass-Guard – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Handwraps – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction
Tracker’s Footwraps – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence
Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Magus – Tracker’s Warped Daemoncaller Robes
(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Demonic Lash
Tracker’s Nightrobe – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Bracers – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction
Tracker’s Daemonspurs – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence
Set Total
197 Armor
13 Willpower
9 Tougness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
Blackguard – Tracker’s Dusk Warrior Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Murderous Wrath
Tracker’s Hauberk – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds
Tracker’s Grimbraces – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused
Tracker’s Greaves – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative
Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
9 Hate Caused
5 Hit Points Every 4 Seconds
Witch Elf – Tracker’s Painbringer Kit
(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Envenomed Blade
Tracker’s Corset – Rank 16
85 Armor
12 Strength
8 Wounds
4 Initiative
5 Hit Points Every 4 Seconds
Tracker’s Embracers – Rank 12
52 Armor
7 Strength
3 Toughness
5 Wounds
8 Hate Reduction
Tracker’s Thighbinds – Rank 14
60 Armor
6 Strength
4 Toughness
9 Initiative
3 Weapon Skill
Set Total
197 Armor
45 Strength
7 Toughness
13 Wounds
13 Initiative
3 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Disciple of Khaine – Tracker’s Blood Offering Kit
(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Consume Essence
Tracker’s Breastscale – Rank 16
170 Armor
12 Strength
8 Willpower
4 Wounds
5 Hit Points Every 4 Seconds
Tracker’s Armscales – Rank 12
104 Armor
7 Strength
5 Willpower
3 Weapon Skill
8 Hate Reduction
Tracker’s Bloodwades – Rank 14
120 Armor
9 Willpower
6 Toughness
4 Wounds
3 Weapon Skill
Set Total
394 Armor
19 Strength
42 Willpower
6 Toughness
8 Wounds
6 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds
Sorcerer – Tracker’s Essence Devourer Kit
(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Doombolt
Tracker’s Gown – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds
Tracker’s Castbracers – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction
Tracker’s Wardshoes – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence
Set Total
197 Armor
13 Willpower
9 Toughness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds
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“Keeper’s”
Ironbreaker – Keeper’s War Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Klad – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Irongaunts – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Steadkeeps – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Slayer – Keeper’s Battle Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Leathers – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second
Keeper’s Armbraces – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Chargers – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill
Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second
Rune Priest – Keeper’s Runerobes
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Keeper’s Vestments – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale per Second
Keeper’s Runecuffs – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
5 Intelligence
Keeper’s Clogs – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence
Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale per Second
Engineer – Keeper’s Work Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Bulwark – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale per Second
Keeper’s Work Gloves – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill
Keeper’s Steeltoes – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill
Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale per Second
25 Auto Attack Speed
Witch Hunter – Keeper’s Inquisitor Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Longcoat – Rank 17
110 Armor
15 Strength
7 Toughness
10 Wounds
2 Morale Per Second
Keeper’s Coursegloves – Rank 17
84 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Shankboots – Rank 17
80 Armor
7 Strength
6 Wounds
12 Initiative
3 Weapon Skill
Set Total
274 Armor
62 Strength
15 Toughness
16 Wounds
15 Initiative
9 Weapon Skill
2 Morale Per Second
Knight of the Blazing Sun – Keeper’s Guardian Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Corslet – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Brassarts – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Greaves – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Bright Wizard – Keeper’s Firecaller Robes
(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Ignite
Keeper’s Flamerobe – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second
Keeper’s Scorchguards – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence
Keeper’s Ashboots – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence
Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second
Warrior Priest – Keeper’s Sigmarite Kit
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Determination – On Being Hit: 10% chance to gain 50 morale.
Keeper’s Cassock – Rank 17
220 Armor
15 Strength
10 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Fists – Rank 17
168 Armor
8 Strength
13 Willpower
6 Wounds
3 Initiative
Keeper’s Spatterguards – Rank 17
160 Armor
7 Strength
12 Willpower
3 Toughness
6 Initiative
Set Total
548 Armor
30 Strength
52 Willpower
13 Toughness
13 Wounds
9 Initiative
2 Morale Per Second
Swordmaster – Keeper’s Defender Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Platecoat – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Vambraces – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Solerets – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Shadow Warrior – Keeper’s Forest Courser Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Tunic – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale Per Second
Keeper’s Armguards – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill
Keeper’s Softsoles – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill
Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale Per Second
White Lion – Keeper’s Lionmark Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Mailcoat – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second
Keeper’s Wristguards – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Shinsteels – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill
Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second
Archmage – Keeper’s High Mage Robes
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Keeper’s Hoeth Robe – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second
Keeper’s Braces – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence
Keeper’s Slippers – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence
Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second
Black Orc – Keeper’s War Boyz’ Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Bodyplate – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Andsplate – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Feetsplate – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Choppa – Keeper’s War Brudda Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Tuff Chest – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second
Keeper’s Punchas – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Stompas – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill
Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second
Shaman – Keeper’s Waaaghbringa’s Fings
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Keeper’s Robefings – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second
Keeper’s Greenbringas – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence
Keeper’s Morkyfeets – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence
Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second
Squig Herder – Keeper’s Squig Calla Kit
(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Chewtop – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale Per Second
Keeper’s Bitestoppas – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill
Keeper’s Squigkickas – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill
Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale Per Second
Chosen – Keeper’s Accursed Defender Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ablity: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Carapace – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Gauntlets – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Darkboots – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Marauder – Keeper’s Warped Ravager Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Chestplate – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second
Keeper’s Pummelers – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Tramplers – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill
Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second
Zealot – Keeper’s Devotee Kit
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Keeper’s Carcass-Guard – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second
Keeper’s Handwraps – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence
Keeper’s Footwraps – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence
Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second
Magus – Keeper’s Warped Daemoncaller Robes
(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Chillwind
Keeper’s Nightrobe – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second
Keeper’s Bracers – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence
Keeper’s Daemonspurs – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence
Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second
Blackguard – Keeper’s Dusk Warrior Kit
(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Hauberk – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Grimbraces – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Greaves – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill
Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second
Witch Elf – Keeper’s Painbringer Kit
(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed
Keeper’s Corset – Rank 17
110 Armor
15 Strength
7 Toughness
10 Wounds
2 Morale Per Second
Keeper’s Embracers – Rank 17
84 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill
Keeper’s Thighbinds – Rank 17
80 Armor
7 Strength
6 Wounds
12 Initiative
3 Weapon Skill
Set Total
274 Armor
62 Strength
15 Toughness
16 Wounds
15 Initiative
9 Weapon Skill
2 Morale Per Second
Disciple of Khaine – Keeper’s Blood Offering Kit
(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Determination – On Being Hit: 10% chance to gain 50 morale.
Keeper’s Breastscale – Rank 17
220 Armor
15 Strength
10 Toughness
7 Wounds
2 Morale Per Second
Keeper’s Armscales – Rank 17
168 Armor
8 Strength
13 Willpower
6 Wounds
3 Initiative
Keeper’s Bloodwades – Rank 17
160 Armor
7 Strength
12 Willpower
3 Toughness
6 Initiative
Set Total
548 Armor
30 Strength
62 Willpower
13 Toughness
13 Wounds
9 Initiative
2 Morale Per Second
Sorcerer – Keeper’s Essence Devourer Kit
(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Keeper’s Gown – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second
Keeper’s Castbracers – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence
Keeper’s Wardshoes – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence
Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second
E. Tier 3
In Tier 3, you can obtain armor sets in four different ways: PvE Public Quests, RvR, Quests and Dungeons. (The only notable exception to this was the Wild Hunt Live Event which granted an additional way to receive the “of Mayhem” set.) Two of the sets have four pieces (Boots, Gloves, Body, and Shoulders), allowing a 2-piece through 4-piece bonus, and two have five (Boots, Gloves, Body, Shoulders, and Helm), thus allowing 2-piece through 5-piece bonuses.
The PvE PQ version is the “of Mayhem” set. The set comes as loot from the Gold Bags awarded upon completion of any PQ in Tier 3. The same set is available throughout the Tier, no matter which PQ you do. The only requirement to wear these sets is your character rank. All of the pieces are Bind on Pickup.
