# First Look: Doomflayer and Warpforged Armor Sets

*With testing underway for the 1.4.0 Patch and the new Skaven-themed RvR Dungeon, it was only a matter of time until we got to take a peek at the new Armor Sets.*

*As most should already know, they are the Doomflayer (RR 90) and Warpforged (RR 100) sets.*

*The set bonuses for these upcoming shinies are currently still in development (find them here: RDPS, MDPS, Tank, Healer) and not yet set-in-stone, however this should give everyone a good idea of what to expect as I doubt we’ll see them change too much from what they look like right now.*

*Although, I’ve been wrong before… * 😉

*Anyway…*

*Enjoy!*

*~Gaar*

These sets are found on the standard token-based armor vendors in your Capital City, however they are purchased with new tokens. These new tokens are:

- Captain’s Medallions
- Doomflayer Crests
- Warpforged Crests

One can only assume they’re earned in the new Dungeon or by killing Skaven-players in RvR. If we find out during the test tonight, I’ll update this section to include how to earn them.

**Doomflayer**

Prices for pieces on the vendors are as follows:

Gloves: 70 Doomflayer Crests, 495 Captain’s Medallions

Boots: 90 Doomflayer Crests, 565 Captain’s Medallions

Shoulders: 175 Doomflayer Crests, 600 Captain’s Medallions

Helm: 260 Doomflayer Crests, 635 Captain’s Medallions

Body: 475 Doomflayer Crests, 820 Captain’s Medallions

**Tanks**

Doomflayer – Doomflayer’s

Gloves

1042 Armor

41 Strength

58 Toughness

49 Initiative

2 AP Per Second

4% Reduced Armor Penetration

Boots

1042 Armor

49 Strength

58 Toughness

41 Wounds

3% Block

2 AP Per Second

Shoulders

1173 Armor

60 Toughness

51 Wounds

46 Initiative

3% Reduction in being Critically Hit

40 Fortitude

Helm

1173 Armor

51 Strength

60 Toughness

46 Wounds

2% Block

4% Reduction in being Critically Hit

Body

1303 Armor

53 Toughness

44 Wounds

75 Initiative

80 Hit Points Every 4 Seconds

40 Fortitude

Doomflayer – Doomed

Gloves

1042 Armor

58 Strength

49 Toughness

41 Wounds

4 AP Per Second

2% Melee Critical Chance

Boots

1042 Armor

58 Strength

49 Wounds

41 Weapon Skill

2% Parry

2% Reduced Chance to be Parried

Shoulders

1173 Armor

60 Strength

46 Toughness

51 Weapon Skill

6% Critical Damage

3% Reduced Chance to be Parried

Helm

1173 Armor

60 Strength

51 Wounds

46 Weapon Skill

3% Parry

40 Melee Power

Body

1303 Armor

53 Strength

75 Toughness

44 Weapon Skill

4% Melee Critical Chance

40 Melee Power

**MDPS**

Doomflayer – Doomflayer’s

*Armor values are light/medium.*

Gloves

347/693 Armor

58 Strength

49 Wounds

41 Initiative

2 AP Per Second

3% Melee Critical Chance

Boots

347/693 Armor

58 Strength

49 Initiative

41 Weapon Skill

2 AP Per Second

6% Critical Damage

Shoulders

