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First Look: Doomflayer and Warpforged Armor Sets

October 20, 2010

With testing underway for the 1.4.0 Patch and the new Skaven-themed RvR Dungeon, it was only a matter of time until we got to take a peek at the new Armor Sets.

As most should already know, they are the Doomflayer (RR 90) and Warpforged (RR 100) sets.

The set bonuses for these upcoming shinies are currently still in development (find them here: RDPS, MDPS, Tank, Healer) and not yet set-in-stone, however this should give everyone a good idea of what to expect as I doubt we’ll see them change too much from what they look like right now.

Although, I’ve been wrong before… 😉

Anyway…

Enjoy!

~Gaar

These sets are found on the standard token-based armor vendors in your Capital City, however they are purchased with new tokens.  These new tokens are:

  • Captain’s Medallions
  • Doomflayer Crests
  • Warpforged Crests

One can only assume they’re earned in the new Dungeon or by killing Skaven-players in RvR.  If we find out during the test tonight, I’ll update this section to include how to earn them.

Doomflayer

Prices for pieces on the vendors are as follows:

Gloves: 70 Doomflayer Crests, 495 Captain’s Medallions

Boots: 90 Doomflayer Crests, 565 Captain’s Medallions

Shoulders: 175 Doomflayer Crests, 600 Captain’s Medallions

Helm: 260 Doomflayer Crests, 635 Captain’s Medallions

Body: 475 Doomflayer  Crests, 820 Captain’s Medallions

Tanks

Doomflayer – Doomflayer’s

Gloves
1042 Armor
41 Strength
58 Toughness
49 Initiative
2 AP Per Second
4% Reduced Armor Penetration

Boots
1042 Armor
49 Strength
58 Toughness
41 Wounds
3% Block
2 AP Per Second

Shoulders
1173 Armor
60 Toughness
51 Wounds
46 Initiative
3% Reduction in being Critically Hit
40 Fortitude

Helm
1173 Armor
51 Strength
60 Toughness
46 Wounds
2% Block
4% Reduction in being Critically Hit

Body
1303 Armor
53 Toughness
44 Wounds
75 Initiative
80 Hit Points Every 4 Seconds
40 Fortitude

Doomflayer – Doomed

Gloves
1042 Armor
58 Strength
49 Toughness
41 Wounds
4 AP Per Second
2% Melee Critical Chance

Boots
1042 Armor
58 Strength
49 Wounds
41 Weapon Skill
2% Parry
2% Reduced Chance to be Parried

Shoulders
1173 Armor
60 Strength
46 Toughness
51 Weapon Skill
6% Critical Damage
3% Reduced Chance to be Parried

Helm
1173 Armor
60 Strength
51 Wounds
46 Weapon Skill
3% Parry
40 Melee Power

Body
1303 Armor
53 Strength
75 Toughness
44 Weapon Skill
4% Melee Critical Chance
40 Melee Power

MDPS

Doomflayer – Doomflayer’s

Armor values are light/medium.

Gloves
347/693 Armor
58 Strength
49 Wounds
41 Initiative
2 AP Per Second
3% Melee Critical Chance

Boots
347/693 Armor
58 Strength
49 Initiative
41 Weapon Skill
2 AP Per Second
6% Critical Damage

Shoulders
390/780 Armor
60 Strength
46 Wounds
51 Weapon Skill
15% Auto Attack Haste
3% Reduced Chance to be Parried

Helm
390/780 Armor
60 Strength
51 Initiative
46 Weapon Skill
15% Auto Attack Haste
40 Melee Power

Body
433/866 Armor
53 Strength
75 Wounds
44 Weapon Skill
4% Melee Critical Chance
40 Melee Power

Doomflayer – Doomed

Armor values are light/medium.