The RvR version is the “Devastator” set. In Tier 3, the Boots and Gloves both drop off of players as loot and are Bind on Equip. The Helm, Shoulders, and Body are obtained via a Gold Bag from a Keep attack.
With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces. Pricing is as follows:
Helm – 60 Soldier Medallions
Shoulders – 45 Soldier Medallions
Body – 75 Soldier Medallions
Boots – 30 Soldier Medallions
Gloves – 15 Soldier Medallions
The Quest version is the “Stalker’s” set. This comes from four separate Quest chains. One is obtained in Chapter 12 of High Elf/Dark Elf, one in Chapters 12 and 13 of Empire/Chaos, and one in Chapter 13 of Dwarf/Greenskin. As with the “Tracker’s” set in Tier 2, the first quest is to kill X number of players and the second part is killing a Hero NPC.
The Dungeon version is the “Redeye” set. The Dungeon in Tier 3 is Mount Gunbad in the Badlands. The Helm is found in Gold Bags from the PQs inside the dungeon while the rest of the armor set pieces drop off the Bosses. The Right Wing should be done first and Masta Mixa drops the Gloves. The Left Wing is next and Glomp da Squig Masta drops the Boots. The Middle Wing should be saved for last and Wight Lord Solithex drops the Shoulders while ‘Ard ta Feed drops the Body. (You must have completed a specific quest to access ‘Ard ta Feed.) This dungeon does have lockout timers associated with the Bosses. These timers will show up in your Character sheet under the Lockouts tab. They are only 30 minutes in this dungeon and are there more to encourage you to visit all the wings than to gate progress or encourage you to participate in other areas of the game.
Requires – Rank 22/23/24
Ironbreaker
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.
Slayer
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Rune Priest
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.
Engineer
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
Witch Hunter
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
Knight of the Blazing Sun
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.
Bright Wizard
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Warrior Priest
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Swordmaster
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Shadow Warrior
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by X per level for 10 seconds.
White Lion
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by X per level for 10 seconds.
Archmage
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.
Black Orc
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Choppa
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Shaman
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.
Squig Herder
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
Chosen
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover and additional X health.
Marauder
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Zealot
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.
Magus
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.
Blackguard
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.
Witch Elf
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
Disciple of Khaine
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Sorcerer
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.
Requires – Rank 23/24/25/26, Renown Rank 23/24/25/26
Ironbreaker
(2 Piece Bonus): +47 strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Slayer
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your strength by X for 10 seconds.
Rune Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Corporeal resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Engineer
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
Witch Hunter
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Bright Wizard
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Warrior Priest
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Swordmaster
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Shadow Warrior
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
White Lion
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Archmage
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +250 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.
Black Orc
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target
Choppa
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your Strength by X for 10 seconds.
Shaman
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.
Squig Herder
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
Chosen
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Marauder
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your Strength by X for 10 seconds.
Zealot
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Magus
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.
Blackguard
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Witch Elf
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Sorcerer
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Requires – Level 20/22/24/26
Ironbreaker
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Slayer
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Rune Priest
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
Engineer
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Dodge
(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Witch Hunter
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
Knight of the Blazing Sun
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Bright Wizard
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +6 Disrupt
(4 Piece Bonus): +2 Morale Per Second
Warrior Priest
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Swordmaster
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Cooldown Speed
Shadow Warrior
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
White Lion
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 50%.
Archmage
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +2 Morale Per Second
Black Orc
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Choppa
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 50%.
Shaman
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +2 Morale Per Second
Squig Herder
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
Chosen
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Marauder
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Zealot
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +2 Morale Per Second
Magus
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +2 Morale Per Second
Blackguard
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Witch Elf
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
Disciple of Khaine
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Sorcerer
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): +2 Morale Per Second
Requires – Level 24/26/27/28
Ironbreaker
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Slayer
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Rune Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.
Engineer
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +25 Toughness
(5 Piece Bonus): +25 Auto Attack Speed
Witch Hunter
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Knight of the Blazing Sun
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Bright Wizard
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Warrior Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.
Swordmaster
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Shadow Warrior
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
White Lion
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Auto Attack Speed
Archmage
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Black Orc
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Choppa
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Shaman
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Squig Herder
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Chosen
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Marauder
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Auto Attack Speed
Zealot
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.
Magus
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Blackguard
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Witch Elf
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Disciple of Khaine
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.
Sorcerer
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
F. Tier 4
In Tier 4, you can obtain armor sets via PvE Public Quests, RvR and Dungeons. This is also where Wards are introduced in relation to equipping certain set items. There are six sets available with three having five pieces (Boots, Gloves, Body, Shoulders, and Helm) and three having six (Boots, Gloves, Body, Shoulders, Helm, and Belt), thus allowing 2-piece through 6-piece bonuses.
The PvE PQ version is the “of Ruin” set, the low-level RvR Keep version is the “Annihilator” set, the higher-level RvR Keep and Expedition Warcamp version is the “Conqueror” set, the Bastion Stair Dungeon version is the “Bloodlord” set, the City Dungeon version is the “Sentinel” set, and the Lost Vale Dungeon version is the “Darkpromise” set.
Lockout Timers – Lockout timers are often misunderstood. Lockout timers are both individual and dungeon-based in nature depending on the dungeon. In Bastion Stair, you only receive a lockout once you beat the boss of the wing you are in and thus your lockout is individual in nature. However, in the City Dungeons and the Lost Vale, your timer starts when you kill a mini-boss. Until you have completed the entire dungeon, you can re-enter and keep attempting the dungeon until you complete it or the timer expires. Thus, if you only complete one section of a dungeon but have to log for the day, you can pick up where you left off the next day. This makes the progression-staged dungeons friendly to people that don’t have a lot of time to spend in-game each day. Once you complete the dungeon, you are then locked out until the timer resets, forcing you to go play the rest of the game or even, gasp, log out and do something else.
The PvE PQ version is the “of Ruin” set. The set comes as loot from the Gold Bags awarded upon completion of any regular PQ in Tier 4. The same set is available throughout the Tier, no matter which PQ you do. The only requirement to wear these sets is your character rank. All of the pieces are Bind on Pickup.
The low-level RvR Keep version is the “Annihilator” set. In Tier 4, the Boots and Gloves drop off of players as loot and are Bind on Equip. The Helm, Shoulders and Body are obtained via a Gold Bag from a 1 to 4-star Keep. They also are awarded by mail to Guilds that claim those Keeps when the zone is subsequently locked while they own the Keep.
With the addition of Quartermasters and Medallions, you can also purchase your Annihilator set pieces. Pricing is as follows:
Helm – 50 Officer’s Medallions
Shoulders – 130 Officer’s Medallions
Body – 210 Officer’s Medallions
Boots – 90 Officer’s Medallions
Gloves – 50 Officer’s Medallions
The higher-level RvR Keep and Expedition Warcamp version is the “Conqueror” set. In Tier 4, the Boots and Gloves drop off of players as loot and are Bind on Equip. The Helm, Shoulders, Body and Belt are obtained via a Gold Bag from a 5-star Keep or the Expedition Warcamp in Land of the Dead. They also are awarded by mail to Guilds that claim those Keeps when they zone is subsequently locked while they own the Keep as well as when the Pairing locks while they own a Keep.
With the addition of Quartermasters and Medallions, you can also purchase your Conqueror set pieces. Pricing is as follows:
Helm – 75 Conqueror’s Crests, 280 Officer’s Medallions
Shoulders – 60 Conqueror’s Crests, 230 Officer’s Medallions
Body – 90 Conqueror’s Crests, 330 Officer’s Medallions
Boots – 45 Conqueror’s Crests, 180 Officer’s Medallions
Belt – 15 Conqueror’s Crests, 80 Officer’s Medallions
Gloves – 30 Conqueror’s Crests, 130 Officer’s Medallions
The first dungeon in Tier 4 is Bastion Stair and holds the “Bloodlord” set. This dungeon is intended to be completed in your mid-30s as the armor dropped is level 35/36. This is another “influence” dungeon filled with PQs and Quests. You must complete a specific quest in Bastion Stair to gain access to the final boss of the dungeon. Completing the PQs is an easy way to obtain the Gloves in this dungeon as they drop in Gold Bags. Additionally, the path to the third and fourth bosses is gated by a PQ that you must complete, it is not optional as are the other PQs. Each time you attempt those bosses, you must complete the PQ. The left wing should be done first and Thar’Ignan drops the Boots. The right wing should be done second and Lord Slaurith drops the Shoulders. The middle should be saved for last. Kaarn the Vanquisher drops the Helm and Skull Lord Var’lthrok drops the Body. This dungeon is the first where you have a “real” lockout timer. The lockout for each Boss in Bastion Stair is 20 hours, which allows your group to do it each day at roughly the same time until you are fully geared, but also encourages you to play the rest of the game when still on lockout.