390/780 Armor

60 Strength

46 Wounds

51 Weapon Skill

15% Auto Attack Haste

3% Reduced Chance to be Parried

Helm

390/780 Armor

60 Strength

51 Initiative

46 Weapon Skill

15% Auto Attack Haste

40 Melee Power

Body

433/866 Armor

53 Strength

75 Wounds

44 Weapon Skill

4% Melee Critical Chance

40 Melee Power

Doomflayer – Doomed

*Armor values are light/medium.*

Gloves

347/693 Armor

41 Strength

58 Wounds

49 Initiative

2 AP Per Second

3% Reduction in being Critically Hit

Boots

347/693 Armor

49 Strength

41 Toughness

58 Wounds

300 Armor Bonus

2 AP Per Second

Shoulders

390/780 Armor

51 Toughness

60 Wounds

46 Initiative

300 Armor Bonus

3% Melee Critical Chance

Helm

390/780 Armor

51 Strength

46 Toughness

60 Wounds

3% Reduction in being Critically Hit

40 Fortitude

Body

433/866 Armor

44 Toughness

53 Wounds

75 Initiative

80 Hit Points Every 4 Seconds

40 Fortitude

**RDPS**

Doomflayer – Doomflayer’s

Gloves

347 Armor

41 Toughness

49 Wounds

58 Ballistic Skill

4% Critical Damage

2% Ranged Critical Chance

Boots

347 Armor

49 Toughness

41 Weapon Skill

58 Ballistic Skill

4% Critical Damage

2% Ranged Critical Chance

Shoulders

390 Armor

46 Wounds

51 Weapon Skill

60 Ballistic Skill

4 AP Per Second

4% Reduced Chance to be Dodged

Helm

390 Armor

51 Toughness

46 Weapon Skill

60 Ballistic Skill

3% Ranged Critical Chance

40 Ranged Power

Body

433 Armor

75 Wounds

44 Weapon Skill

53 Ballistic Skill

20 Hit Points Every 4 Seconds

40 Ranged Power

3% Reduced Chance to be Dodged

Doomflayer – Doomed

Gloves

347 Armor

58 Wounds

49 Initiative

41 Ballistic Skill

2 AP Per Second

3% Reduction in being Critically Hit

Boots

347 Armor

41 Toughness

58 Wounds

49 Ballistic Skill

300 Armor Bonus

2 AP Per Second

Shoulders

390 Armor

51 Toughness

60 Wounds

46 Initiative

300 Armor Bonus

3% Ranged Critical Chance

Helm

390 Armor

46 Toughness

60 Wounds

51 Ballistic Skill

3% Reduction in being Critically Hit

40 Fortitude

Body

433 Armor

44 Toughness

53 Wounds

75 Initiative

80 Hit Points Every 4 Seconds

40 Fortitude

**Magic DPS**

Doomflayer – Doomflayer’s

Gloves

347 Armor

49 Wounds

41 Initiative

58 Intelligence

4% Critical Damage

2% Magic Critical Chance

Boots

347 Armor

41 Toughness

49 Initiative

58 Intelligence

4% Critical Damage

2% Magic Critical Chance

Shoulders

390 Armor

51 Toughness

46 Wounds

60 Intelligence

4 AP Per Second

4% Reduced Chance to be Disrupted

Helm

390 Armor

46 Toughness

51 Initiative

60 Intelligence

3% Magic Critical Chance

40 Magic Power

Body

433 Armor

44 Toughness

75 Wounds

53 Intelligence

20 Hit Points Every 4 Seconds

40 Magic Power

3% Reduced Chance to be Disrupted

Doomflayer – Doomed

Gloves

347 Armor

58 Wounds

49 Initiative

41 Intelligence

