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Definitive Guide to Armor Sets in WAR

March 8, 2009

With the three-year anniversary of WAR fast approaching, I decided it was time to finish off the long-anticipated update to this guide that started two years ago.

Yeah, I know…took long enough, right?

Between the addition of more information to make it even more definitive-y than ever before and the seemingly constant changes to armor capped off with the major re-distribution of sets throughout the game, it seemed like a never-ending process.

While I’m not ruling out BioWare-Mythic making more changes to armor in the future, this will at least be a more up-to-date version than has existed in quite a while.  Plus there’s pictures!

Enjoy!

~Gaar

p.s. Those that wish to bask in the glory that is outdated information can scroll down past the new links to the old guide.

A.  General Information

For the purpose of this guide, an “Armor Set” is defined as a collection of armor pieces that have a bonus applied when wearing a certain number of the pieces, above and beyond the regular stats of the armor.  Sets also have talisman slots that add to their effectiveness by allowing you to adjust your stats to your specific needs.  There are five ways to obtain armor sets : PvE Public Quests, RvR, Quests, Dungeons, and Merchant NPCs.  Some methods are available in all Tiers and some are specific to certain ones.  Most sets provides a title unlock upon completion and completing all collections of certain types provides an additional title unlock as well.

PvE Public Quests – Armor Sets are available from Gold Bags in Public Quests (PQ) in all Tiers.  The same set is available throughout the Tier, no matter the pairing, so you can obtain your set off any PQ at the lowest end of the Tier if you wish.  The only requirement to wear these sets is your character level.  All of these set pieces are Bind on Pickup.

RvR – Armor Sets are ones that have Renown Rank requirements to equip and are earned via participating in RvR.  Traditionally, Boots and Gloves drop off players only and are Bind on Equip, while all other pieces come from Gold Bags in either Keeps, Expedition Warcamps, or the City (depending on the Set) and are Bind on Pickup.  There are some exceptions and they’ll be noted by Set and by Tier when this is the case.  The BoE pieces are the only ones you’ll be able to find on the Auction House (Boots, Gloves and certain Belts).

Note: RvR Armor Set drop loot is a funny thing.  It’s actually added to a player’s loot table when that player reaches a certain Renown Rank and made available as loot when killed.  From all outward appearances, it seems to follow the following rules:

RR 1-10 = Decimator Boots
RR 11-20 = Obliterator Boots/Gloves
RR 21-24 = Devastator Boots/Gloves
RR 25-29 = Annihilator Boots/Gloves
RR 30-40 = Conqueror Boots/Gloves
RR 40-50 = Invader Boots/Gloves
RR 51-60 = Warlord Boots/Gloves
RR 71-80 = Sovereign Jewelry

Quests – There are two sets of “Consignment” quests that result in Armor Set pieces.  These quests are located in Tiers 2 and 3.  You must travel to all three pairings to obtain these quests and they involve both RvR and PvE.  The final quest stage cannot usually be soloed when done at the appropriate level for the armor.  These pieces are Bound since they are quest rewards.

Dungeons – There are multiple different types of dungeons and each one has its own armor set related to it (except in Tier 1), as well as other nice rewards along the way either as loot drops, quest rewards or influence rewards.  Currently, Tiers 1/2/3 have one and there are many in Tier 4.  In most cases, the armor pieces drop off the “Bosses” of the dungeon and are Bind on Pickup.  In Tier 1, the dungeon drops the same Armor Set as the PvE Public Quests.

Lockout Timers – Lockout timers are often misunderstood.  Lockout timers are both individual and dungeon-based in nature depending on the dungeon.   In Bastion Stair, you only receive a lockout once you beat the boss of the wing you are in and thus your lockout is individual in nature.  However, in the City Dungeons and the Lost Vale, your timer starts when you kill a mini-boss.  Until you have completed the entire dungeon, you can re-enter and keep attempting the dungeon until you complete it or the timer expires.  Thus, if you only complete one section of a dungeon but have to log for the day, you can pick up where you left off the next day.   This makes the progression-staged dungeons friendly to people that don’t have a lot of time to spend in-game each day.  Once you complete the dungeon, you are then locked out until the timer resets, forcing you to go play the rest of the game or even, gasp, log out and do something else.  In City Sieges and Thanquol’s Incursion, the lockout timers don’t prevent you from entering, but instead prevent you from rolling for loot in the PQ.  Instead, you receive token-based rewards while your lockout is active.

Merchant NPCs – There are three different Merchant NPCs that armor sets can be obtained from:  Quartermasters, Specialized Armorsmiths and Black Market Merchants.  Quartermasters accept both coin and RvR Tokens for purchase.  Specialized Armorsmiths require that you trade in a piece of the complimentary armor set for purchase.  Black Market Merchants sell their sets for coin.

Altdorf
Quartermasters – Captain Scholz & Colonel Eisenberg – Found at roughly (20053, 49325) in the War Quarters
Specialized Armorsmith – Gunther Haroldin – Found at roughly (20053, 49325) in the War Quarters
Black Market Merchant – Will Falsestaff – Found at roughly (34752, 29698) on a ship at the Docks

The Inevitable City
Quartermasters – Hoardmaster Skinchange & Overlord Steelhide – Found at roughly (32540, 53960) in the Undercroft
Specialized Armorsmith – Nazul Vezala – Found at roughly (32540, 53651) in the Undercroft
Black Market Merchant –  Fayn Garnsoot – Found at roughly (39017, 36422) in the Sacellum

B.  Wards

“Wards” are invisible reductions to the damage you take and the damage you do in specific Dungeons and RvR settings.  They do not provide any benefit at all outside of their specific areas (ie: regular PvE and regular PvP).  There are multiple ways to gain your Wards, check this post for more information.  Here is the breakdown for what each Ward Fragment provides.