The second set of dungeons are in each City, are only available to your Realm, and hold the “Sentinel” set. You must be level 40 to enter these dungeons. For Altdorf, the dungeons are the Sigmar Crypts and the Warpblade Tunnels. For the Inevitable City, the dungeons are the Bilerot Burrows and the Bloodwrought Enclave. These dungeons are not influence or quest gated. Belts are introduced with this set, drop off mini-bosses in the dungeons and are Bind on Equip, thus can be traded or found on the Auction House. All other drops are Boss-specific. The lockout timer for these dungeons is 2 days, 20 hours. This allows you to do one a day or all in one day with two days to do other things, like RvR.
Altdorf
Sigmar’s Crypt
Right Side – Necromancer Malcidius – Gloves
Left Side – Loot Box – Shoulders
Middle – Arch Lectors – Body
Warpblade Tunnels
Grey Seer Quol’tik – Helm
Warlock Peenk – Boots
Inevitable City
Bilerot Burrow
Right Side – Bartholomeus the Sickly – Gloves
Left Side – Ssyrdian Morbidae – Shoulders
Middle – The Bile Lord – Body
Bloodwrought Enclave
Left Side – Korthuk the Raging – Boots
Middle – Barakus the Godslayer – Helm
The third dungeon is the Lost Vale and holds the “Darkpromise” set. You must be level 40 to enter this dungeon and it has a quest you must obtain prior to entry and complete as you proceed through the wings. The quest provides you with the tools you need to move forward as well as rewarding you at the end with a nice jewelry set. You pick it up from your capital City near the King. The Belts are, again, Bind on Equip. The lockout timer for this dungeon is 4 days, 20 hours.
Left Wing
Azhranok – Tank Gloves, Healer Gloves
Malghor Greathorn – All Belts
Horgulul – DPS Gloves
Dralel the Whitefire Matron – Boots
Right Wing
Chul Earthkeeper – Tank Belt, Healer Belt
Larg the Devourer – Tank Gloves, Healer Gloves
Butcher Gutbeater – DPS Gloves
Gorak the Ancient – DPS Belts
Sarthain Worldbearer – Shoulders
Middle Wing
Zaar the Painseeker – All Belts
Darkpromise Beast – All Gloves
Sechar the Darkpromise Chieftain – Helm
N’Kari, Keeper of Secrets – Body
Requires – Rank 34/35/36
Ironbreaker
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Stone Abilities
Slayer
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Trollslayer Abilities
Rune Priest
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Grungni Abilities
Engineer
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Rifleman Abilities
Witch Hunter
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Armor Bonus
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Confession Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +639 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Conquest Abilities
Bright Wizard
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Incineration Abilities
Warrior Priest
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Wrath Abilities
Swordmaster
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Khaine Abilities
Shadow Warrior
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Scout Abilities
White Lion
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Hunter Abilities
Archmage
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Vaul Abilities
Black Orc
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Da’ Brawler Abilities
Choppa
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Da’ Savage Abilities
Shaman
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Da Green Abilities
Squig Herder
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Corporeal Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of Big Shootin’ Abilities
Chosen
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Dread Abilities
Marauder
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Corporeal Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Savagery Abilities
Zealot
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Alchemy Abilities
Magus
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +295 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Havoc Abilities
Blackguard
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Malice Abilities
Witch Elf
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Carnage Abilities
Disciple of Khaine
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Sacrifice Abilities
Sorcerer
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Agony Abilities
“Annihilator” – provide the Lesser Ward
Requires – Rank 35/36, Renown Rank 31/33
Ironbreaker
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vengeance Abilities
Slayer
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of the Giantslayer Abilities
Rune Priest
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Valaya Abilities
Engineer
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Grenadier Abilities
Witch Hunter
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Ballistic Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Inquisition Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vigilance Abilities
Bright Wizard
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Immolation Abilities
Warrior Priest
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Salvation Abilities
Swordmaster
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vaul Abilities
Shadow Warrior
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Assault Abilities
White Lion
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of the Axeman Abilities
Archmage
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Isha Abilities
Black Orc
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Da’ Toughest Abilities
Choppa
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of Da’ Hitta Abilities
Shaman
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Mork Abilities
Squig Herder
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of Stabbin’ Abilities
Chosen
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Corruption Abilities
Marauder
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brutality Abilities
Zealot
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Witchcraft Abilities
Magus
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Changing Abilities
Blackguard
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Loathing Abilities
Witch Elf
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Suffering Abilities
Disciple of Khaine
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
Sorcerer
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Calamity Abilities
“Bloodlord” – provides the Lesser Ward
Requires – Rank 35/36
Ironbreaker
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brotherhood Abilities
Slayer
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Skavenslayer Abilities
Rune Priest
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Grimnir Abilities
Engineer
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): +2 Path of the Tinkerer Abilities
Witch Hunter
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Weapon Skill
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Judgement Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Glory Abilities
Bright Wizard
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Conflagration Abilities
Warrior Priest
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Grace Abilities
Swordmaster
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Hoeth Abilities
Shadow Warrior
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of the Skirmisher Abilities
White Lion
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Guardian Abilities
Archmage
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Asuryan Abilities
Black Orc
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Da’ Boss Abilities
Choppa
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities
Shaman
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Gork Abilities
Squig Herder
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities
Chosen
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Discord Abilities
Marauder
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Monstrosity Abilities
Zealot
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
Magus
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Daemonology Abilities
Blackguard
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Anguish Abilities
Witch Elf
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Treachery Abilities
Disciple of Khaine
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Torture Abilities
Sorcerer
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Destruction Abilities
“Sentinel” – provides the Greater Ward
Requires – Rank 40
Ironbreaker
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Slayer
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.
Rune Priest
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Engineer
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
Witch Hunter
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
Bright Wizard
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Warrior Priest
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Swordmaster
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
Shadow Warrior
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
White Lion
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
Archmage
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Black Orc
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Choppa
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.
Shaman
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Squig Herder
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
Chosen
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Marauder
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Zealot
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Magus
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Blackguard
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Witch Elf
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
Sorcerer
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – provides the Greater Ward
Requires – Rank 40, Renown Rank 40/41/42/43/44/45
Ironbreaker
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Slayer
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Corporeal Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Rune Priest
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Engineer
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.