Gloves
347/693 Armor
41 Strength
58 Wounds
49 Initiative
2 AP Per Second
3% Reduction in being Critically Hit

Boots
347/693 Armor
49 Strength
41 Toughness
58 Wounds
300 Armor Bonus
2 AP Per Second

Shoulders
390/780 Armor
51 Toughness
60 Wounds
46 Initiative
300 Armor Bonus
3% Melee Critical Chance

Helm
390/780 Armor
51 Strength
46 Toughness
60 Wounds
3% Reduction in being Critically Hit
40 Fortitude

Body
433/866 Armor
44 Toughness
53 Wounds
75 Initiative
80 Hit Points Every 4 Seconds
40 Fortitude

RDPS

Doomflayer – Doomflayer’s

Gloves
347 Armor
41 Toughness
49 Wounds
58 Ballistic Skill
4% Critical Damage
2% Ranged Critical Chance

Boots
347 Armor
49 Toughness
41 Weapon Skill
58 Ballistic Skill
4% Critical Damage
2% Ranged Critical Chance

Shoulders
390 Armor
46 Wounds
51 Weapon Skill
60 Ballistic Skill
4 AP Per Second
4% Reduced Chance to be Dodged

Helm
390 Armor
51 Toughness
46 Weapon Skill
60 Ballistic Skill
3% Ranged Critical Chance
40 Ranged Power

Body
433 Armor
75 Wounds
44 Weapon Skill
53 Ballistic Skill
20 Hit Points Every 4 Seconds
40 Ranged Power
3% Reduced Chance to be Dodged

Doomflayer – Doomed

Gloves
347 Armor
58 Wounds
49 Initiative
41 Ballistic Skill
2 AP Per Second
3% Reduction in being Critically Hit

Boots
347 Armor
41 Toughness
58 Wounds
49 Ballistic Skill
300 Armor Bonus
2 AP Per Second

Shoulders
390 Armor
51 Toughness
60 Wounds
46 Initiative
300 Armor Bonus
3% Ranged Critical Chance

Helm
390 Armor
46 Toughness
60 Wounds
51 Ballistic Skill
3% Reduction in being Critically Hit
40 Fortitude

Body
433 Armor
44 Toughness
53 Wounds
75 Initiative
80 Hit Points Every 4 Seconds
40 Fortitude

Magic DPS

Doomflayer – Doomflayer’s

Gloves
347 Armor
49 Wounds
41 Initiative
58 Intelligence
4% Critical Damage
2% Magic Critical Chance

Boots
347 Armor
41 Toughness
49 Initiative
58 Intelligence
4% Critical Damage
2% Magic Critical Chance

Shoulders
390 Armor
51 Toughness
46 Wounds
60 Intelligence
4 AP Per Second
4% Reduced Chance to be Disrupted

Helm
390 Armor
46 Toughness
51 Initiative
60 Intelligence
3% Magic Critical Chance
40 Magic Power

Body
433 Armor
44 Toughness
75 Wounds
53 Intelligence
20 Hit Points Every 4 Seconds
40 Magic Power
3% Reduced Chance to be Disrupted

Doomflayer – Doomed

Gloves
347 Armor
58 Wounds
49 Initiative
41 Intelligence
2 AP Per Second
3% Reduction in being Critically Hit

Boots
347 Armor
41 Toughness
58 Wounds
49 Intelligence
300 Armor Bonus
2 AP Per Second

Shoulders
390 Armor
51 Toughness
60 Wounds
46 Initiative
300 Armor Bonus
3% Magic Critical Chance

Helm
390 Armor
46 Toughness
60 Wounds
51 Intelligence
3% Reduction in being Critically Hit
40 Fortitude

Body
433 Armor
44 Toughness
53 Wounds
75 Initiative
80 Hit Points Every 4 Seconds
40 Fortitude

Magic Healers

Doomflayer – Doomflayer’s

Gloves
347 Armor
58 Willpower
49 Wounds
41 Initiative
2 AP Per Second
3% Healing Critical Chance

Boots
347 Armor
58 Willpower
41 Toughness
49 Initiative
2 AP Per Second
4% Reduced Armor Penetration

Shoulders
390 Armor
60 Willpower
51 Toughness
46 Wounds
40 Healing Power
40 Fortitude

