The Ironclad: The Preview Night
Last night players got a chance to preview the first Weekend Warfront scenario (also knows as the Scurvy Dogs Live Event) : The Ironclad.
As a Dwarf, and a lover of all things Pirate, I had been waiting for this for a long time…and boy was I not disappointed!
Let’s take a quick peak at what’s in store for us after 1.3.4 goes live.
Nothing different here. You queue up just like normal. The major difference is: it’s a 6v6 scenario! No more setting up a pre-made and having to worry about who else hops into your scenario. This time, it’s all up to your group and your group alone.
That doesn’t mean you have to run a pre-made though. While there will probably still be a few scenarios you get without a healer (ouch), the difference isn’t as bad as it would be in a 12-man scenario. In here, pugs can still have a chance if they play smart.
If you take a look at the map, it is a very small scenario map. However, the map is deceptive. There are multiple levels inside the ship. Order currently starts at the bottom in the cargo hold while Destruction starts on a boarding ship off the port bow. (We’re at sea now, so nautical terms apply. ;) Port is left, starboard is right. Bow is front, stern is back. Oh, and the bathroom is called the head. There isn’t one here though. I looked. You’ll just have to hang it over the side.)
Along with many levels, there are also tons of little corridors and an awesome little window looking down on the Engine Room that you can attack/jump through. Good times.
You don’t just fight inside the ship though, you also fight on the walkways on the side and up on top. Keep in mind, there are no invisible walls here, so you may end up taking a dip if someone is punt-happy. (Like me. Oh so punt-happy…) If you get knocked into the water, look for a Sea Mine and get to it. When it explodes, it launches you up onto the deck of the ship again. If you stay in the water too long, you’ll drown, so hurry!
The moment I found this out, I made it my personal mini-game to punt people right onto the mines just so I could watch them fly back through the air away from me, hit the mine, then immediately fly way up into the air again to another part of the ship. ~giggle~ SO MUCH FUN!!!
If you ever find a break in the action, look up. The ship is surrounded by Airships, both Order and Destruction, and they’re fighting each other. Little gyrocopters and wyvern are flying back and forth in combat as well. Really nice detail here…not that you get much of a chance to look up…hehe.
A lot of talk about this scenario before it was ever tested focused on this being an AOE-Only scenario. I’m not so sure I agree after having played it. We did not run an AOE group. In fact, we only had 1 DPS with us and they were a Shadow Warrior. Despite that, we won every fight, including ones against both melee and magic AOE groups. The tight corridors, multitudes of corners and punt-ability of the upper deck make this a very strategic scenario for any kind of group…as long as you play intelligently. (Aha! I knew there was a catch…)
Now, The Ironclad isn’t just a scenario, it’s also a Live Event called Scurvy Dogs. I would be remiss in my duties if I didn’t give a sneak peak at what they have in store for that as well. Keep in mind, everything is subject to change before it goes live…
As you can see, it’s a very straightforward Live Event centered around running the scenario and killing people…lots and lots of people. The first thing that I found interesting was the /swear task. It’s not limited to just the Realm you’re fighting. You have to /swear to everyone. Very fitting of a Dwarf-themed scenario! Of course, this also means you can’t just run your same old pre-made over and over to complete the Event…you’re gonna have to switch it up to swear to your whole Realm.
The second thing that caught my eye was the Elite reward. It’s called the Vanquisher’s Boon.
Wow. Now, I don’t know if this is an item or a buff, but who cares. Even if it is a buff that only lasts a couple of days, that works for me. More tokens? Yes please!
The Basic and Advanced rewards were very boring, to be honest. Not sure if they’re just placeholders or the real thing, but they were just heal and fire potions. meh
As for influence progression, I completed the 500 point task easily in the first scenario and it gave me half credit toward the Basic reward. At that rate, two tasks will get you Basic, four the Advanced and all five the Elite. Fairly straightforward. After just a couple scenarios, I had 70 kills, so you should easily hit 125 by the time you get in all 25 runs you need for the other task. I totally forgot to run a /swear macro as I was already running more appropriate macros befitting my character’s name for the event…hehe.
There may or may not be a Title associated with completing all the Tasks as well…be on the lookout when it goes live matey!
~Dread Pirate Gaarawarr