Witch Hunter
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
Bright Wizard
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Warrior Priest
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
Swordmaster
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Shadow Warrior
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
White Lion
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Archmage
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
Black Orc
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Choppa
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Elemental Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Shaman
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Squig Herder
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
Chosen
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
Marauder
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Zealot
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Magus
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
Blackguard
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Witch Elf
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
Sorcerer
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
“Darkpromise” – provides the Superior Ward
Requires – Rank 40
Ironbreaker
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Slayer
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 DPS
Rune Priest
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Engineer
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Ranged Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Witch Hunter
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Knight of the Blazing Sun
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Bright Wizard
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
Warrior Priest
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Swordmaster
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
Shadow Warrior
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
White Lion
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 AP Per Second
Archmage
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 AP Per Second
Black Orc
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
Choppa
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
Shaman
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 AP Per Second
Squig Herder
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Chosen
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Marauder
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Zealot
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Magus
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
(6 Piece Bonus): +5 AP Per Second
Blackguard
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Witch Elf
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Disciple of Khaine
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Sorcerer
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
G. City Siege
There are three sets available in the City with one having six pieces (Boots, Gloves, Body, Shoulders, Helm, and Belt) and a 2-piece through 6-piece bonus, one having seven pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, and Jewelry Piece) with a 3-piece through 7-piece bonus, and one having eight pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, Jewelry Piece, and Back) with a 3-piece through 8-piece bonus of which the final bonus is a new ability. All of these armor sets require Rank 40 and increasingly higher Renown Rank to wear
The Stage 1 armor set is the “Invader” set. It requires Rank 40 and Renown Rank 50-55 to wear depending on the piece. Invader Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during the Stage 1 Public Quest. Additionally, the entire set may be purchased via Officer Medallions and Invader Crests from the Royal Quartermaster. Pricing is as follows:
Boots – 214 Officer Medallions, 50 Invader Crests
Gloves – 175 Officer Medallions, 35 Invader Crests
Belt – 120 Officer Medallions, 20 Invader Crests
Shoulders – 255 Officer Medallions, 65 Invader Crests
Helm – 295 Officer Medallions, 80 Invader Crests
Body – 335 Officer Medallions, 95 Invader Crests
The Stage 2 armor set is the “Warlord” set. It requires Rank 40 and Renown Rank 64-70 to wear depending on the piece. Warlord Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during theStage 2 Public Quest. The Jewelry piece is Bind on Equip however, so may be found on the Auction House or traded from another player. Additionally, the entire set can be purchased from the Royal Quartermaster via Officer Medallions and Warlord Crests. Pricing is as follows:
Jewelry – 150 Officer Medallions, 5 Warlord Crest
Belt – 210 Officer Medallions, 20 Warlord Crests
Gloves – 270 Officer Medallions, 35 Warlord Crests
Boots – 330 Officer Medallions, 50 Warlord Crests
Shoulders – 390 Officer Medallions, 65 Warlord Crests
Helm – 450 Officer Medallions, 80 Warlord Crests
Body – 510 Officer Medallions, 95 Warlord Crests
The Stage 3 armor set is the “Sovereign” set. It requires Rank 40 and Renown Rank 73-80 to wear depending on the piece. The final bonus for this set is an ability made available for you to use. The Jewelry is drop loot off players RR70 and higher, the rest of the set comes from the Stage 3 Public Quest. You can also purchase the set from the Royal Quartermaster via Officer Medallions and Royal Crests. Pricing is as follows:
Jewelry – 150 Officer Medallions, 5 Royal Crest
Back – 450 Officer Medallions, 150 Royal Crests
Belt – 210 Officer Medallions, 25 Royal Crests
Gloves – 270 Officer Medallions, 50 Royal Crests
Boots – 330 Officer Medallions, 75 Royal Crests
Shoulders – 360 Officer Medallions, 100 Royal Crests
Helm – 390 Officer Medallions, 125 Royal Crests
Body – 550 Officer Medallions, 175 Royal Crests
“Invader” – provides the Superior Ward
Requires – Rank 40, Renown Rank 50/51/52/53/54/55
Ironbreaker
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
Slayer
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Rune Priest
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +10 ft Increased Range
Engineer
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Witch Hunter
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 AP Per Second
Knight of the Blazing Sun
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Bright Wizard
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
Warrior Priest
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
Swordmaster
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Shadow Warrior
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +10 ft Increased Range
White Lion
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 DPS
Archmage
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Black Orc
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(6 Piece Bonus): +5 DPS
Choppa
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Shaman
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Squig Herder
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Chosen
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
Marauder
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 DPS
Zealot
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +10 ft Increased Range
Magus
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +10 ft Increased Range
Blackguard
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
Witch Elf
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.
(6 Piece Bonus): +5 AP Per Second
Disciple of Khaine
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
Sorcerer
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – provides the Excelsior Ward
Requires – Rank 40, Renown Rank 64/65/66/67/68/69/70
Ironbreaker
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
Slayer
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Crushing Strike: Numbing Strike now does X damage to the target.
Rune Priest
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.
(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.
Engineer
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
(7 Piece Bonus): Flak Jacket can now withstand 30 hits.
Witch Hunter
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
Knight of the Blazing Sun
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.
Bright Wizard
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Burnout will grant an additional 25 AP.
Warrior Priest
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Divine Assault.
(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.
Swordmaster
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
Shadow Warrior
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Being Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.
White Lion
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
Archmage
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Wind Blast radius increased to 45 feet.
Black Orc
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
Choppa
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Hand Smasha: Drop Da Basha now does X damage to the target.
Shaman
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.
Squig Herder
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(7 Piece Bonus): Squig Frenzy cooldown reduced by 1 minute.
Chosen
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
Marauder
(3 Piece Bonus): +74 Weapon Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
Zealot
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.
Magus
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.
Blackguard
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.
Witch Elf
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
Disciple of Khaine
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Rend Soul.
(7 Piece Bonus): Brings target back with 50% health and 125 AP.
Sorcerer
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.
“Sovereign” – provides the Supreme Ward
Requires – Rank 40, Renown Rank 73/74/75/76/77/78/79/80
Ironbreaker
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.
Slayer
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.
Rune Priest
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Engineer
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.
Witch Hunter
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.
Knight of the Blazing Sun
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.
Bright Wizard
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Surging – On Hit: 25% chance to deal X damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.
Warrior Priest
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.
Swordmaster
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by X for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.
Shadow Warrior
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.
White Lion
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.
Archmage
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.
(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.
Black Orc
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.
Choppa
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: ? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.
Shaman
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.
Squig Herder
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.
(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.
Chosen
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.
Marauder
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.
Zealot
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Magus
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.
(7 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.
Blackguard
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target fro 10 seconds.
(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.
Witch Elf
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.
(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.
Disciple of Khaine
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.
Sorcerer
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.
(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.
H. Land of the Dead
In June of 2009, Mythic released the Land of the Dead live expansion. This expansion included all kinds of new weapons and armor, as well as new accessory sets. However, it only included one actual “armor set” with set bonuses. That set was the Tyrant set and it is obtainable only via venturing into the Tomb of the Vulture Lord, which is a dungeon rated one step above Lost Vale. The Tyrant set itself has stats and bonuses just below the Warlord set from Stage 2 of the City Sieges.
The pieces drop as repairable items from the Bosses in the Tomb of the Vulture Lord. In an interesting adjustment to armor set drops, they alternate as either dropping a repairable item for a Tank/Healer or for a DPS class, dropping based on race, or dropping as repairable by all. These repairables only have a 50% chance of dropping. Each Boss is also a PQ and the bags contain the tokens needed to purchase the vendor-sold pieces of this set. Overall, this system of loot was a huge step forward in terms of making dungeon items more accessible in the game as it no longer punished bringing two of the same class.
Armor Piece Drops by Boss
Hand of Ualatp (Boss 1) – DPS Boots
Usirian’s Keeper (Boss 2) – Healer/Tank Boots
High Priest Herakh (Boss 3) – Dwarf/Greenskin Shoulders
High Priest Herakh (Boss 4) – Empire/Chaos Shoulders
High Priest Herakh (Boss 5) – High Elf/Dark Elf Shoulders
Tumaini the Helpless / Akil the Shrewd / Jahi the Indignant (Boss 6) – Tank/Healer Helm
Heirophant Eutra’ta (Boss 7) – DPS Helm
King Amenemhetum, the Vulture Lord (Boss 8) – Body
Purchased Armor Pieces
Gloves – 3 Sacred Funerary Masks, 200 Golden Scarabs
Belt – 3 Sacred Funerary Masks, 200 Golden Scarabs
Token Drops by PQ
Boss 1-7 – Golden Cartouche (Gold Bag), Silver Ankh (Blue Bag)
Boss 8 – Sacred Funerary Mask (Gold Bag)
“of the Tyrant”
Ironbreaker – Tyrant’s War Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – 25% Chance on defend to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Health Points Every 4 Seconds
Greathelm of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Ironmantle of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Klad of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Irongaunts of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Kladgird of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Steadkeeps of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
37 Initiative
160 Wounds
50 Weapon Skill
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds
Slayer – Tyrant’s Battle Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Being Hit : 25% Chance to Increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt.
War Shroud of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit
Torc of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance
Leathers of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second
Armbraces of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance
Girdle of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Chargers of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
6% Melee Critical Chance
3% Reduction in being Critically Hit
48 Hit Points Every 4 Seconds
3 AP Per Second
25% Auto Attack Haste
Rune Priest – Tyrant’s Runerobes
(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal : 5% chance to reduce build times by 25% for 10 seconds.
(6 Piece Bonus): +50 AP Pool
Skullcap of the Tyrant – Rank 40
261 Armor
37 Willpower
13 Toughness
23 Intelligence
3% Reduction in being Critically Hit
Runemantle of the Tyrant – Rank 40
261 Armor
10 Willpower
37 Wounds
24 Intelligence
27 Magic Power
Vestments of the Tyrant – Rank 40
290 Armor
38 Willpower
26 Wounds
15 Intelligence
3 AP Per Second
Runecuffs of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance
Runesash of the Tyrant – Rank 40
21 Willpower
28 Toughness
7 Wounds
14 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Clogs of the Tyrant – Rank 40
232 Armor
35 Willpower
19 Toughness
10 Initiative
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
60 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
Engineer – Tyrant’s Work Kit
(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): 5% Ranged Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds.
