Mythic Answers Your Twitter Questions!
So we just wrapped up over three hours of non-stop Q&A with multiple different groups of Developers.
Topics ranged from the new City Siege to Combat & Careers to Itemization to Crafting and on.
Lots of straight answers, some evades (hehe), but overall very honest stuff.
Round 1 – RvR and Content Team
We had a chance to talk to Corrie Treadway, Keaven Freeman, Amber Turner, Mike Wyatt, and James Casey.
Paul Barnett hopped in long enough to say a few words, but then was called out before we could ask him any questions.
Round 2 – Combat & Careers and Itemization (Player Systems Team)
The second group saw James Casey sticking around and the addition of Nate Levy, Steven Engle and Sean Bosshardt.
And of course, Andy was there the whole time to keep the Devs from leaving the room help facilitate the conversation. Here’s the questions directed to me and the answers we got from them:
(Standard Disclaimer: All information obtained is subject to change during testing. Answers are semi-paraphrased in some cases as we didn’t have the time to parse all the audio.)
ArtieeWAR – Is the other instances going to still be a big factor if the city goes into stage 2?
Answer – Each individual instance determines its own fate. There is no such thing as a shared VP pool for the city sieges now.
WARAyleen – Okay, some way around strong groups (like leaving and rejoining scenarios) – or are you screwed in those situations (as in step 1)?
Answer – You can leave the instance you are in but there will be penalties involved that may not make it worth it. That’s up for you to decide.
JustBlaze7208 – Is there actually going to be a king fight or do we earn sov. through kills or some other mechanic.
Answer – There is, however, it’s like nothing you’ve seen in WAR before and remains 100% RvR-Driven.
_Varkeer – Will the set bonuses for sov gear be adjusted to make them worth wearing over tyrant? Especially the 6th,7th, and 8th bonuses.
Answer – Adjusting item that are already in the game is always dangerous, so it’s not something that is done lightly. The current focus is on the addition of new items like the Scenario Items. However, in the future, going back and looking at the older items is possible.
wargrimnir – How are we getting loots? Invader/Warlord/Sovereign split into three stages? Player drops? PQ chests? Divine materialization?
Answer – The new city siege passes out loot in the form of PQs, as we currently see in the game. Sort of. More information will be released very soon on this one!
cpodemayo – Will the Stage 2 instances, such as Bright Wizard College, be changed? If so, how?
Answer – The Warlord encounter has been COMPLETELY revamped and is nothing like you see in the game currently. It is 100% RvR-driven, like every aspect of the new City Siege.
WARAyeen – Will taking the enemy city to step 2 be more than just “who wins first/all PQs?” with the new system or is step 1 unchanged?
Answer – The City is going to be like nothing we have seen before. It has been completely revamped in all aspects.
ArtieeWAR – Is the city being redesigned removing the IC abyss?
Answer – Both the ability to punt people into the Abyss and the water in Altdorf will remain as is.
WARAyleen – Will there be rewards for defenders with invader or higher gear (e.g. royal/warlord) so they’ll get something for defending?
Answer – Yes… 😉
JustBlaze7208 – Is there going to be new armor or weapons dropping from the city, also are the king weapons getting added in?
Answer – No new rewards have been added at this time.
WARAyleen – Any new ways to avoid spawn camping (esp. attackers’)? Siege weapons are useless due to ranged DDs and line of sight issues.
Answer – There are some changes that have been made to certain parts of the City Siege that will change how spawn camping is handled. That being said, if you’re getting beat down that bad, not much is going to help.
ShadowfaxWar – Will the instance mechanic be the same? i.e. the number of players per instance and a 1hr timer?
Answer – The way instances work and the time limit of the City has changed quite a bit. More info to be released soon!
Siberwulf – Are the plans for the Shaman/AM Mechanic totally scrapped now?
Answer – Pretty much, yeah.
ChObie – They going to make it just as useful for Shamans to be green/gork spec and put out heals that will actually keep people alive??
Answer – There’s always a trade-off in specs for characters. If you want to put out bigger heals, you have to spec for that.
ArtieeWAR – Any plans on adding some group survial abilities to IB since plate is going to be single target?
Answer – Not at this time, no.
_Varkeer – Will classes like the Archmage etc. ever be able to wield anything other than 2 hander staffs? like a wand and short sword/shield
Answer – Not likely. It would involve a huge amount of animation work alone.
WARAyleen – What are you devs’ most favourite careers? (Don’t dodge this question!)
Answer – Sean: Zealot, James: Swordmaster, Nate: *evade*evade*evade*flee*, Steven: *evade*evade*evade*flee*, Andy: lololololololololol
rudepox – Cloaks from tome unlocks. Why not make the patterns choosable like the title system?
Answer – It’s not something in the works, however everyone in the room loved the idea. Kudos rudepox!
Well, that’s all I can get done in the time allotted to us. I’m actually holding everyone back as I think they’re more or less done. hehe
Hit up the other bloggers’ sites for more information as I only posted what was asked directly to me. :p
Also check the Official Forums as we’ve been told more information is coming very soon! Yay!
Now, it’s time for some off-the-record stuff. 😉