1 Ward Fragment – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%
2 Ward Fragments – reduces damage taken to 220%, increases damage done to 70%
3 Ward Fragments – reduces damage taken to 180%, increases damage done to 85%
4 Ward Fragments - reduces damage taken to 140%, increases damage done to 100%
5 Ward Fragments – reduces damage taken to 100%, increases damage done to 115%

There are five levels of Wards.  In order, they are Lesser, Greater, Superior, Excelsior, and Supreme.  They have a “cumulative” effect in that Greater also provides Lesser, Superior provides both Greater and Lesser, etc., with Supreme providing all levels of Wards.  The following list shows which Wards are required for each area of the end-game.

Lesser Ward – required in City Dungeons and Land of the Dead Lairs
Greater Ward – required in Lost Vale, Tomb of the Vulture Lord, and Stage 1 of the City Siege
Superior Ward – required in Stage 2 of the City Siege
Excelsior Ward – required in Stage 3 of the City Siege
Supreme Ward – not required in any dungeon but is the highest check for choosing Champions in Stage 3 of the City Siege

C.  Armor Guides by Class

Order

Dwarf
Ironbreaker – Slayer – Engineer – Rune Priest

Empire
Knight of the Blazing Sun – Witch Hunter – Bright Wizard – Warrior Priest

High Elf
Swordmaster – White Lion – Shadow Warrior – Archmage

Destruction

Greenskin
Black Orc – Choppa – Squig Herder – Shaman

Chaos
Chosen – Marauder – Magus – Zealot

Dark Elf
Blackguard – Witch Elf – Sorcerer – Disciple of Khaine

————————————————–

Old Guide (Outdated)

I compiled this information because I went through the game the first time not knowing anything at all about Armor Sets.  I looted a couple pieces randomly through the Tiers in PQs and RvR, but never really hunted anything down to see if it would benefit me.  Having now gone back and attempted to collect the sets for the related Tome unlocks, I am amazed at how good some of them are and wish I’d known about it back then. (Heck, there’s a couple I want to use as an off-set even now.)

I’m not guaranteeing that your profession has sets worth collecting on your way to Rank 40 and Renown Rank 80, I’m merely providing the information you need to make that decision on your own instead of having to spend time with trial and error hunting down a piece of each set or searching the Internet and the forums.  I hope you find this information useful, I know I do.

~Gaar

A. General Information

B. Wards

C. Tier 1 (of Carnage, Decimator)

D. Tier 2 (of Havoc, Obliterator, Tracker’s, Keeper’s)

E. Tier 3 (of Mayhem, Devastator, Stalker’s, Redeye)

F. Tier 4of Ruin, Annihilator, Bloodlord, Sentinel, Conqueror, Darkpromise)

G. City Siege (Invader, Warlord, Sovereign)

H. Land of the Dead (Tyrant)

I. Class Specific Section

J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets

Disclaimer: This information is subject to change at Mythic’s will.

A. General Information

For the purpose of this guide, an “Armor Set” is defined as a collection of armor pieces that have a bonus applied when wearing a certain number of the pieces, above and beyond the regular stats of the armor.  Sets also have talisman slots that add to their effectiveness by allowing you to adjust your stats to your specific needs.  There are four ways to obtain armor sets : PvE Public Quests, RvR, Quests, and Dungeons.  Some methods are available in all Tiers and some are specific to certain ones.  All will be reviewed here based on their actual Tier so you can make decisions as you level your characters based on where you are.  Each set provides a title unlock upon completion and completing all collections of certain types provides an additional title unlock as well.

PvE Public Quests – Armor Sets are available from Gold Bags in PQs in all Tiers.  The same set is available throughout the Tier, no matter the pairing, so you can obtain your set off any PQ at the lowest end of the Tier if you wish.  The only requirement to wear these sets is your character level.  All of these set pieces are Bind on Pickup.

RvR – Armor Sets are available via various means in RvR in all Tiers.  Traditionally, Boots and Gloves drop off players only and are Bind on Equip, Gloves can also be obtained from the Quartermasters and are Bind on Pickup, while all other pieces come from Gold Bags in either Keeps, Expedition Warcamps, or the City (depending on the Set) and are Bind on Pickup.  There are some exceptions and they’ll be noted by Set and by Tier when this is the case.  The BoE pieces are the only ones you’ll be able to find on the Auction House (Boots, Gloves and certain Belts).  RvR Sets have requirements on both your character level and your Renown Rank to be able to wear them.

Note: RvR Armor Set drop loot is a funny thing.  It’s actually added to a player’s loot table when that player reaches a certain Renown Rank and made available as loot when killed.  From all outward appearances, it seems to follow the following rules:

RR 1-10 = Decimator Boots
RR 11-20 = Obliterator Boots/Gloves
RR 21-30 = Devastator Boots/Gloves
RR 31-40 = Annihilator Boots/Gloves
RR 41-50 = Conqueror Boots/Gloves
RR 51-60 = Invader Boots/Gloves
RR 61-70 = Warlord Boots/Gloves
RR 71-80 = Sovereign Jewelry

Quests – There are two sets of “Consignment” quests that result in Armor Set pieces.  These quests are located in Tiers 2 and 3.  You must travel to all three pairings to obtain these quests and they involve both RvR and PvE.  The final quest stage cannot usually be soloed when done at the appropriate level for the armor.  These pieces are Bound since they are quest rewards.

Dungeons – There are multiple different types of dungeons and each one has its own armor set related to it (except in Tier 1), as well as other nice rewards along the way either as loot drops, quest rewards or influence rewards.  Currently, Tiers 1/2/3 have one and there are many in Tier 4.  In most cases, the armor pieces drop off the “Bosses” of the dungeon and are Bind on Pickup.  In Tier 1, the dungeon drops the same Armor Set as the PvE Public Quests.

B. Wards

“Wards” are invisible reductions to the damage you take and the damage you do in specific Dungeons and RvR settings.  They do not provide any benefit at all outside of their specific areas (ie: regular PvE and regular PvP).  There are multiple ways to gain your Wards, check this post for more information.  Here is the breakdown for what each Ward Fragment provides.