Helm
390 Armor
60 Willpower
46 Toughness
51 Initiative
3% Healing Critical Chance
40 Fortitude

Body
433 Armor
53 Willpower
44 Toughness
75 Wounds
4% Reduction in being Critically Hit
40 Healing Power

Doomflayer – Doomed

Gloves
347 Armor
49 Wounds
41 Initiative
58 Intelligence
2 AP Per Second
3% Magic Critical Chance

Boots
347 Armor
41 Toughness
49 Initiative
58 Intelligence
2 AP Per Second
3% Reduced Chance to be Disrupted

Shoulders
390 Armor
51 Toughness
46 Wounds
60 Intelligence
40 Magic Power
3% Reduced Chance to be Disrupted

Helm
390 Armor
46 Toughness
51 Initiative
60 Intelligence
3% Magic Critical Chance
4% Reduced Armor Penetration

Body
433 Armor
44 Toughness
75 Wounds
53 Intelligence
8% Critical Damage
40 Magic Power

Melee Healers

Doomflayer – Doomflayer’s

Gloves
693 Armor
58 Willpower
49 Wounds
41 Initiative
4% Reduced Armor Penetration
2 Righteous Fury/Soul Essence

Boots
693 Armor
58 Willpower
41 Toughness
49 Initiative
40 Fortitude
2 Righteous Fury/Soul Essence

Shoulders
780 Armor
60 Willpower
51 Toughness
46 Wounds
3% Healing Critical Chance
40 Fortitude

Helm
780 Armor
60 Willpower
46 Toughness
51 Initiative
3% Healing Critical Chance
40 Healing Power

Body
866 Armor
53 Willpower
44 Toughness
75 Wounds
4% Reduction in being Critically Hit
40 Healing Power

Doomflayer – Doomed

Gloves
693 Armor
58 Strength
41 Toughness
49 Wounds
2 AP Per Second
3% Melee Critical Chance

Boots
693 Armor
58 Strength
49 Toughness
41 Weapon Skill
2 AP Per Second
3% Reduced Chance to be Parried

Shoulders
780 Armor
60 Strength
46 Wounds
51 Weapon Skill
6% Critical Damage
15% Auto Attack Haste

Helm
780 Armor
60 Strength
51 Toughness
46 Weapon Skill
15% Auto Attack Haste
40 Melee Power

Body
866 Armor
53 Strength
75 Wounds
44 Weapon Skill
4% Melee Critical Chance
40 Melee Power

Warpforged

Prices for pieces on the vendors are as follows:

Gloves: 280 Warpforged Crests, 805 Captain’s Medallions

Boots: 310 Warpforged Crests, 885 Captain’s Medallions

Shoulders: 440 Warpforged Crests, 925 Captain’s Medallions

Helm: 565 Warpformed Crests, 965 Captain’s Medallions

Body: Unknown if it can be purchased at this time

Tanks

Warpforged – Warpforged

Gloves
1211 Armor
53 Strength
75 Toughness
62 Initiative
2 AP Per Second
4% Reduced Armor Penetration
20 Fortitude

Boots
1211 Armor
62 Strength
75 Toughness
53 Wounds
3% Block
2 AP Per Second
2% Reduced Armor Penetration

Shoulders
1362 Armor
80 Toughness
65 Wounds
56 Initiative
1 AP Per Second
3% Reduction in being Critically Hit
60 Fortitude

Helm
1362 Armor
63 Strength
78 Toughness
54 Wounds
4% Block
20 Hit Points Every 4 Seconds
4% Reduction in being Critically Hit

Body
1513 Armor
66 Toughness
56 Wounds
94 Initiative
100 Hit Points Every 4 Seconds
2% Reduction in being Critically Hit
40 Fortitude

Warpforged – Warpfired

Gloves
1211 Armor
75 Strength
62 Toughness
53 Wounds
4 AP Per Second
2% Melee Critical Chance
20 Melee Power

Boots
1211 Armor
75 Strength
62 Wounds
53 Weapon Skill
2% Parry
20 Melee Power
2% Reduced Chance to be Parried

Shoulders
1362 Armor
80 Strength
56 Toughness
65 Weapon Skill
6% Critical Damage
2% Melee Critical Chance
3% Reduced Chance to be Parried

Helm
1362 Armor
78 Strength
63 Wounds
54 Weapon Skill
4% Parry
4% Critical Damage
40 Melee Power

Body
1513 Armor
66 Strength
94 Toughness
56 Weapon Skill
4% Melee Critical Chance
40 Melee Power
3% Reduced Chance to be Parried

MDPS

Warpforged – Warpforged

Armor values are light/medium.