2 AP Per Second

3% Reduction in being Critically Hit

Boots

347 Armor

41 Toughness

58 Wounds

49 Intelligence

300 Armor Bonus

2 AP Per Second

Shoulders

390 Armor

51 Toughness

60 Wounds

46 Initiative

300 Armor Bonus

3% Magic Critical Chance

Helm

390 Armor

46 Toughness

60 Wounds

51 Intelligence

3% Reduction in being Critically Hit

40 Fortitude

Body

433 Armor

44 Toughness

53 Wounds

75 Initiative

80 Hit Points Every 4 Seconds

40 Fortitude

**Magic Healers**

Doomflayer – Doomflayer’s

Gloves

347 Armor

58 Willpower

49 Wounds

41 Initiative

2 AP Per Second

3% Healing Critical Chance

Boots

347 Armor

58 Willpower

41 Toughness

49 Initiative

2 AP Per Second

4% Reduced Armor Penetration

Shoulders

390 Armor

60 Willpower

51 Toughness

46 Wounds

40 Healing Power

40 Fortitude

Helm

390 Armor

60 Willpower

46 Toughness

51 Initiative

3% Healing Critical Chance

40 Fortitude

Body

433 Armor

53 Willpower

44 Toughness

75 Wounds

4% Reduction in being Critically Hit

40 Healing Power

Doomflayer – Doomed

Gloves

347 Armor

49 Wounds

41 Initiative

58 Intelligence

2 AP Per Second

3% Magic Critical Chance

Boots

347 Armor

41 Toughness

49 Initiative

58 Intelligence

2 AP Per Second

3% Reduced Chance to be Disrupted

Shoulders

390 Armor

51 Toughness

46 Wounds

60 Intelligence

40 Magic Power

3% Reduced Chance to be Disrupted

Helm

390 Armor

46 Toughness

51 Initiative

60 Intelligence

3% Magic Critical Chance

4% Reduced Armor Penetration

Body

433 Armor

44 Toughness

75 Wounds

53 Intelligence

8% Critical Damage

40 Magic Power

**Melee Healers**

Doomflayer – Doomflayer’s

Gloves

693 Armor

58 Willpower

49 Wounds

41 Initiative

4% Reduced Armor Penetration

2 Righteous Fury/Soul Essence

Boots

693 Armor

58 Willpower

41 Toughness

49 Initiative

40 Fortitude

2 Righteous Fury/Soul Essence

Shoulders

780 Armor

60 Willpower

51 Toughness

46 Wounds

3% Healing Critical Chance

40 Fortitude

Helm

780 Armor

60 Willpower

46 Toughness

51 Initiative

3% Healing Critical Chance

40 Healing Power

Body

866 Armor

53 Willpower

44 Toughness

75 Wounds

4% Reduction in being Critically Hit

40 Healing Power

Doomflayer – Doomed

Gloves

693 Armor

58 Strength

41 Toughness

49 Wounds

2 AP Per Second

3% Melee Critical Chance

Boots

693 Armor

58 Strength

49 Toughness

41 Weapon Skill

2 AP Per Second

3% Reduced Chance to be Parried

Shoulders

780 Armor

60 Strength

46 Wounds

51 Weapon Skill

6% Critical Damage

15% Auto Attack Haste

Helm

780 Armor

60 Strength

51 Toughness

46 Weapon Skill

15% Auto Attack Haste

40 Melee Power

Body

866 Armor

53 Strength

75 Wounds

44 Weapon Skill

4% Melee Critical Chance

40 Melee Power

**Warpforged**

Prices for pieces on the vendors are as follows:

Gloves: 280 Warpforged Crests, 805 Captain’s Medallions

Boots: 310 Warpforged Crests, 885 Captain’s Medallions

Shoulders: 440 Warpforged Crests, 925 Captain’s Medallions

Helm: 565 Warpformed Crests, 965 Captain’s Medallions

Body: *Unknown if it can be purchased at this time*

**Tanks**

Warpforged – Warpforged

Gloves

1211 Armor

53 Strength

75 Toughness

62 Initiative

2 AP Per Second

4% Reduced Armor Penetration

20 Fortitude

Boots

1211 Armor

62 Strength

75 Toughness

53 Wounds

3% Block

2 AP Per Second

2% Reduced Armor Penetration

Shoulders

1362 Armor

80 Toughness

65 Wounds

56 Initiative

1 AP Per Second

3% Reduction in being Critically Hit

60 Fortitude

Helm

1362 Armor

63 Strength

78 Toughness

54 Wounds

4% Block

20 Hit Points Every 4 Seconds

4% Reduction in being Critically Hit

Body

1513 Armor

66 Toughness

56 Wounds

94 Initiative

100 Hit Points Every 4 Seconds

2% Reduction in being Critically Hit

40 Fortitude

Warpforged – Warpfired

Gloves

1211 Armor

75 Strength

62 Toughness

53 Wounds

4 AP Per Second

2% Melee Critical Chance

20 Melee Power

Boots

1211 Armor

75 Strength

62 Wounds

53 Weapon Skill

2% Parry

20 Melee Power

2% Reduced Chance to be Parried

Shoulders

1362 Armor

80 Strength

56 Toughness

65 Weapon Skill

6% Critical Damage

2% Melee Critical Chance

3% Reduced Chance to be Parried

Helm

1362 Armor

78 Strength

63 Wounds

54 Weapon Skill

4% Parry

4% Critical Damage

40 Melee Power

Body

1513 Armor

66 Strength

94 Toughness

56 Weapon Skill

4% Melee Critical Chance

40 Melee Power

3% Reduced Chance to be Parried

**MDPS**

Warpforged – Warpforged

*Armor values are light/medium.*

Gloves

403/805 Armor

75 Strength

62 Wounds

53 Initiative

2 AP Per Second

3% Melee Critical Chance

20 Melee Power

Boots

403/805 Armor

75 Strength

62 Initiative

53 Weapon Skill

2 AP Per Second

6% Critical Damage

20 Melee Power

Shoulders

453/906 Armor

80 Strength

56 Wounds

65 Weapon Skill

15% Auto Attack Haste

2% Melee Critical Chance

3% Reduced Chance to be Parried

Helm

453/906 Armor

78 Strength

63 Initiative

54 Weapon Skill

4% Critical Damage

20% Auto Attack Haste

40 Melee Power

Body

503/1006 Armor

66 Strength

94 Wounds

56 Weapon Skill

4% Melee Critical Chance

40 Melee Power

3% Reduced Chance to be Parried

Warpforged – Warpfired

*Armor values are light/medium.*

Gloves

403/805 Armor

53 Strength

75 Wounds

62 Initiative

2 AP Per Second

3% Reduction in being Critically Hit

20 Fortitude

Boots

403/805 Armor

62 Strength

53 Toughness

75 Wounds

300 Armor Bonus

2 AP Per Second

20 Fortitude

Shoulders

403/906 Armor

65 Toughness

80 Wounds

56 Initiative

300 Armor Bonus

3% Melee Critical Chance

2% Reduction in being Critically Hit

Helm

403/906 Armor

63 Strength

54 Toughness

78 Wounds

2% Melee Critical Chance

4% Reduction in being Critically Hit

40 Fortitude

Body

503/1006 Armor

56 Toughness

66 Wounds

94 Initiative

100 Armor Bonus

120 Hit Points Every 4 Seconds

40 Fortitude

**RDPS**

Warpforged – Warpforged

Gloves

403 Armor

53 Toughness

62 Wounds

75 Ballistic Skill

4% Critical Damage

2% Ranged Critical Chance

20 Ranged Power

Boots

403 Armor

62 Toughness

53 Weapon Skill

75 Ballistic Skill

4% Critical Damage

2% Ranged Critical Chance

20 Ranged Power

Shoulders

453 Armor

56 Wounds

65 Weapon Skill

80 Ballistic Skill

4 AP Per Second

2% Critical Damage

5% Reduced Chance to be Dodged

Helm

453 Armor

63 Toughness

54 Weapon Skill

78 Ballistic Skill

4% Ranged Critical Chance

40 Ranged Power

2% Reduced Chance to be Dodged

Body