1 Ward Fragment – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%
2 Ward Fragments – reduces damage taken to 220%, increases damage done to 70%
3 Ward Fragments – reduces damage taken to 180%, increases damage done to 85%
4 Ward Fragments - reduces damage taken to 140%, increases damage done to 100%
5 Ward Fragments – reduces damage taken to 100%, increases damage done to 115%

There are five levels of Wards.  In order, they are Lesser, Greater, Superior, Excelsior, and Supreme.  They have a “cumulative” effect in that Greater also provides Lesser, Superior provides both Greater and Lesser, etc., with Supreme providing all levels of Wards.  The following list shows which Wards are required for each area of the end-game.

Lesser Ward – required in City Dungeons and Land of the Dead Lairs
Greater Ward – required in Lost Vale, Tomb of the Vulture Lord, and Stage 1 of the City Siege
Superior Ward – required in Stage 2 of the City Siege
Excelsior Ward – required in Stage 3 of the City Siege
Supreme Ward – not required in any dungeon but is the highest check for choosing Champions in Stage 3 of the City Siege

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C. Tier 1

In Tier 1, you can obtain armor sets in three ways: PvE Public Quests, a Dungeon and RvR.   There are only two items in these sets (Boots and Body), thus there is only a 2-piece bonus for the set.

The PvE version is the “of Carnage” set.   The set comes in two ways. One way is as loot from the Gold Bags awarded upon completion of any PQ in Tier 1.  The same set is available throughout the Tier, no matter which PQ you do.  The only requirement to wear these sets is your character level.  All of the pieces are Bind on Pickup.

The other way to get the “of Carnage” set is by completing the Hunter’s Vale dungeon in Tier 1.  It is located near Chapter 3 for both Empire and Chaos in Nordland and can be done even with imperfect groups.

The RvR version is the “Decimator” set.  In Tier 1, the Boots are obtained off of players as loot and, since there are no Keeps in Tier 1, the Body piece drops off the Champions at the Battlefield Objectives.   The Boots are Bind on Equip and thus can be traded or placed/purchased on the Auction House.  The Body piece is Bind on Pickup.

With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces.  Pricing is as follows:

Body – 10 Recruit Medallions
Boots – 3 Recruit Medallions

“of Carnage”

Ironbreaker – War Kit of Carnage

(2 Piece Bonus) 105 Armor Bonus

Klad of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Steadkeeps of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill

Slayer – Battle Kit of Carnage

(2 Piece Bonus) 10 Strength

Leathers of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
3 Melee Power
2 Initiative

Chargers of Carnage – Rank 5
56 Armor
5 Weapon Skill
4 Strength
2 Toughness
1 Wounds


Rune Priest – Runerobes of Carnage

(2 Piece Bonus) 10 Willpower

Vestments of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power

Clogs of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence


Engineer – Work Kit of Carnage

(2 Piece Bonus) 10 Ballistic Skill

Bulwark of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power

Steeltoes of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill


Witch Hunter – Inquisitor’s Kit of Carnage

(2 Piece Bonus) 10 Strength

Longcoat of Carnage – Rank 5
35 Armor
5 Strength
4 Toughness
2 Weapon Skill
3 Melee Power

Shankboots of Carnage – Rank 5
28 Armor
4 Strength
2 Wounds
5 Initiative
1 Weapon Skill


Knight of the Blazing Sun – Guardian’s Kit of Carnage

(2 Piece Bonus) 105 Armor Bonus

Corslet of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Greaves of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill


Bright Wizard – Firecaller’s Robes of Carnage

(2 Piece Bonus) 10 Intelligence

Flamerobe of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power

Ashboots of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence


Warrior Priest – Sigmarite Kit of Carnage

(2 Piece Bonus) 10 Willpower

Cassock of Carnage – Rank 5
70 Armor
4 Strength
5 Willpower
2 Weapon Skill
3 Melee Power

Spatterguards of Carnage – Rank 5
56 Armor
5 Strength
2 Willpower
1 Toughness
4 Wounds


Swordmaster – Defender’s Kit of Carnage

(2 Piece Bonus) 105 Armor Bonus

Platecoat of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Solerets of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill


Shadow Warrior – Forest Courser’s Kit of Carnage

(2 Piece Bonus) 10 Ballistic Skill

Tunic of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power

Softsoles of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill


White Lion – Lionmark Kit of Carnage

(2 Piece Bonus) 10 Strength

Mailcoat of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power

Shinsteels of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill


Archmage – High Mage’s Robes of Carnage

(2 Piece Bonus) 10 Willpower

Hoeth Robe of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power

Slippers of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence


Black Orc – War Boyz’ Kit of Carnage

(2 Piece Bonus) 105 Armor Bonus

Bodyplate of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Feetsplate of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill


Choppa – War Brudda’s Kit of Carnage

(2 Piece Bonus) 10 Strength

Tuff Chest of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power

Stompas of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill


Shaman – Waaaghbringa’s Fings of Carnage

(2 Piece Bonus) 10 Willpower

Robefings of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power

Morkyfeets of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence


Squig Herder – Squig Calla’s Kit of Carnage

(2 Piece Bonus) 10 Ballistic Skill

Chewtop of Carnage – Rank 5
35 Armor
2 Toughness
4 Weapon Skill
5 Ballistic Skill
3 Ranged Power

Squigkickas of Carnage – Rank 5
28 Armor
5 Toughness
2 Wounds
1 Initiative
4 Ballistic Skill


Chosen – Accursed Defender Kit of Carnage

(2 Piece Bonus) 105 Armor

Carapace of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Darkboots of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill


Marauder – Warped Ravager Kit of Carnage

(2 Piece Bonus) 10 Strength

Chestplate of Carnage – Rank 5
70 Armor
5 Strength
4 Wounds
2 Initiative
3 Melee Power