Gloves
403/805 Armor
75 Strength
62 Wounds
53 Initiative
2 AP Per Second
3% Melee Critical Chance
20 Melee Power

Boots
403/805 Armor
75 Strength
62 Initiative
53 Weapon Skill
2 AP Per Second
6% Critical Damage
20 Melee Power

Shoulders
453/906 Armor
80 Strength
56 Wounds
65 Weapon Skill
15% Auto Attack Haste
2% Melee Critical Chance
3% Reduced Chance to be Parried

Helm
453/906 Armor
78 Strength
63 Initiative
54 Weapon Skill
4% Critical Damage
20% Auto Attack Haste
40 Melee Power

Body
503/1006 Armor
66 Strength
94 Wounds
56 Weapon Skill
4% Melee Critical Chance
40 Melee Power
3% Reduced Chance to be Parried

Warpforged – Warpfired

Armor values are light/medium.

Gloves
403/805 Armor
53 Strength
75 Wounds
62 Initiative
2 AP Per Second
3% Reduction in being Critically Hit
20 Fortitude

Boots
403/805 Armor
62 Strength
53 Toughness
75 Wounds
300 Armor Bonus
2 AP Per Second
20 Fortitude

Shoulders
403/906 Armor
65 Toughness
80 Wounds
56 Initiative
300 Armor Bonus
3% Melee Critical Chance
2% Reduction in being Critically Hit

Helm
403/906 Armor
63 Strength
54 Toughness
78 Wounds
2% Melee Critical Chance
4% Reduction in being Critically Hit
40 Fortitude

Body
503/1006 Armor
56 Toughness
66 Wounds
94 Initiative
100 Armor Bonus
120 Hit Points Every 4 Seconds
40 Fortitude

RDPS

Warpforged – Warpforged

Gloves
403 Armor
53 Toughness
62 Wounds
75 Ballistic Skill
4% Critical Damage
2% Ranged Critical Chance
20 Ranged Power

Boots
403 Armor
62 Toughness
53 Weapon Skill
75 Ballistic Skill
4% Critical Damage
2% Ranged Critical Chance
20 Ranged Power

Shoulders
453 Armor
56 Wounds
65 Weapon Skill
80 Ballistic Skill
4 AP Per Second
2% Critical Damage
5% Reduced Chance to be Dodged

Helm
453 Armor
63 Toughness
54 Weapon Skill
78 Ballistic Skill
4% Ranged Critical Chance
40 Ranged Power
2% Reduced Chance to be Dodged

Body
503 Armor
94 Wounds
56 Weapon Skill
66 Ballistic Skill
1% Ranged Critical Chance
60 Hit Points Every 4 Seconds
40 Ranged Power
3% Reduced Chance to be Dodged

Warpforged – Warpfired

Gloves
403 Armor
75 Wounds
62 Initiative
53 Ballistic Skill
2 AP Per Second
3% Reduction in being Critically Hit
20 Fortitude

Boots
403 Armor
53 Toughness
75 Wounds
62 Ballistic Skill
300 Armor Bonus
2 AP Per Second
20 Fortitude

Shoulders
453 Armor
65 Toughness
80 Wounds
56 Initiative
300 Armor Bonus
3% Ranged Critical Chance
2% Reduction in being Critically Hit

Helm
453 Armor
54 Toughness
78 Wounds
63 Ballistic Skill
2% Ranged Critical Chance
4% Reduction in being Critically Hit
40 Fortitude

