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The New Ward System – An Explanation and Guide

June 11, 2009

(So they changed the name fully back to Wards, but the information here still applies so I’m leaving it as is.)

With 1.3 comes not just the much awaited Tomb Kings expansion, but also a complete revamp of what is currently the Ward system.  The new system uses the Ward system as a base but allows for multiple avenues for acquiring your new Sigils while also putting a nice visual indicator on mobs that require said Sigils.  So, here comes a breakdown of how the new system works and all the new requirements as of the time of this post.  Keep in mind, Mythic can change their mind at any time and when they do, I’ll do my best to update this to keep it accurate.

Enjoy!

The Sigil System

Basic Information

SigilsSigils represent powerful wards obtained by the acquisition of armor sets and pieces or the completion of certain tasks.

The major improvement of this new system is not that it gives multiple paths to obtain the Sigils, but that the Sigils are now a part of your Tome and not tied to specific armor pieces.  This is huge.  It allows for players to be able to wear any armor piece they wish to, or none at all, when participating in the content that is “gated” by the Sigil requirements.  (Naked Fortress pushes anyone?)  As most people tend to mix and match their gear sets for the best bonuses to their stats, this will allow them to keep that mish-mash of gear and not force them to wear only what had the proper Wards on it.

Another improvement of this system over the old one is that the mobs that require Sigils now have an indicator shown next to their name in your target box.  You can hover over the indicator at any time to find out what level of Sigil is required, no more guessing or having to look it up online.  This makes the new system very intuitive for the player, which is something the old system was not.

The combination of these two features actually opens up the possibility for some very interesting “gated” dungeon designs or even zone designs in the future.  Imagine areas of a zone not being accessible simply due to all the mobs requiring a certain Sigil to combat.  You wouldn’t even need instanced dungeons or portals for this, you could simply apply the requirement to any mobs in the area you wish to designate as an open-world dungeon.  You could also design dungeons with multiple levels or alternate paths for progression that are gated by Sigils as well.  Imagine shortcuts you could take only if your group had the required Sigils, thus allowing you to skip the majority of the trash and sub-bosses just to get to the next level of content or the main bosses.  While technically you could attempt to do this with the old Ward system, it just isn’t intuitive enough to make it a viable option whereas the Sigil system now is.

Enough hypotheticals though, on to the main course: 

The Sigils and their Unlock Requirements

Each Ward has five fragments and each fragment has one or more ways to unlock it.  You do not have to do all of the tasks listed, just one.

Lesser Wards
First Fragment
Equip Annihilator Boots / Acquire First Fragment of the Greater Ward / Equip Bloodlord Boots / Kill Thar’Ignan 5 Times / Kill 100 RR 35+ Players
Second FragmentEquip Annihilator Gloves / Acquire Second Fragment of the Greater Ward / Equip Bloodlord Gloves / Complete Any Bastion Stair PQ 5 Times / Complete 20 Tier 4 Scenarios
Third FragmentEquip Annihilator Shoulders / Acquire Third Fragment of the Greater Ward / Equip Bloodlord Shoulders / Kill Lord Slaurith 5 Times / Capture 10 Tier 4 Empire vs Chaos Keeps
Fourth FragmentEquip Annihilator Helm / Acquire Fourth Fragment of the Greater Ward / Equip Bloodlord Helm / Kill Kaarn the Vanquisher 5 Times / Capture 10 Tier 4 Dwarfs vs Greenskins Keeps
Fifth FragmentEquip Annihilator Chest / Acquire Fifth Fragment of the Greater Ward / Equip Bloodlord Chest / Kill Skull Lord 5 Times / Capture 10 Tier 4 High Elves vs Dark Elves Keeps

Greater Wards
First FragmentEquip Conqueror Boots / Acquire First Fragment of the Superior Ward / Equip Sentinel Boots / Kill Warlock Peenk and/or Korthuk the Raging 12 Times / Kill 225 RR 45+ Players
Second FragmentEquip Conqueror Gloves / Acquire Second Fragment of the Superior Ward / Equip Sentinel Gloves / Kill Necromancer Malcidious and/or Bartholomeus the Sickly 12 Times / Capture 9 High Elves vs Dark Elves Tier 4 Zones
Third FragmentEquip Conqueror Shoulders / Acquire Third Fragment of the Superior Ward / Equip Sentinel Shoulders / Defeat Seraphine and/or Ssyridian Morbidae 12 Times / Capture 9 Empire vs Chaos Tier 4 Zones
Fourth FragmentEquip Conqueror Helm / Acquire Fourth Fragment of the Superior Ward / Equip Sentinel Helm / Kill Grey Seer Quol’tik and/or Barakus, the Godslayer 12 Times / Capture 9 Dwarfs vs Greenskins Tier 4 Zones
Fifth FragmentEquip Conqueror Chest / Acquire Fifth Fragment of the Superior Ward / Equip Sentinel Chest / Kill Twin Lectors and/or The Bile Lord 12 Times / Kill Lair Bosses 32 Times / Capture and/or Defend 3 Fortresses