Tramplers of Carnage – Rank 5
56 Armor
4 Strength
2 Toughness
1 Wounds
5 Weapon Skill


Zealot – Devotee’s Kit of Carnage

(2 Piece Bonus) 10 Willpower

Carcass-Guard of Carnage – Rank 5
35 Armor
5 Willpower
4 Wounds
2 Intelligence
3 Healing Power

Footwraps of Carnage – Rank 5
28 Armor
4 Willpower
2 Toughness
1 Initiative
5 Intelligence


Magus – Warped Daemoncaller’s Robes of Carnage

(2 Piece Bonus) 10 Intelligence

Nightrobe of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power

Daemonspurs of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence


Blackguard – Dusk Warrior’s Kit of Carnage

(2 Piece Bonus) 105 Armor

Hauberk of Carnage – Rank 5
105 Armor
5 Toughness
4 Wounds
2 Initiative
3 Melee Power

Greaves of Carnage – Rank 5
84 Armor
5 Strength
4 Toughness
1 Wounds
2 Weapon Skill


Witch Elf – Painbringer’s Kit of Carnage

(2 Piece Bonus) 10 Strength

Corset of Carnage – Rank 5
35 Armor
5 Strength
4 Toughness
2 Weapon Skill
3 Melee Power

Thighbinds of Carnage – Rank 5
28 Armor
4 Strength
2 Wounds
5 Initiative
1 Weapon Skill


Disciple of Khaine – Blood Offering Kit of Carnage

(2 Piece Bonus) 10 Willpower

Breastscale of Carnage – Rank 5
70 Armor
4 Strength
5 Willpower
2 Weapon Skill
3 Melee Power

Bloodwades of Carnage – Rank 5
56 Armor
5 Strength
2 Willpower
1 Toughness
4 Wounds


Sorcerer – Essence Devourer Kit of Carnage

(2 Piece Bonus) 10 Intelligence

Gown of Carnage – Rank 5
35 Armor
4 Toughness
2 Wounds
5 Intelligence
3 Magic Power

Wardshoes of Carnage – Rank 5
28 Armor
5 Willpower
1 Wounds
2 Initiative
4 Intelligence


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“Decimator”

Ironbreaker – Decimator War Kit

(2 Piece Bonus) 14 Strength

Decimator Klad – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Steadkeeps – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Slayer – Decimator Battle Kit

(2 Piece Bonus) 14 Strength

Decimator Leathers – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry

Decimator Chargers – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill


Rune Priest – Decimator Runerobes

(2 Piece Bonus) 14 Willpower

Decimator Vestments – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt

Decimator Clogs – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence


Engineer – Decimator Work Kit

(2 Piece Bonus) 14 Ballistic Skill

Decimator Bulwark – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge

Decimator Steeltoes – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill


Witch Hunter – Decimator Inquisitor’s Kit

(2 Piece Bonus) 14 Strength

Decimator Longcoat – Rank 8, Renown Rank 8
55 Armor
8 Strength
5 Wounds
4 Weapon Skill
1% Parry

Decimator Shankboots – Rank 7, Renown Rank 7
40 Armor
4 Strength
2 Toughness
6 Initiative
2 Weapon Skill


Knight of the Blazing Sun – Decimator Guardian’s Kit

(2 Piece Bonus) 14 Strength

Decimator Corslet – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Greaves – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Bright Wizard – Decimator Firecaller’s Robes

(2 Piece Bonus) 14 Intelligence

Decimator Flamerobe – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt

Decimator Ashboots – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence


Warrior Priest – Decimator Sigmarite Kit

(2 Piece Bonus) 14 Strength

Decimator Cassock – Rank 8, Renown Rank 8
110 Armor
8 Strength
4 Willpower
5 Toughness
1% Parry

Decimator Spatterguards – Rank 7, Renown Rank 7
80 Armor
2 Strength
6 Willpower
4 Wounds
2 Weapon Skill


Swordmaster – Decimator Defender’s Kit

(2 Piece Bonus) 14 Strength

Decimator Platecoat – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Solerets – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Shadow Warrior – Decimator Forest Courser’s Kit

(2 Piece Bonus) 14 Ballistic Skill

Decimator Tunic – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge

Decimator Softsoles – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill


White Lion – Decimator Lionmark Kit

(2 Piece Bonus) 14 Strength

Decimator Mailcoat – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry

Decimator Shinsteels – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill


Archmage – Decimator High Mage’s Robes

(2 Piece Bonus) 14 Willpower

Decimator Hoeth Robe – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt

Decimator Slippers – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence


Black Orc – Decimator War Boyz’ Kit

(2 Piece Bonus) 14 Strength

Decimator Bodyplate – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Feetsplate – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Choppa – Decimator War Brudda’s Kit

(2 Piece Bonus) 14 Strength

Decimator Tuff Chest – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry

Decimator Stompas – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill


Shaman – Decimator Waaaghbringa’s Fings

(2 Piece Bonus) 14 Willpower

Decimator Robefings – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt

Decimator Morkyfeets – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence


Squig Herder – Decimator Squig Calla’s Kit

(2 Piece Bonus) 14 Ballistic Skill

Decimator Chewtop – Rank 8, Renown Rank 8
55 Armor
4 Wounds
5 Weapon Skill
8 Ballistic Skill
1% Dodge

Decimator Squigkickas – Rank 7, Renown Rank 7
40 Armor
6 Toughness
2 Wounds
2 Initiative
4 Ballistic Skill


Chosen – Decimator Accursed Defender Kit

(2 Piece Bonus) 14 Strength

Decimator Carapace – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Darkboots – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Marauder – Decimator Warped Ravager Kit

(2 Piece Bonus) 14 Strength

Decimator Chestplate – Rank 8, Renown Rank 8
110 Armor
8 Strength
5 Toughness
4 Wounds
1% Parry