(6 Piece Bonus): +5% Damage
Hardhat of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit
Sparkplate of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power
Bulwark of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second
Work Gloves of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance
Tool Belt of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Steeltoes of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Ranged Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage
Witch Hunter – Tyrant’s Inquisitor Kit
(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Melee Critical Chance
(5 Piece Bonus): Scorpion’s Speed – On Killing Blow: 50% chance to increase movement speed by 40%
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt
Hat of the Tyrant – Rank 40
261 Armor
19 Strength
17 Toughness
37 Initiative
3% Reduction in being Critically Hit
Bandolier of the Tyrant – Rank 40
261 Armor
26 Strength
37 Wounds
10 Initiative
3% Reduction in being Critically Hit
Longcoat of the Tyrant – Rank 40
290 Armor
37 Strength
26 Wounds
15 Initiative
3 AP Per Second
Coursegloves of the Tyrant – Rank 40
232 Armor
33 Strength
11 Wounds
19 Weapon Skill
3% Melee Critical Chance
Lash of the Tyrant – Rank 40
24 Strength
31 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Shankboots of the Tyrant – Rank 40
232 Armor
35 Strength
19 Initiative
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
250 Strength
48 Toughness
150 Wounds
43 Weapon Skill
81 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
6% Reduction in being Critically Hit
8% Melee Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second
Knight of the Blazing Sun – Tyrant’s Guardian Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds
Casque of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Espaliers of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Corslet of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Brassarts of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Faulds of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Greaves of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
248 Hit Points Every 4 Seconds
3 AP Per Second
Bright Wizard – Tyrant’s Firecaller Robes
(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool
Grille of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit
Illuminations of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power
Flamerobe of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second
Scorchguards of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance
Keysash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Ashboots of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
80 Toughness
150 Wounds
249 Intelligence
51 Willpower
41 Weapon Skill
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
Warrior Priest – Tyrant’s Sigmarite Kit
(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): You will gain 4 Righteous Fury every second
Helm of the Tyrant – Rank 40
522 Armor
23 Strength
27 Willpower
27 Toughness
3% Reduction in being Critically Hit
Mantle of the Tyrant – Rank 40
522 Armor
32 Strength
37 Wounds
29 Healing Power
Cassock of the Tyrant – Rank 40
580 Armor
29 Strength
23 Willpower
26 Wounds
3% Melee Critical Chance
Fists of the Tyrant – Rank 40
464 Armor
35 Willpower
19 Toughness
11 Wounds
3% Melee Critical Chance
Bookstrap of the Tyrant – Rank 40
14 Strength
24 Willpower
31 Toughness
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Spatterguards of the Tyrant – Rank 40
464 Armor
35 Strength
27 Willpower
48 Hit Points Every 4 Seconds
Set Total
2552 Armor
209 Strength
77 Toughness
150 Wounds
136 Willpower
29 Healing Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
5% Healing Critical Chance
48 Hit Points Every 4 Seconds
4 Righteous Fury every second
Swordmaster – Tyrant’s Defender Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Parry
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds
Taen of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Balancers of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Platecoat of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Vambraces of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Girdment of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Solerets of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Parry
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds
Shadow Warrior – Tyrant’s Forest Courser Kit
(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Critical Hit Rate
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +5% Damage
Maskhelm of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit
Shadowmantle of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power
Tunic of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second
Armguards of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance
Waistgird of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Softsoles of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic Skill
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
3% Ranged Critical Chance
5% Critical Hit Rate
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage
White Lion – Tyrant’s Lionmark Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt
Steelhelm of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit
Mane of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance
Mailcoat of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second
Wristguards of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance
Axebelt of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Shinsteels of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second
25% Auto Attack Haste
Archmage – Tyrant’s High Mage Robes
(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool
Circlet of the Tyrant – Rank 40
261 Armor
32 Willpower
18 Toughness
23 Intelligence
3% Reduction in being Critically Hit
Highmantle of the Tyrant – Rank 40
261 Armor
24 Willpower
37 Wounds
10 Intelligence
27 Healing Power
Hoeth Robe of the Tyrant – Rank 40
290 Armor
37 Willpower
26 Wounds
15 Intelligence
3 AP Per Second
Braces of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance
Silkenwrap of the Tyrant – Rank 40
14 Willpower
21 Toughness
7 Wounds
28 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Slippers of the Tyrant – Rank 40
232 Armor
34 Willpower
20 Toughness
10 Initiative
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
59 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Healing Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second
50 AP Pool
Black Orc – Tyrant’s War Boyz’ Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Parry
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds
Eadplate of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Sholdaplate of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Bodyplate of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Andsplate of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Gutstrap of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Feetsplate of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Parry
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds
Choppa – Tyrant War Brudda’s Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense – 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt
Skully of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit
Sholdaspikes of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance
Tuff Chest of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second
Punchas of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance
Bellybuckle of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Stompas of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
25% Auto Attack Haste
Shaman – Tyrant’s Waaaghbringa’s Fings
(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool
Waaaghat of the Tyrant – Rank 40
261 Armor
32 Willpower
18 Toughness
23 Intelligence
3% Reduction in being Critically Hit
Sholdafings of the Tyrant – Rank 40
261 Armor
24 Willpower
37 Wounds
10 Intelligence
27 Healing Power
Robefings of the Tyrant – Rank 40
290 Armor
37 Willpower
26 Wounds
15 Intelligence
3 AP Per Second
Greenbringas of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance
Bitskeepa of the Tyrant – Rank 40
14 Willpower
21 Toughness
7 Wounds
28 Intelligence
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Morkyfeets of the Tyrant – Rank 40
232 Armor
34 Willpower
20 Toughness
10 Initiative
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
59 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Healing Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
Squig Herder – Tyrant’s Squig Calla Kit
(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Critical Hit Rate
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +5% Damage
Squignoggin of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit
Sholdateef of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power
Chewtop of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second
Bitestoppas of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance
Pouch Holda of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Squigkickas of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic Skill
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
3% Ranged Critical Chance
5% Critical Hit Rate
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage
Chosen – Tyrant’s Accursed Defender Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds
Skullcase of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Shoulderguards of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Carapace of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Gauntlets of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Deathgirdle of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Darkboots of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds
Marauder – Tyrant’s Warped Ravager Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt
Direhelm of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit
Hardmantle of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance
Chestplate of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second
Pummelers of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance
Midstrap of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Tramplers of the Tyrant – Rank 40464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Second
Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
25% Auto Attack Haste
Zealot – Tyrant’s Devotee Kit
(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 AP Pool
Cowl of the Tyrant – Rank 40
261 Armor
37 Willpower
13 Toughness
23 Intelligence
3% Reduction in being Critically Hit
Wingmantle of the Tyrant – Rank 40
261 Armor
10 Willpower
37 Wounds
24 Intelligence
27 Magic Power
Carcass-Guard of the Tyrant – Rank 40
290 Armor
38 Willpower
26 Wounds
15 Intelligence
3 AP Per Second
Handwraps of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance
Waistwrap of the Tyrant – Rank 40
21 Willpower
28 Toughness
7 Wounds
14 Intelligence
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Footwraps of the Tyrant – Rank 40
232 Armor
35 Willpower
19 Toughness
10 Initiative
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
60 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Magic Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
Magus – Tyrant’s Warped Daemoncaller Robes
(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool
Barbute of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit
Warpmantle of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power
Nightrobe of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second
Bracers of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance
Whipsash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Daemonspurs of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
80 Toughness
150 Wounds
249 Intelligence
51 Willpower
41 Initiative
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
Blackguard – Tyrant’s Dusk Warrior Kit
(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 seconds
Dreadhelm of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit
Pauldrons of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power
Hauberk of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second
Grimbraces of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit
Bindings of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Greaves of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds
Witch Elf – Tyrant’s Painbringer Kit
(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Melee Critical Chance
(5 Piece Bonus): Scorpion’s Speed – On Killing Blow: 50% chance to increase movement speed by 40%
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt
Hexveil of the Tyrant – Rank 40
261 Armor
19 Strength
17 Toughness
37 Initiative
3% Reduction in being Critically Hit
Throatlatch of the Tyrant – Rank 40
261 Armor
26 Strength
37 Wounds
10 Initiative
3% Reduction in being Critically Hit
Corset of the Tyrant – Rank 40
290 Armor
37 Strength
26 Wounds
15 Initiative
3 AP Per Second
Embracers of the Tyrant – Rank 40
232 Armor
33 Strength
11 Wounds
19 Weapon Skill
3% Melee Critical Chance
Vilecord of the Tyrant – Rank 40
24 Strength
31 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Thighbinds of the Tyrant – Rank 40
232 Armor
35 Strength
19 Initiative
10 Weapon Skill
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
250 Strength
48 Toughness
150 Intelligence
43 Weapon Skill
81 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
6% Reduction in being Critically Hit
8% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
Disciple of Khaine – Tyrant’s Blood Offering Kit
(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): You will gain 4 Soul Essence every second
Gorget of the Tyrant – Rank 40
522 Armor
23 Strength
27 Willpower
27 Toughness
3% Reduction in being Critically Hit
Painmantle of the Tyrant – Rank 40
522 Armor
32 Strength
37 Wounds
29 Healing Power
Breastscale of the Tyrant – Rank 40
580 Armor
29 Strength
23 Willpower
26 Wounds
3% Melee Critical Chance
Armscales of the Tyrant – Rank 40
464 Armor
35 Willpower
19 Toughness
11 Wounds
3% Melee Critical Chance
Bladebelt of the Tyrant – Rank 40
14 Strength
24 Willpower
31 Toughness
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
Bloodwades of the Tyrant – Rank 40
464 Armor
35 Strength
27 Willpower
48 Hit Points Every 4 Seconds
Set Total
2552 Armor
209 Strength
77 Toughness
150 Wounds
136 Willpower
29 Healing Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
5% Healing Critical Chance
48 Hit Points Every 4 Seconds
4 Soul Essence every sercond
Sorcerer – Tyrant’s Essence Devourer Kit
(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool
Spellcrown of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit
Liegecollar of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power
Gown of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second