Superior Wards
First Fragment
Equip Invader Boots / Acquire First Fragment of the Excelsior Ward / Equip Darkpromise Boots / Kill Dralel the Whitefire Matron 8 Times / Kill 300 RR 55+ Players
Second FragmentEquip Invader Gloves / Acquire Second Fragment of the Excelsior Ward / Equip Darkpromise Gloves/ Kill Any Lost Vale Mini Boss 24 Times / Successfully Defend or Invade Capital City 10 Times
Third Fragment  – Equip Invader Shoulders / Acquire Third Fragment of the Excelsior Ward / Equip Darkpromise Shoulders / Kill Sarthain the Worldbearer 8 Times / Complete Contested City PQ in Altdorf 15 Times
Fourth FragmentEquip Invader Helm / Acquire Fourth Fragment of the Excelsior Ward / Equip Darkpromise Helm / Kill Sechar, Darkpromise Chieftain 8 Times / Complete Contested City PQ in Inevitable City 15 Times
Fifth FragmentEquip Invader Chest / Acquire Fifth Fragment of the Excelsior Ward / Equip Darkpromise Chest / Kill N’Kari, Keeper of Secrets 8 Times / Kill Tomb King 4 Times / Successfully Purge Enemies Players from any Tomb Kings Instance 5 Times

Excelsior Wards
First Fragment
Equip Warlord Boots / Acquire First Fragment of the Supreme Ward
Second Fragment – Equip Warlord Gloves / Acquire Second Fragment of the Supreme Ward
Third FragmentEquip Warlord Shoulders / Acquire Third Fragment of the Supreme Ward
Fourth FragmentEquip Warlord Helm / Acquire Fourth Fragment of the Supreme Ward
Fifth FragmentEquip Warlord Chest / Acquire Fifth Fragment of the Supreme Ward

Supreme Wards
First Fragment
Equip Sovereign Boots
Second FragmentEquip Sovereign Gloves
Third FragmentEquip Sovereign Shoulders
Fourth FragmentEquip Sovereign Helm
Fifth FragmentEquip Sovereign Chest

16 Comments leave one →
  1. Yeezrat permalink
    June 12, 2009 5:32 am

    Great information, thank you for the information.

  2. theerivs permalink
    June 12, 2009 8:05 am

    This is awesome, but I still want my bloodlord chest to complete my set, and Sentinal shoulders. You know how many times i have run Bile, and still no shoulders. I don’t care if I have every other set in the game. I’m going to get thos whiley bastages yet.

    • gaarawarr permalink
      June 12, 2009 10:31 am

      hehe, keep at it and you’ll get ’em. I have yet to complete my Bloodlord or Redeye sets as every time I go, I get nothing. So I feel your pain. I’m almost done with Darkpromise though and I’ve only gone like 5 times, so it balances out I guess.

  3. Vesta permalink
    June 12, 2009 9:38 am

    As always, many thanks for your informative guides!

    You have some GREAT ideas for dungeon design – here’s hoping Mythic catches on!

  4. WasteGate permalink
    June 14, 2009 4:33 pm

    FYI they are called wards again. Still obtained as described but they dropped the ‘sigil’ term.
    Quoted from Grab bag #18

    Q. How does the ‘Sigil System’ work and how will it replace Wards already applied to earned gear?

    A. We’ve actually gone back to calling them Wards (I know, I know. I swear we’re really not trying to confuse you). In short, Wards will now be unlocked via the Tome of Knowledge once you equip an item that has that specific Ward on it. After you unlock a Ward (the unlock is permanent), you no longer have to wear that piece of armor in order to gain the Ward’s benefits. This means that Ward bonuses will no longer be tied to a specific piece of armor, so players will be free to wear whatever they want!

    In addition, any player who has already unlocked a Ward by earning the corresponding piece of armor will automatically be credited with the appropriate Ward, even if they no longer physically have that piece in their inventory. In addition, players will be able to earn additional Wards by completing specific RvR or PvE tasks, instead of getting lucky from a loot drop.

    • gaarawarr permalink
      June 14, 2009 8:33 pm

      Meh, oh well. Everything in the post still applies minus the name. They can call it whatever they want, it’s still a new system. hehe

  5. sandokas permalink
    June 22, 2009 4:02 am

    Where it says
    Second Fragment – (…) Equip Darkpromise Boots

    I think it should say: Equip Darkpromise Gloves

    • gaarawarr permalink
      June 22, 2009 9:57 am

      Updated, thanks. It was a lot of info to copy and at the time I was doing it on a very horrid laptop. lol. Must have missed it in my proofread.

  6. Stashe permalink
    October 30, 2009 3:34 am

    Great info, just like all the rest of your guides. Thanks very much for putting them together. One question though and I might have just missed this, but where do the ward fragments themselves drop from? I was assuming rare drops from gold bags, but I don’t believe I’ve ever seen one.

    • gaarawarr permalink
      October 30, 2009 2:48 pm

      Ward Fragments aren’t items. They’re simply Tome-based representations of what used to be armor pieces. By freeing the Wards from the items themselves, they allowed people more options to obtain them.

      So instead of now being forced to obtain one of two items to obtain the Ward Fragment, you have a list of things you can do to obtain that Fragment. You only need to complete one, not all, so now more people are able to obtain the Wards they need for higher-level content regardless of their luck on loot drops.

    • Stashe permalink
      November 2, 2009 9:04 pm

      Aha, thank you for the clarification. The way it was listed in the Tome had confused me a bit.

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