Decimator Tramplers – Rank 7, Renown Rank 7
80 Armor
4 Strength
2 Wounds
2 Initiative
6 Weapon Skill


Zealot – Decimator Devotee’s Kit

(2 Piece Bonus) 14 Willpower

Decimator Carcass-Guard – Rank 8, Renown Rank 8
55 Armor
8 Willpower
4 Toughness
5 Wounds
1% Disrupt

Decimator Footwraps – Rank 7, Renown Rank 7
40 Armor
4 Willpower
2 Toughness
2 Initiative
6 Intelligence


Magus – Decimator Warped Daemoncaller’s Robes

(2 Piece Bonus) 14 Intelligence

Decimator Nightrobe – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt

Decimator Daemonspurs – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence


Blackguard – Decimator Dusk Warrior’s Kit

(2 Piece Bonus) 14 Strength

Decimator Hauberk – Rank 8, Renown Rank 8
165 Armor
5 Strength
8 Toughness
4 Initiative
1% Block

Decimator Greaves – Rank 7, Renown Rank 7
120 Armor
2 Strength
4 Toughness
6 Wounds
2 Weapon Skill


Witch Elf – Decimator Painbringer’s Kit

(2 Piece Bonus) 14 Strength

Decimator Corset – Rank 8, Renown Rank 8
55 Armor
8 Strength
5 Wounds
4 Weapon Skill
1% Parry

Decimator Thighbinds – Rank 7, Renown Rank 7
40 Armor
4 Strength
2 Toughness
6 Initiative
2 Weapon Skill


Disciple of Khaine – Decimator Blood Offering Kit

(2 Piece Bonus) 14 Strength

Decimator Breastscale – Rank 8, Renown Rank 8
110 Armor
8 Strength
4 Willpower
5 Toughness
1% Parry

Decimator Bloodwades – Rank 7, Renown Rank 7
80 Armor
2 Strength
6 Willpower
4 Wounds
2 Weapon Skill


Sorcerer – Decimator Essence Devourer Kit

(2 Piece Bonus) 14 Intelligence

Decimator Gown – Rank 8, Renown Rank 8
55 Armor
4 Toughness
5 Wounds
8 Intelligence
1% Disrupt

Decimator Wardshoes – Rank 7, Renown Rank 7
40 Armor
6 Willpower
2 Toughness
2 Initiative
4 Intelligence


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D. Tier 2

In Tier 2, you can obtain armor sets in four different ways: PvE Public Quests, RvR, Quests and Dungeons. (The only notable exception to this was the Wild Hunt Live Event which granted an additional way to receive the “of Havoc” set.)  There are three items in these sets (Boots, Gloves and Body), thus allowing both a 2-piece bonus and a 3-piece bonus.

The PvE PQ version is the “of Havoc” set.   The set comes as loot from the Gold Bags awarded upon completion of any PQ in Tier 2.   The same set is available throughout the Tier, no matter which PQ you do.  The only requirement to wear these sets is your character level.   All of the pieces in this set are Bind on Pickup.

The RvR version is the “Obliterator” set.  In Tier 2, the Boots and Gloves both drop off of players as loot and are Bind on Equip.  The Body is obtained via a Gold Bag from a Keep siege.

With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces.  Pricing is as follows:

Body – 30 Scout Medallions
Boots – 15 Scout Medallions
Gloves – 5 Scout Medallions

The Quest version is the “Tracker’s” set.  This comes from three separate Quest chains.   One is obtained in Chapter 6 in Dwarf/Greenskin, Chapter 7 in Empire/Chaos, and Chapter 8 in High Elf/Dark Elf.  The first part of the quest is to kill X number of players in PvP and the second part requires you to kill a Hero NPC.

The Dungeon version is the “Keeper’s” set.   The Dungeons in Tier 2 are the Altdorf Sewers for Order and the Sacellum for Destruction.   There are quests in your city that lead you to these dungeons, but the armor set pieces are obtained as drop loot from the “Bosses” inside.  There is no “lockout” on these dungeons, so a group can farm these dungeons to obtain their set without waiting for anything but the Bosses to respawn.

“of Havoc”

Ironbreaker – War Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Guarded Attack

Klad of Havoc – Rank 15
270 Armor
12 Toughness
5 Wounds
4 Initiative
2% Disrupt

Irongaunts of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Steadkeeps of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance


Slayer – Battle Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Pulverizing Strike

Leathers of Havoc – Rank 15
12 Strength
5 Toughness
4 Weapon Skill
2% Dodge

Armbraces of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill

Chargers of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance


Rune Priest – Runerobes of Havoc

(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Mending

Vestments of Havoc – Rank 15
90 Armor
12 Willpower
4 Toughness
5 Intelligence
2% Disrupt

Runecuffs of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence

Clogs of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chance


Engineer – Work Kit of Havoc

(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Fragmentation Grenade

Bulwark of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge

Work Gloves of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill

Steeltoes of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance


Witch Hunter – Inquisitor’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Torment

Longcoat of Havoc – Rank 15
90 Armor
12 Strength
3 Wounds
9 Initiative
2% Disrupt

Coursegloves of Havoc – Rank 14
68 Armor
7 Strength
4 Toughness
3 Initiative
11 Weapon Skill

Shankboots of Havoc – Rank 13
64 Armor
9 Strength
7 Wounds
3 Initiative
1% Melee Critical Chance

Set Total
222 Armor
51 Strength
4 Toughness
10 Wounds
15 Initiative
11 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Knight of the Blazing Sun – Guardian’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Precision Strike

Corslet of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt

Brassarts of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Greaves of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance

Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Bright Wizard – Firecaller’s Robes of Havoc

(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Ignite

Flamerobe of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge

Scorchguards of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence

Ashboots of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance

Set Total
222 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance

Warrior Priest – Sigmarite Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Bludgeon