Castbracers of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance
Sash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
Wardshoes of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds
Set Total
1276 Armor
80 Toughness
150 Wounds
216 Intelligence
51 Willpower
41 Weapon Skill
27 Magic Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool
I. Class Specific Section
This has all the armor sets for just your class in its own little section for those of you that only care about yourselves. j/k
Honestly though, if you’re just looking to compare sets for your class, this will be a lot more useful than the full definitive guide. I had the choice of doing it this way from the start, but chose having the information up and accessible first over ease of use. Apparently it wasn’t a big deal based on the guide’s popularity, but I do hope that this fills the gap for those that like things organized in this manner.
Enjoy!
~Gaar
Order: Ironbreaker, Slayer, Rune Priest, Engineer, Witch Hunter, Knight of the Blazing Sun, Bright Wizard, Warrior Priest, Swordmaster, Shadow Warrior, White Lion, , Archmage
Destruction: Black Orc, Choppa, Shaman, Squig Herder, Chosen, Marauder, Zealot, Magus, Blackguard, Witch Elf, Disciple of Khaine, Sorcerer
Order
Tier 1
“of Carnage” – Requires Rank 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Rank 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Guarded Attack
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Grudging Blow
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Heavy Blow
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Stone Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vengeance Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brotherhood Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% cahnce to increase Wounds by 80 for 20 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Pulverizing Strike
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flurry
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Relentless Strike
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your strength by 80 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Trollslayer Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of the Giantslayer Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Skavenslayer Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Corporeal Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Crushing Strike: Numbing Strike now does 0 damage to the target.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Rune of Mending
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Rune of Striking
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to ???
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Corporeal resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Grungni Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Valaya Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Grimnir Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45 (2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Fragmentation Grenade
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Friction Burn
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Gun Blast
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): Marked – On Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Dodge
(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +25 Toughness
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Rifleman Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Grenadier Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): +2 Path of the Tinkerer Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Ranged Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Flak Jacket can now withstand 30 hits.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Torment
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Fervor
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Razor Strike
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Armor Bonus
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Confession Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Ballistic Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Inquisition Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Weapon Skill
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Judgement Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Precision Strike
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Shield Rush
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Vicious Slash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +639 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Conquest Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vigilance Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Glory Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Ignite
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fiery Blast
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fireball
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +6 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Incineration Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Immolation Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Conflagration Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chacne to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Burnout will grant an additional 25 AP.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Surging – On Hit: 25% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Bludgeon
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Divine Aid
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Divine Strike
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Wrath Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Salvation Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Grace Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Divine Assault.
(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23
(3 Piece Bonus): Adds 2 levels to ???
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ensorcelled Blow
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Griffon’s Lash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Cooldown Speed
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 1200 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Khaine Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vaul Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Hoeth Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by 704 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Eagle Eye
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Spiral-Fletched Arrows
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Grim Slash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistice Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Scout Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Assault Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of the Skirmisher Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Being Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Sundering Chop
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave Limb
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Hack
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Elusive – On Being Hit: 10% cahnce to increase movement speed by 20% for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Weapon Skill
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Hunter Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of the Axeman Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Guardian Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Healing Energy
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Lance
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Gaze
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +250 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Vaul Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Isha Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Asuryan Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Wind Blast radius increased to 45 feet.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.
Tomb Kings – Coming Soon!
Destruction
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Clobber
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Follow ‘me Lead
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Wot Armor?
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Da’ Brawler Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Da’ Toughest Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Da’ Boss Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
”Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Slasha
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Lotsa Choppin
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Throat Slasha
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): ???
(3 Piece Bonus): ???
(4 Piece Bonus): ???
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Da’ Savage Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of Da’ Hitta Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Elemental Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Hand Smasha: Drop Da Basha now does 0 damage to the target.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: ??? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Brain Bursta
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Yer A Weaklin’
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Gork’ll Fix It
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Da Green Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Mork Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Gork Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Plink
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Run ‘N Shoot
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Cut Ya
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Corporeal Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of Big Shootin’ Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of Stabbin’ Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Enraged Blow
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ravage
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% hance to recover and additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Dread Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Corruption Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Discord Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chacne to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Impale
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flail
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Rend
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Corporeal Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Savagery Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brutality Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Monstrosity Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Weapon Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Dark Medicine
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Scourge
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Leaping Alteration
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Alchemy Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Witchcraft Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Surge of Insanity
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Flickering Red Fire
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Demonic Lash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +295 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Havoc Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Changing Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Daemonology Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absortb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Determination – On Being Hit: 10% cahcne to gain 50 morale.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
(7 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus):+105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Crushing Anger
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Spiteful Slam
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Murderous Wrath
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Malice Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Loathing Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Anguish Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target fro 10 seconds.
(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Agonizing Wound
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Slice
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Evenomed Blade
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Carnage Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Suffering Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Treachery Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Lacerate
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Restore Essence
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Consume Essence
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Sacrifice Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Torture Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Rend Soul.
(7 Piece Bonus): Brings target back with 50% health and 125 AP.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Chillwind
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Shattered Shadows
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Doombolt
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Agony Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Calamity Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Destruction Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.
Tomb Kings – Coming Soon!
J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets
This has all the current costs of RvR Armor Sets under the new Quartermaster system as well as an explanation of where to obtain them.
1. Recruit Medallions
2. Scout Medallions
3. Soldier Medallions
4. Officer Medallions
5. Conqueror Crests
6. Invader Crests
7. Warlord Crests
8. Royal Crests
9. Armor Costs via Medallions/Crests
-
Rank 1 – 10 players will now have a chance to drop a Recruit Medallion on death.
-
Being in the zone when a Tier 1 zone capture occurs will automatically award players with 5 Recruit Medallions.
-
Players participating in assaults on the Battlefield Objective guards and Sergeants in Tier 1 will earn an additional Recruit Medallion per Battlefield Objective captured when the Zone is captured.
- Players can combine 5 Recruit Medallions into 1 Scout Medallion by CTRL + Right Clicking a stack of 5 Recruit Medallions.
-
Rank 11 – 20 players will now have a chance to drop a Scout Medallion on death.
-
Players who participate in a Tier 2 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Scout Medallions.
-
Tier 2 Keep PQ bags will now include Entangled Scout Medallions as a loot choice. These can be converted into 2 Scout Medallions by CTRL + Right Clicking on them.