Body
503 Armor
56 Toughness
66 Wounds
94 Initiative
100 Armor Bonus
120 Hit Points Every 4 Seconds
40 Fortitude

Magic DPS

Warpforged – Warpforged

Gloves
403 Armor
62 Wounds
53 Initiative
75 Intelligence
4% Critical Damage
2% Magic Critical Chance
20 Magic Power

Boots
403 Armor
53 Toughness
62 Initiative
75 Intelligence
4% Critical Damage
2% Magic Critical Chance
20 Magic Power

Shoulders
453 Armor
65 Toughness
56 Wounds
80 Intelligence
4 AP Per Second
2% Critical Damage
5% Reduced Chance to be Disrupted

Helm
453 Armor
54 Toughness
63 Initiative
78 Intelligence
4% Magic Critical Chance
40 Magic Power
2% Reduced Chance to be Disrupted

Body
503 Armor
56 Toughness
94 Wounds
66 Intelligence
1% Magic Critical Chance
60 Hit Points Every 4 Seconds
40 Magic Power
3% Reduced Chance to be Disrupted

Warpforged – Warpfired

Gloves
403 Armor
75 Wounds
62 Initiative
53 Intelligence
2 AP Per Second
3% Reduction in being Critically Hit
20 Fortitude

Boots
403 Armor
53 Toughness
75 Wounds
62 Intelligence
300 Armor Bonus
2 AP Per Second
20 Fortitude

Shoulders
453 Armor
65 Toughness
80 Wounds
56 Initiative
300 Armor Bonus
3% Magic Critical Chance
2% Reduction in being Critically Hit

Helm
453 Armor
54 Toughness
78 Wounds
63 Intelligence
2% Magic Critical Chance
4% Reduction in being Critically Hit
40 Fortitude

Body
503 Armor
56 Toughness
66 Wounds
94 Initiative
100 Armor Bonus
120 Hit Points Every 4 Seconds
40 Fortitude

Magic Healers

Warpforged – Warpforged

Gloves
403 Armor
75 Willpower
62 Wounds
53 Initiative
2 AP Per Second
3% Healing Critical Chance
20 Fortitude

Boots
403 Armor
75 Willpower
53 Toughness
62 Initiative
2 AP Per Second
4% Reduced Armor Penetration
20 Fortitude

Shoulders
453 Armor
80 Willpower
65 Toughness
56 Wounds
2% Reduction in being Critically Hit
40 Healing Power
40 Fortitude

Helm
453 Armor
78 Willpower
54 Toughness
63 Initiative
3% Healing Critical Chance
40 Healing Power
40 Fortitude

Body
503 Armor
66 Willpower
56 Toughness
94 Wounds
4% Reduction in being Critically Hit
3% Healing Critical Chance
40 Healing Power

Warpforged – Warpfired

Gloves
403 Armor
62 Wounds
53 Initiative
75 Intelligence
2 AP Per Second
3% Magic Critical Chance
20 Magic Power

Boots
403 Armor
53 Toughness
62 Initiative
75 Intelligence
2 AP Per Second
20 Magic Power
3% Reduced Chance to be Disrupted

Shoulders
453 Armor
65 Toughness
56 Wounds
80 Intelligence
2% Critical Damage
40 Magic Power
4% Reduced Chance to be Disrupted

Helm
453 Armor
54 Toughness
63 Initiative
78 Intelligence
3% Magic Critical Chance
4% Reduced Armor Penetration
3% Reduced Chance to be Disrupted

Body
503 Armor
56 Toughness
94 Wounds
66 Intelligence
8% Critical Damage
3% Magic Critical Chance
40 Magic Power

Melee Healers

Warpforged – Warpforged

Gloves
805 Armor
75 Willpower
62 Wounds
53 Initiative
4% Reduced Armor Penetration
20 Healing Power

Boots
805 Armor
75 Willpower
53 Toughness
62 Initiative
20 Healing Power
40 Fortitude