503 Armor

94 Wounds

56 Weapon Skill

66 Ballistic Skill

1% Ranged Critical Chance

60 Hit Points Every 4 Seconds

40 Ranged Power

3% Reduced Chance to be Dodged

Warpforged – Warpfired

Gloves

403 Armor

75 Wounds

62 Initiative

53 Ballistic Skill

2 AP Per Second

3% Reduction in being Critically Hit

20 Fortitude

Boots

403 Armor

53 Toughness

75 Wounds

62 Ballistic Skill

300 Armor Bonus

2 AP Per Second

20 Fortitude

Shoulders

453 Armor

65 Toughness

80 Wounds

56 Initiative

300 Armor Bonus

3% Ranged Critical Chance

2% Reduction in being Critically Hit

Helm

453 Armor

54 Toughness

78 Wounds

63 Ballistic Skill

2% Ranged Critical Chance

4% Reduction in being Critically Hit

40 Fortitude

Body

503 Armor

56 Toughness

66 Wounds

94 Initiative

100 Armor Bonus

120 Hit Points Every 4 Seconds

40 Fortitude

**Magic DPS**

Warpforged – Warpforged

Gloves

403 Armor

62 Wounds

53 Initiative

75 Intelligence

4% Critical Damage

2% Magic Critical Chance

20 Magic Power

Boots

403 Armor

53 Toughness

62 Initiative

75 Intelligence

4% Critical Damage

2% Magic Critical Chance

20 Magic Power

Shoulders

453 Armor

65 Toughness

56 Wounds

80 Intelligence

4 AP Per Second

2% Critical Damage

5% Reduced Chance to be Disrupted

Helm

453 Armor

54 Toughness

63 Initiative

78 Intelligence

4% Magic Critical Chance

40 Magic Power

2% Reduced Chance to be Disrupted

Body

503 Armor

56 Toughness

94 Wounds

66 Intelligence

1% Magic Critical Chance

60 Hit Points Every 4 Seconds

40 Magic Power

3% Reduced Chance to be Disrupted

Warpforged – Warpfired

Gloves

403 Armor

75 Wounds

62 Initiative

53 Intelligence

2 AP Per Second

3% Reduction in being Critically Hit

20 Fortitude

Boots

403 Armor

53 Toughness

75 Wounds

62 Intelligence

300 Armor Bonus

2 AP Per Second

20 Fortitude

Shoulders

453 Armor

65 Toughness

80 Wounds

56 Initiative

300 Armor Bonus

3% Magic Critical Chance

2% Reduction in being Critically Hit

Helm

453 Armor

54 Toughness

78 Wounds

63 Intelligence

2% Magic Critical Chance

4% Reduction in being Critically Hit

40 Fortitude

Body

503 Armor

56 Toughness

66 Wounds

94 Initiative

100 Armor Bonus

120 Hit Points Every 4 Seconds

40 Fortitude

**Magic Healers**

Warpforged – Warpforged

Gloves

403 Armor

75 Willpower

62 Wounds

53 Initiative

2 AP Per Second

3% Healing Critical Chance

20 Fortitude

Boots

403 Armor

75 Willpower

53 Toughness

62 Initiative

2 AP Per Second

4% Reduced Armor Penetration

20 Fortitude

Shoulders

453 Armor

80 Willpower

65 Toughness

56 Wounds

2% Reduction in being Critically Hit

40 Healing Power

40 Fortitude

Helm

453 Armor

78 Willpower

54 Toughness

63 Initiative

3% Healing Critical Chance

40 Healing Power

40 Fortitude

Body

503 Armor

66 Willpower

56 Toughness

94 Wounds

4% Reduction in being Critically Hit

3% Healing Critical Chance

40 Healing Power

Warpforged – Warpfired

Gloves

403 Armor

62 Wounds

53 Initiative

75 Intelligence

2 AP Per Second

3% Magic Critical Chance

20 Magic Power

Boots

403 Armor

53 Toughness

62 Initiative

75 Intelligence

2 AP Per Second

20 Magic Power

3% Reduced Chance to be Disrupted

Shoulders

453 Armor

65 Toughness

56 Wounds

80 Intelligence

2% Critical Damage

40 Magic Power

4% Reduced Chance to be Disrupted

Helm

453 Armor

54 Toughness

63 Initiative

78 Intelligence

3% Magic Critical Chance

4% Reduced Armor Penetration

3% Reduced Chance to be Disrupted

Body

503 Armor

56 Toughness

94 Wounds

66 Intelligence

8% Critical Damage

3% Magic Critical Chance

40 Magic Power