Cassock of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Wounds
2% Parry

Fists of Havoc – Rank 14
136 Armor
7 Strength
11 Willpower
3 Toughness
4 Weapon Skill

Spatterguards of Havoc – Rank 13
128 Armor
3 Strength
9 Willpower
7 Wounds
1% Melee Critical Chance

Set Total
444 Armor
45 Strength
20 Willpower
12 Toughness
10 Wounds
4 Weapon Skill
2% Parry
1% Melee Critical Chance

Swordmaster – Defender’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Graceful Strike

Platecoat of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt

Vambraces of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Solerets of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance

Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Shadow Warrior – Forest Courser’s Kit of Havoc

(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Eagle Eye

Tunic of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge

Armguards of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill

Softsoles of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance

Set Total
222 Armor
14 Toughness
13 Wounds
7 Initiative
6 Weapon Skill
51 Ballistic Skill
2% Dodge
1% Ranged Critical Chance

White Lion – Lionmark Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Sundering Chop

Mailcoat of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge

Wristguards of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill

Shinsteels of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance

Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance

Archmage – High Mage’s Robes of Havoc

(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Healing Energy

Hoeth Robe of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt

Braces of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence

Slippers of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Magic Critical Chance

Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Magic Critical Chance

Black Orc – War Boyz’ Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Clobber

Bodyplate of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt

Andsplate of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Feetsplate of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance

Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Choppa – War Brudda’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Slasha

Tuff Chest of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge

Punchas of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill

Stompas of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance

Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance

Shaman – Waaaghbringa’s Fings of Havoc

(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Brain Bursta

Robefings of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt

Greenbringas of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence

Morkyfeets of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chance

Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Healing Critical Chance

Squig Herder – Squig Calla’s Kit of Havoc

(2 Piece Bonus) 23 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Plink

Chewtop of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Ballistic Skill
2% Dodge

Bitestoppers of Havoc – Rank 14
68 Armor
11 Toughness
4 Wounds
3 Weapon Skill
7 Ballistic Skill

Squigkickas of Havoc – Rank 13
64 Armor
7 Initiative
3 Weapon Skill
9 Ballistic Skill
1% Ranged Critical Chance

Set Total
222 Armor
14 Toughness
13 Wounds
7 Initiative
6 Weapon Skill
51 Ballistic Skill
2% Dodge
1% Ranged Critical Chance

Chosen – Accursed Defender’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Enraged Blow

Carapace of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt

Gauntlets of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Darkboots of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance

Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Marauder – Warped Ravager Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Impale

Chestplate of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Weapon Skill
2% Dodge

Pummelers of Havoc – Rank 14
136 Armor
7 Strength
4 Wounds
3 Initiative
11 Weapon Skill

Tramplers of Havoc – Rank 13
128 Armor
9 Strength
7 Toughness
3 Wounds
1% Melee Critical Chance

Set Total
444 Armor
51 Strength
16 Toughness
7 Wounds
3 Initiative
14 Weapon Skill
2% Dodge
1% Melee Critical Chance

Zealot – Devotee’s Kit of Havoc

(2 Piece Bonus) 23 Willpower
(3 Piece Bonus) Adds 2 Levels to Dark Medicine

Carcass-Guard of Havoc – Rank 15
90 Armor
12 Willpower
3 Toughness
9 Intelligence
2% Disrupt

Handwraps of Havoc – Rank 14
68 Armor
7 Willpower
4 Wounds
3 Initiative
11 Intelligence

Footwraps of Havoc – Rank 13
64 Armor
9 Willpower
7 Toughness
3 Wounds
1% Healing Critical Chanc

Set Total
222 Armor
51 Willpower
10 Toughness
7 Wounds
3 Initiative
20 Intelligence
2% Disrupt
1% Healing Critical Chance

Magus – Warped Daemoncaller’s Kit of Havoc

(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Surge of Insanity

Nightrobe of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge

Bracers of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence

Daemonspurs of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance

Set Total
22 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance

Blackguard – Dusk Warrior’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Crushing Anger

Hauberk of Havoc – Rank 15
270 Armor
12 Toughness
9 Wounds
3 Initiative
2% Disrupt

Grimbraces of Havoc – Rank 14
204 Armor
11 Strength
7 Toughness
3 Wounds
4 Weapon Skill

Greaves of Havoc – Rank 13
192 Armor
9 Toughness
7 Wounds
3 Weapon Skill
1% Melee Critical Chance

Set Total
666 Armor
34 Strength
28 Toughness
19 Wounds
3 Initiative
7 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Witch Elf – Painbringer’s Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Agonizing Wound

Corset of Havoc – Rank 15
90 Armor
12 Strength
3 Wounds
9 Initiative
2% Disrupt

Embracers of Havoc – Rank 14
68 Armor
7 Strength
4 Toughness
3 Initiative
11 Weapon Skill

Thighbinds of Havoc – Rank 13
64 Armor
9 Strength
7 Wounds
3 Initiative
1% Melee Critical Chance

Set Total
222 Armor
51 Strength
4 Toughness
10 Wounds
15 Initiative
11 Weapon Skill
2% Disrupt
1% Melee Critical Chance

Disciple of Khaine – Blood Offering Kit of Havoc

(2 Piece Bonus) 23 Strength
(3 Piece Bonus) Adds 2 Levels to Lacerate

Breastscale of Havoc – Rank 15
180 Armor
12 Strength
9 Toughness
3 Wounds
2% Parry

Armscales of Havoc – Rank 14
136 Armor
7 Strength
11 Willpower
3 Toughness
4 Weapon Skill

Bloodwades of Havoc – Rank 13
128 Armor
3 Strength
9 Willpower
7 Wounds
1% Melee Critical Chance

Set Total
444 Armor
45 Strength
20 Willpower
12 Toughness
10 Wounds
4 Weapon Skill
2% Parry
1% Melee Critical Chance