Shoulders
906 Armor
80 Willpower
65 Toughness
56 Wounds
2% Reduction in being Critically Hit
3% Healing Critical Chance
40 Fortitude

Helm
906 Armor
78 Willpower
54 Toughness
63 Initiative
3% Healing Critical Chance
40 Healing Power
40 Fortitude

Body
1006 Armor
66 Willpower
56 Toughness
94 Wounds
4% Reduction in being Critically Hit
3% Healing Critical Chance
40 Healing Power

Warpforged – Warpfired

Gloves
805 Armor
75 Strength
53 Toughness
62 Wounds
2 AP Per Second
3% Melee Critical Chance
20 Melee Power

Boots
805 Armor
75 Strength
62 Toughness
53 Weapon Skill
2 AP Per Second
20 Melee Power
3% Reduced Chance to be Parried

Shoulders
906 Armor
80 Strength
56 Wounds
65 Weapon Skill
6% Critical Damage
15% Auto Attack Haste
2% Melee Critical Chance

Helm
906 Armor
78 Strength
63 Toughness
54 Weapon Skill
4% Critical Damage
20% Auto Attack Haste
40 Melee Power

Body
1006 Armor
66 Strength
94 Wounds
56 Weapon Skill
4% Melee Critical Chance
40 Melee Power
3% Reduced Chance to be Parried

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11 Comments leave one →
  1. Xyris permalink
    October 20, 2010 7:26 pm

    Good god, those sets are insanely powerful. I understand that it’s going to be quite an achievement to get RR enough to wear them, but how on Earth are sub RR55 players going to even have a shot?

  2. Aurilian permalink
    October 20, 2010 7:54 pm

    THE ROWBOAT!!!

  3. Dalor permalink
    October 20, 2010 8:53 pm

    Stuff is way too OP for dps.

  4. October 20, 2010 11:24 pm

    Updated with the current token costs shown on the PTS.

  5. Izasku permalink
    October 21, 2010 2:36 am

    the “Doomflayer – Doomed” melee healer set has the healing stats of “Doomflayer – Doomflayer’s” set

    • Izasku permalink
      October 21, 2010 2:57 am

      “Doomflayer – Doomflayer’s” and “Warpforged – Warpforged” healing version (melee healers) are missing “4 Righteous Fury/Soul Essence per second”

    • October 21, 2010 5:00 pm

      Hrm, I’ll double-check. Was in a rush last night trying to get this done before the test.

    • October 22, 2010 10:17 pm

      Updated both the Melee Healer sets. Should be accurate now.

  6. Neanot permalink
    October 21, 2010 5:37 am

    The power of those dps sets sends a shiver down my spine! However, those who actually manage to get to rr100 SHOULD have an uber set of armor as, lets face it, it will be hard work and there should be a reward. But we are not going to see a lot of people actually reach rr100, and any that do won’t do it for quite some time. By the time people can start wearing these sets, everybody else – even those who start today – will be at rr80, so the gap will be less. On top of that, the new RA abilities will take a lot of the sting out of the tail.

    I played RF Online for a while, and in that you had race leaders (effectively rr100) who could 1-shot people and needed about a wb of people to take down. There were only a limited amount, probably the same as will ever get to rr100, and it was not a problem at all. In fact, it was more fun.

    • Xyris permalink
      October 21, 2010 9:46 am

      “By the time people can start wearing these sets, everybody else – even those who start today – will be at rr80, so the gap will be less. On top of that, the new RA abilities will take a lot of the sting out of the tail.”
      There will always be new players and there will always be players creating alts. Mythic has the choice of either greatly speeding up the Ranking process (which will annoy a great many folks, myself included), or finding some way to keep a RR90 premade from curb stomping the opposition in scenarios.

      I’m fine with the extra power in oRvR. If an enemy force is too strong for you, you can find somewhere else to go. But in scenarios? That’s just going to suck.

  7. Laseryoda permalink
    October 21, 2010 8:31 am

    Very nice, always fun with new stuff. But It’s far from balanced.. Have u guys seen the new RR100 weps? Fucking brutal.

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