-
Being in the zone when a Tier 2 zone capture occurs will automatically award players with 5 Scout Medallions.
-
Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 2 will earn an additional Scout Medallion per BO / Keep captured when the Zone is captured.
- Players can combine 5 Scout Medallions into 1 Solider Medallion by CTRL + Right Clicking a stack of 5 Scout Medallions.
-
Rank 21 – 34 players will now have a chance to drop a Solider Medallion on death.
-
Players who participate in a Tier 3 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Solider Medallions.
-
Tier 3 Keep PQ bags will now include Entangled Solider Medallions as a loot choice. These can be converted into 2 Soldier Medallions by CTRL + Right Clicking on them.
-
Being in the zone when a Tier 3 zone capture occurs will automatically award players with 5 Solider Medallions.
-
Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 3 will earn an additional Soldier Medallion per BO / Keep captured when the Zone is captured.
- Players can combine 5 Solider Medallions into 1 Officer Medallion by CTRL + Right Clicking a stack of 5 Soldier Medallions.
-
Rank 35 + players will now have a chance to drop an Officer Medallion on death.
-
Realm rank 45+ players will now have a chance to drop 2 Officer Medallions on death.
-
Players who participate in a Tier 4 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Officer Medallions.
-
Players participating in assaults on the Battlefield Objective guards and Sergeant or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the Zone is captured.
-
Being in the zone when a Tier 4 zone capture occurs will automatically award players with 5 Officer Medallions.
-
Players participating in Battlefield Objective or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the zone is captured.
- Players can change 1 Officer Medallion into 125 Recruit Medallions by CTRL + Right Clicking an Officer Medallion.
-
Realm Rank 40+ players will now have a chance to drop a Conqueror’s Crest on death.
-
Players who participate in a Tier 4 Fortress capture, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
-
Players who participate in a Tier 4 Fortress defense, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
-
Tier 4 Fortress PQ bags will now include Fused Conqueror’s Crests as a loot choice which can be converted into 2 Conqueror’s Crests by CTL + Right Clicking on them.
-
Being in the zone when a Tier 4 zone capture occurs will automatically award players of Realm Rank 35+ with 1 Conqueror Crest.
- Players can break down 1 Conqueror Crest into 5 Officer Medallions by CTRL + Right Clicking a Conqueror’s Crest. (Beware: You cannot then recombine them into a Conqueror Crest.)
-
Realm Rank 51+ players will now have a chance to drop an Invader’s Crest on death.
-
Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.
-
Invader PQ bags will now include 1 Invader Crest as a loot choice.
- Players can break down 1 Invader Crest into 5 Conqueror Crests by CTRL + Right Clicking a Invader’s Crest. (Beware: You cannot then recombine them into an Invader Crest.)
-
Realm Rank 61+ players will now have a chance to drop a Warlord’s Crest on death.
-
Players who participate in an Warlord PQ, but do not win a PQ bag will automatically be awarded with 2 Warlord Crest.
-
Warlord PQ bags will now include 2 Warlord Crests as a loot choice.
- Players can break down 1 Warlord Crest into 5 Invader Crests by CTRL + Right Clicking a Warlord’s Crest. (Beware: You cannot then recombine them into a Warlord Crest.)
-
Realm Rank 71+ players will now have a chance to drop a Royal Crest on death.
- Players can break down 1 Royal Crest into 5 Warlord Crests by CTRL + Right Clicking a Royal Crest. (Beware: You cannot then recombine them into a Royal Crest.)
Armor Costs from Quartermasters
Quartermasters are found in Keeps in Tiers 2, 3 and 4, as well as in the public areas of your City. A Royal one that sells City Siege Armor Sets is found near your King. Additionally, there is one for each Tier as well as a Royal one in the Guild Tavern.
Tier 1
“Decimator” – Requires Level 8/9, Renown Rank 7/8
Boots – 3 Recruit Medallions
Body – 10 Recruit Medallions
Tier 2
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
Boots – 15 Scout Medallions
Gloves – 5 Scout Medallions
Body – 30 Scout Medallions
Tier 3
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
Boots – 30 Soldier Medallions
Gloves – 15 Soldier Medallions
Shoulders – 45 Soldier Medallions
Helm – 60 Soldier Medallions
Body – 75 Soldier Medallions
Tier 4
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
Boots – 90 Officer Medallions
Gloves – 50 Officer Medallions
Shoulders – 130 Officer Medallions
Helm – 170 Officer Medallions
Body – 210 Officer Medallions
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
Boots – 45 Conqueror Crests, 180 Officer Medallions
Gloves – 30 Conqueror Crests, 130 Officer Medallions
Belt – 15 Conqueror Crests, 80 Officer Medallions
Shoulders – 60 Conqueror Crests, 230 Officer Medallions
Helm – 75 Conqueror Crests, 280 Officer Medallions
Body – 90 Conqueror Crests, 330 Officer Medallions
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
Boots – 50 Invader Crests, 215 Officer Medallions
Gloves – 35 Invader Crests, 175 Officer Medallions
Belt – 20 Invader Crests, 120 Officer Medallions
Shoulders – 65 Invader Crests, 255 Officer Medallions
Helm – 80 Invader Crests, 295 Officer Medallions
Body – 95 Invader Crests, 335 Officer Medallions
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
Boots – 50 Warlord Crests, 330 Officer Medallions
Gloves – 35 Warlord Crests, 270 Officer Medallions
Belt – 20 Warlord Crests, 210 Officer Medallions
Jewelry – 5 Warlord Crest, 150 Officer Medallions
Shoulders – 65 Warlord Crests, 390 Officer Medallions
Helm – 80 Warlord Crests, 450 Officer Medallions
Body – 95 Warlord Crests, 510 Officer Medallions
“Sovereign” – Requires Level 40, Renown Rank 73/74/75/76/77/78/79/80
Jewelry – 5 Royal Crest, 150 Officer Medallions
Back – 150 Royal Crests, 450 Officer Medallions
Belt – 25 Royal Crests, 210 Officer Medallions
Gloves – 50 Royal Crests, 270 Officer Medallions
Boots – 75 Royal Crests, 330 Officer Medallions
Shoulders – 100 Royal Crests, 360 Officer Medallions
Helm – 125 Royal Crests, 390 Officer Medallions
Body – 175 Royal Crests, 550 Officer Medallions
Trackbacks
- Da Bloody Twenty - March 12 | Scheming House
- The First (and second) 5,000 « Gaarawarr Gabs
- mirror, mirror… on the wall (of text) « breakfast at war
- Tome of Knowledge : a Warhammer Online blog » WCPI Promotions : Week #5
- aoe spambot « breakfast at war
- RvR Quartermasters - Token System for WAR « Gaarawarr Gabs
- I got Obliterated « Druchii Journal
- Catching up « Book of Grudges
- A quick update for those who are confused - And WCPI ! « Spank the Tank
- Yeah, another Nordenwatch post…sue me « Gaarawarr Gabs
- A WAR Alliance on Iron Rock » Yeah, another Nordenwatch post…sue me
- Wards …. « That’s Skar with a K
- An Order Guide to Zandri’s Epic Quest « Gaarawarr Gabs
- » Blog Archive » An Order Guide to Zandri’s Epic Quest
- Usefull stuff « Shakr Blog
I’m sorry but this is not definitive.. You miss Tracker and Stalker set at least. They are sets you get from RvR killing quests (kill x amount of x career and then kill this hero mob somewhere around there..). I havent found one in t1 or t4, not sure if there is any. I doubt though, since I got an extra title for getting both sets: “Captain of Consignments”
Very nice guide 🙂
Actually, they’re both in there under Tier 2 and Tier 3. There’s even a couple sentences in there telling you which chapters they start in. If that’s not enough, they’re shown as sets at the beginning of the post next to each Tier.
Nice Job putting this all together.
I linked to this guide in my forums so my members can check it out too.
– Melaura the witch hunter
Glad you liked it. It’s already seen some upgrades today with jump-links to the different areas/sets and will be getting a lot more love in the future.
Great guide gaar, very impressive, you obviously spent a lot of time on this. This is very helpful. Thanks for all the info, see you in game.
Thanks for this guide, I’m just level 38 but was starting to acquire a hodgepodge of sets, it’s nice to have it broken down for what comes from where.
Great Post, one note:
There is no longer a damage given penalty/bonus for warded armor.