Sorcerer – Essence Devourer Kit of Havoc

(2 Piece Bonus) 23 Intelligence
(3 Piece Bonus) Adds 2 Levels to Chillwind

Gown of Havoc – Rank 15
90 Armor
3 Toughness
9 Wounds
12 Intelligence
2% Dodge

Castbracers of Havoc – Rank 14
68 Armor
11 Willpower
3 Toughness
4 Initiative
7 Intelligence

Wardshoes of Havoc – Rank 13
64 Armor
7 Toughness
3 Wounds
9 Intelligence
1% Magic Critical Chance

Set Total
222 Armor
11 Willpower
13 Toughness
12 Wounds
4 Initiative
51 Intelligence
2% Dodge
1% Magic Critical Chance

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“Obliterator”

Ironbreaker – Obliterator War Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Grudging Blow

Obliterator Klad – Rank 17, Renown 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Irongaunts – Rank 16, Renown 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Steadkeeps – Rank 15, Renown 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Slayer – Obliterator Battle Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Flurry

Obliterator Leathers – Rank 17, Renown 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt

Obliterator Armbraces – Rank 16, Renown 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Chargers – Rank 15, Renown 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill

Set Total
548 Armor
51 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power

Rune Priest – Obliterator Runerobes

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Striking

Obliterator Vestments – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Dodge

Obliterator Runecuffs – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power

Obliterator Clogs – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence

Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power

Engineer – Obliterator Work Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Friction Burn

Obliterator Bulwark – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt

Obliterator Work Gloves – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power

Obliterator Steeltoes – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill

Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power

Witch Hunter – Obliterator Inquisitor Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Fervor

Obliterator Longcoat – Rank 17, Renown Rank 17
110 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Parry

Obliterator Coursegloves – Rank 16, Renown Rank 16
84 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Shankboots – Rank 15, Renown Rank 15
80 Armor
7 Strength
5 Toughness
12 Initiative
4 Weapon Skill

Set Total
274 Armor
61 Strength
5 Toughness
15 Wounds
19 Initiative
10 Weapon Skill
2% Parry
7 Melee Power

Knight of the Blazing Sun – Obliterator Guardian Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Shield Rush

Obliterator Corslet – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Brassarts – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Greaves – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Bright Wizard – Obliterator Firecaller Robes

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Fiery Blast

Obliterator Flamerobe – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt

Obliterator Scorchguards – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power

Obliterator Ashboots – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence

Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power

Warrior Priest – Obliterator Sigmarite Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Divine Aid

Obliterator Cassock – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Willpower
6 Wounds
2% Disrupt

Obliterator Fists – Rank 16, Renown Rank 16
168 Armor
7 Strength
12 Willpower
6 Wounds
7 Melee Power

Obliterator Spatterguards – Rank 15, Renown Rank 15
160 Armor
12 Strength
5 Willpower
7 Toughness
4 Weapon Skill

Set Total
548 Armor
61 Strength
26 Willpower
7 Toughness
12 Wounds
4 Weapon Skill
2% Disrupt
7 Melee Power

Swordmaster – Obliterator Defender Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Ensorcelled Blow

Obliterator Platecoat – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Vambraces – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Solerets – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Shadow Warrior – Obliterator Forest Courser Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Spiral-Fletched Arrow

Obliterator Tunic – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt

Obliterator Armguards – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power

Obliterator Softsoles – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill

Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power

White Lion – Obliterator Lionmark Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Cleave Limb

Obliterator Mailcoat – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt

Obliterator Wristguards – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Shinsteels – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill

Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power

Archmage – Obliterator High Mage Robes

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Radiant Lance

Obliterator Hoeth Robe – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Disrupt

Obliterator Braces – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power

Obliterator Slippers – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence

Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Disrupt
7 Healing Power
Black Orc – Obliterator War Boyz’ Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Follow ‘me Lead

Obliterator Bodyplate – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Andsplate – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Feetsplate – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Choppa – Obliterator War Brudda Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Lotsa Choppin

Obliterator Tuff Chest – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt

Obliterator Punchas – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Stompas – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill

Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power

Shaman – Obliterator Waaaghbringa’s Fings

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Yer A Weaklin’

Obliterator Robefings – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2% Dodge

Obliterator Greenbringas – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power

Obliterator Morkyfeets – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence

Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power

Squig Herder – Obliterator Squig Calla Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Run ‘N Shoot

Obliterator Chewtop – Rank 17, Renown Rank 17
110 Armor
6 Wounds
9 Weapon Skill
15 Ballistic Skill
2% Disrupt

Obliterator Bitestoppas – Rank 16, Renown Rank 16
84 Armor
7 Toughness
6 Weapon Skill
12 Ballistic Skill
7 Ranged Power

Obliterator Squigkickas – Rank 15, Renown Rank 15
80 Armor
12 Toughness
5 Wounds
4 Initiative
7 Ballistic Skill

Set Total
274 Armor
19 Toughness
11 Wounds
4 Initiative
15 Weapon Skill
61 Ballistic Skill
2% Disrupt
7 Ranged Power

Chosen – Obliterator Accursed Defender Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Ravage

Obliterator Carapace – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Gauntlets – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Darkboots – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Marauder – Obliterator Warped Ravager Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Flail

Obliterator Chestplate – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Disrupt

Obliterator Pummelers – Rank 16, Renown Rank 16
168 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Tramplers – Rank 15, Renown Rank 15
160 Armor
7 Strength
5 Toughness
4 Initiative
12 Weapon Skill

Set Total
548 Armor
61 Strength
5 Toughness
15 Wounds
11 Initiative
18 Weapon Skill
2% Disrupt
7 Melee Power

Zealot – Obliterator Devotee Kit

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Adds 2 Levels to Scourge

Obliterator Carcass-Guard – Rank 17, Renown Rank 17
110 Armor
15 Willpower
9 Wounds
6 Intelligence
2 Dodge