**Melee Healers**

Warpforged – Warpforged

Gloves

805 Armor

75 Willpower

62 Wounds

53 Initiative

4% Reduced Armor Penetration

20 Healing Power

Boots

805 Armor

75 Willpower

53 Toughness

62 Initiative

20 Healing Power

40 Fortitude

Shoulders

906 Armor

80 Willpower

65 Toughness

56 Wounds

2% Reduction in being Critically Hit

3% Healing Critical Chance

40 Fortitude

Helm

906 Armor

78 Willpower

54 Toughness

63 Initiative

3% Healing Critical Chance

40 Healing Power

40 Fortitude

Body

1006 Armor

66 Willpower

56 Toughness

94 Wounds

4% Reduction in being Critically Hit

3% Healing Critical Chance

40 Healing Power

Warpforged – Warpfired

Gloves

805 Armor

75 Strength

53 Toughness

62 Wounds

2 AP Per Second

3% Melee Critical Chance

20 Melee Power

Boots

805 Armor

75 Strength

62 Toughness

53 Weapon Skill

2 AP Per Second

20 Melee Power

3% Reduced Chance to be Parried

Shoulders

906 Armor

80 Strength

56 Wounds

65 Weapon Skill

6% Critical Damage

15% Auto Attack Haste

2% Melee Critical Chance

Helm

906 Armor

78 Strength

63 Toughness

54 Weapon Skill

4% Critical Damage

20% Auto Attack Haste

40 Melee Power

Body

1006 Armor

66 Strength

94 Wounds

56 Weapon Skill

4% Melee Critical Chance

40 Melee Power

3% Reduced Chance to be Parried

Good god, those sets are insanely powerful. I understand that it’s going to be quite an achievement to get RR enough to wear them, but how on Earth are sub RR55 players going to even have a shot?

THE ROWBOAT!!!

Stuff is way too OP for dps.

Updated with the current token costs shown on the PTS.

the “Doomflayer – Doomed” melee healer set has the healing stats of “Doomflayer – Doomflayer’s” set

“Doomflayer – Doomflayer’s” and “Warpforged – Warpforged” healing version (melee healers) are missing “4 Righteous Fury/Soul Essence per second”

Hrm, I’ll double-check. Was in a rush last night trying to get this done before the test.

Updated both the Melee Healer sets. Should be accurate now.

The power of those dps sets sends a shiver down my spine! However, those who actually manage to get to rr100 SHOULD have an uber set of armor as, lets face it, it will be hard work and there should be a reward. But we are not going to see a lot of people actually reach rr100, and any that do won’t do it for quite some time. By the time people can start wearing these sets, everybody else – even those who start today – will be at rr80, so the gap will be less. On top of that, the new RA abilities will take a lot of the sting out of the tail.

I played RF Online for a while, and in that you had race leaders (effectively rr100) who could 1-shot people and needed about a wb of people to take down. There were only a limited amount, probably the same as will ever get to rr100, and it was not a problem at all. In fact, it was more fun.

“By the time people can start wearing these sets, everybody else – even those who start today – will be at rr80, so the gap will be less. On top of that, the new RA abilities will take a lot of the sting out of the tail.”

There will always be new players and there will always be players creating alts. Mythic has the choice of either greatly speeding up the Ranking process (which will annoy a great many folks, myself included), or finding some way to keep a RR90 premade from curb stomping the opposition in scenarios.

I’m fine with the extra power in oRvR. If an enemy force is too strong for you, you can find somewhere else to go. But in scenarios? That’s just going to suck.

Very nice, always fun with new stuff. But It’s far from balanced.. Have u guys seen the new RR100 weps? Fucking brutal.