“1 Ward – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%”
There is still the damage taken to Char penalty, just not damge output.
Again, great post
Actually, while Mythic did add and remove it at one point, they put it back again. The damage done adjustments went live again quite a while back. If you don’t believe me, you can test it yourself by removing some of your wards and watching your damage change.
You are absolutley correct Garra, sorry about that. I never saw the notice from mythic but I tried it out a few nights ago..and yup 15% per piece up to 5 pieces..
Thanks again
No worries man. The slipped it in again and a lot of people missed it, but it makes a huge difference in places like Lost Vale and the City Siege PQs where there are some damage races.
absolutely terrific, helped me make sense of some of the drops I got, how to go after set pieces, and whether or not it’s worth it to do so
2 thumbs up!
Comment on the Decimator chest –
Lately I’ve been soloing RvR Champs in T1 here and there to get BOs on a RP/Core Server [I’m normally on oRvR, and its normally not quite as possible to do this at a BO/at a T1 level due to PvP).
Not expecting or trying to get drops here, I’ve pratically got a chest piece for this set each time (!)
Ah but where that sounds great, before you run out and go solo, I’ve gotten the chest piece for 3 different classes, and considering there are 12 options… well… yeah, it still doesn’t work out to well 😉
So in the end I have 3 nice BOP Chests I can’t use and just haven’t sold yet =b
Well, it’s quite possible that they’ve upped the drop rate a bit, however you may just have been really lucky to see one drop at all. My guildies and I actually did some testing one day and killed only the Champ repeatedly without flipping a BO. In roughly 20 kills, we saw 1 Body piece drop. We gave up after that. So if they changed it lately, great. T1 gear should be easy to obtain as it’s not that great in the first place. The new Token system I just discussed actually has the pieces priced very affordably if you RvR at all.
Great guide and many thanks for putting this all together.
So, with the token changes … its PVE gear?
It’s late so I guess I’m missing the real purpose of your question.
Sorry, I was being a bit antagonistic but it wasn’t directed at you at all. I only meant that tokens are still difficult to get and the prices are still too high. Some people seem to have a lot of luck getting these things, but I am not one of them. PVE will continue to be the direction I will be taking for gear.
I don’t know. I guess I come at the game from the perspective that my goal is to take the City and I get gear along the way. I’m not in a hurry to get end-game gear as that means I have nothing more to look forward to really. The new Tomb King gear is spaced between Invader/Darkpromise and Warlord, so offers a nice alternative while putting you in a perma-flagged RvR zone. I think the incentive of going to the new zone will cause a lot more RvR to happen along with all the PvP going on in the zone when both Realms are there. We’ll see how it pans out. Overall, I’m looking forward to it and happy with the token changes.
couldnt find the Answer to “Definitive Guide to Armor Sets in WAR”
I only saw a list of items here 😦
I’m not sure what you mean. Could you be more clear about what it is you’re looking for so I can try and help you?
i believe he was expecting a “how to get each piece” kind of thing, like who drops what in bastion stair, gunbad, etc.
i found this exteremely useful though, thank you
Thank you for this compiled information, I played WAR on release but only recently decided to give it another try and could never get a straight answer about what the Ward system was for.
Too bad no one ever runs dungeons on the servers I’m on, some of those sets look good.
Sometimes it can be tough to find people to run Dungeons with. I’d suggest advertising on your server forums, both at the Official forums and the Warhammer Alliance ones.
I wish Tier3 wasn’t so dead in the pq’s
…
Nice guide
28 AM on dark craig Limburgetta
🙂
Msg me if you need to live!
A really good, concise and worthwhile guide. My thanks to all your hard work. I agree with many comments in this and other forums regarding the s..l..o..w.. acquiring of medalians. Wasted quite a few when I thought you could convert upwards!
Can you?
Medallions can convert upwards in stacks of 5 but only up to Officer level. Trying to convert an Officer will result in downgrading to 125 Recruits which you then have to re-convert back up to 1 Officer. Crests currently only convert down, so don’t try to convert a Crest until you own all the items for that level. For example, I currently have the full Conqueror set so now I just convert all my Conqueror Crests into Officer Medallions and store them up that way.
Hi all,
Based on your experience, are the contents of the PQ gold bag set pieces truly random, or are they biased to one or more pieces at a given PQ?
I ask because I am trying to complete all PQ armour sets and have ground a hard PQ in Dwarf T3 about 16+ times and have seen an almost equal split of body, and gloves in the gold bags. I have got only seen one shoulder and have NEVER seen the boots. Now I could be really unlucky but I was wondering if anyone has noticed a bias to certain pieces at one PQ versus another.
Personally, I’ve pulled an entire set off one PQ, so I don’t think it should matter at all. However, some people swear by the idea that certain PQs drop certain pieces. That just seems a bit too complicated imo.
You are correct, they will all drop from the one PQ, I just had such bad luck that I switched PQs to go to something different. I saw all the pieces drop from this PQ including, finaly, the shoulders. “Natural Disaster”!
Congrats on your new title!
Great guide! I think, however, that 2 Invader Crests, not 1, occur in the following cases:
“Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.”
“Invader PQ bags will now include 1 Invader Crest as a loot choice.”
Yeah, they’ve changed the rewards and I have been in the middle of moving and testing 1.3 so haven’t had the time to update the posts. It will happen soon ™. :p
Just to let you know the decimator requirements now seem to be rank 7/8 renown rank 7/8, still costs the same amount of medals though.
Yeah, I know there have been a couple adjustments. However, I’m in the process of doing a complete revamp of the Armor Guide and have all the updated information in it (I believe, have to re-check a couple things with 1.3 out). Once I finish that, I’ll update it all at once. The new format adds a lot of new information and effectively makes the guide 2-3x bigger than it is currently, hence it taking a while. hehe
One detail has begun to somewhat bug me, from t1-3 there were armor sets gained through the headhunter quests (tracker, stalker, etc.), but they don’t have one for t4, sad panda. Should ask them (Mythic) if there are any plans of doing so in the future ;).
It’s actually only in Tiers 2 and 3 and they’re called the “Consignment Sets”. You even get an unlock for getting both, so that’s it, just those. As for the future, who knows what they’ll add and how.
Well then I stand corrected on the tiers, and good to know there’s an unlock for getting both, hmm….
I still use this as a reference. Been going back and filling up my missing sets due to some periods of time when destro is so dominate on Iron Rock, a bit of pve is a nice break.
Just a comment that when I got my Keeper’s it completed my T2 sets of armor in my Tome rather than T2. Just thought you might like to know.
Thanks,
I meant it completed my T1, not T2.
Yeah, it’s a bug. Not one that’s high on their list I’m sure.
There is actually use of supreme wards, the tornados that pop when facing destroking require these wards.
Just wanted to say awesome guide, WAR doesn’t seem to have a knowledge base of this information and that’s a real shame. New players to WAR can’t really experience all the aspects of character development..
Thanks again, you just made a very confusing gearing experience much easier to understand.. GRATS!!!
Thanks! That was the idea. Hopefully it will be updated soon…
Wow, thank you for this guide ! I’m just a starting player and had absolutely no idea *how* to get armour sets, so this is amazing *o* I finally understand XD
You’re welcome! It hasn’t been fully updated lately, but it’s in progress. Just takes a while…
Great guide for bonuses, I’ve started to put together a gallery for pictures of all the destro sets, maybe you could throw a link in there for pix? They are on my website in the forums section.
As usual I end up coming here to find out the real deal on the info.
What exactly are the wards beyond greater actually used for since the City Seige changes?
PS – If I have posted this already, sorry I wasn’t completely 100%. If I have dealt one.
Each stage of the City Siege is a warded encounter in terms of the NPCs, and in Stage 3 the Champion players. In regards to the NPCs, since they don’t fight back, they only matter in terms of the amount of damage you do towards the NPCs. In Stage 3, they work fully in regards to incoming/outgoing damage for the Champions. So, if you’re getting 1 or 2-shot by Champions in Stage 3 of the City, chances are you’re not properly warded. Stage 1 requires Greater, Stage 2 is Superior and Stage 3 is Excelsior.
Thank you 🙂
This is such an amazing guide, and I’m glad to see it’s getting pictures! Will those pictures be forthcoming for other classes?
Working on the other Careers. Got distracted by “Real Life” but can finally finish up the next Career today hopefully.