Obliterator Handwraps – Rank 16, Renown Rank 16
84 Armor
12 Willpower
7 Toughness
6 Intelligence
7 Healing Power

Obliterator Footwraps – Rank 15, Renown Rank 15
80 Armor
7 Willpower
4 Wounds
5 Initiative
12 Intelligence

Set Total
274 Armor
61 Willpower
7 Toughness
13 Wounds
5 Initiative
24 Intelligence
2% Dodge
7 Healing Power

Magus – Obliterator Warped Daemoncaller Robes

(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Flickering Red Fire

Obliterator Nightrobe – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt

Obliterator Bracers – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power

Obliterator Daemonspurs – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence

Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power

Blackguard – Obliterator Dusk Warrior Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Spiteful Slam

Obliterator Hauberk – Rank 17, Renown Rank 17
330 Armor
9 Strength
15 Toughness
6 Initiative
2% Block

Obliterator Grimbraces – Rank 16, Renown Rank 16
252 Armor
7 Strength
12 Toughness
6 Wounds
7 Melee Power

Obliterator Greaves – Rank 15, Renown Rank 15
240 Armor
4 Strength
7 Toughness
5 Wounds
12 Weapon Skill

Set Total
822 Armor
47 Strength
34 Toughness
11 Wounds
6 Initiative
12 Weapon Skill
2% Block
7 Melee Power

Witch Elf – Obliterator Painbringer Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Slice

Obliterator Corset – Rank 17, Renown Rank 17
110 Armor
15 Strength
9 Wounds
6 Weapon Skill
2% Parry

Obliterator Embracers – Rank 16, Renown Rank 16
84 Armor
12 Strength
6 Wounds
7 Initiative
7 Melee Power

Obliterator Thighbinds – Rank 15, Renown Rank 15
80 Armor
7 Strength
5 Toughness
12 Initiative
4 Weapon Skill

Set Total
274 Armor
61 Strength
5 Toughness
15 Wounds
19 Initiative
10 Weapon Skill
2% Parry
7 Melee Power

Disciple of Khaine – Obliterator Blood Offering Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) Adds 2 Levels to Restore Essence

Obliterator Breastscale – Rank 17, Renown Rank 17
220 Armor
15 Strength
9 Willpower
6 Wounds
2% Disrupt

Obliterator Armscales – Rank 16, Renown Rank 16
168 Armor
7 Strength
12 Willpower
6 Wounds
7 Melee Power

Obliterator Bloodwades – Rank 15, Renown Rank 15
160 Armor
12 Strength
5 Willpower
7 Toughness
4 Weapon Skill

Set Total
548 Armor
61 Strength
26 Willpower
7 Toughness
12 Wounds
4 Weapon Skill
2% Disrupt
7 Melee Power

Sorcerer – Obliterator Essence Devourer Kit

(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Shattered Shadows

Obliterator Gown – Rank 17, Renown Rank 17
110 Armor
6 Toughness
9 Wounds
15 Intelligence
2% Disrupt

Obliterator Castbracers – Rank 16, Renown Rank 16
84 Armor
7 Willpower
6 Initiative
12 Intelligence
7 Magic Power

Obliterator Wardshoes – Rank 15, Renown Rank 15
80 Armor
12 Willpower
5 Toughness
4 Wounds
7 Intelligence

Set Total
274 Armor
19 Willpower
11 Toughness
13 Wounds
6 Initiative
61 Intelligence
2% Disrupt
7 Magic Power

Back to Top

“Tracker’s”

Ironbreaker – Tracker’s War Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Heavy Blow

Tracker’s Klad – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Irongaunts – Rank 14
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate

Tracker’s Steadkeeps – Rank 12
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate
5 Hit Points Every 4 Seconds

Slayer – Tracker’s Battle Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Relentless Strike

Tracker’s Leathers – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Armbraces – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Chargers – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill

Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Rune Priest – Tracker’s Runerobes

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Rune of Serenity

Tracker’s Vestments – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Runecuffs – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Clogs – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence

Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Engineer – Tracker’s Work Kit

(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Gun Blast

Tracker’s Bulwark – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds

Tracker’s Work Gloves – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction

Tracker’s Steeltoes – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill

Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Witch Hunter – Tracker’s Inquisitor Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Razor Strike

Tracker’s Longcoat – Rank 16
85 Armor
12 Strength
8 Wounds
4 Initiative
5 Hit Points Every 4 Seconds

Tracker’s Coursegloves – Rank 12
52 Armor
7 Strength
3 Toughness
5 Wounds
8 Hate Reduction

Tracker’s Shankboots – Rank 14
60 Armor
6 Strength
4 Toughness
9 Initiative
3 Weapon Skill

Set Total
197 Armor
45 Strength
7 Toughness
13 Wounds
13 Initiative
3 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Knight of the Blazing Sun – Tracker’s Guardian Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Vicious Slash

Tracker’s Corslet – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Brassarts – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused

Tracker’s Greaves – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds

Bright Wizard – Tracker’s Firecaller Robes

(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Fireball

Tracker’s Flamerobe – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Scorchguards – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction

Tracker’s Ashboots – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence

Set Total
197 Armor
13 Willpower
9 Toughness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Warrior Priest – Tracker’s Sigmarite Kit

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Divine Strike

Tracker’s Cassock – Rank 16
170 Armor
12 Strength
8 Willpower
4 Wounds
5 Hit Points Every 4 Seconds

Tracker’s Fists – Rank 12
104 Armor
7 Strength
5 Willpower
3 Weapon Skill
8 Hate Reduction

Tracker’s Spatterguards – Rank 14
120 Armor
9 Willpower
6 Toughness
4 Wounds
3 Weapon Skill

Set Total
394 Armor
19 Strength
42 Willpower
6 Toughness
8 Wounds
6 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Swordmaster – Tracker’s Defender Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Gryphon’s Lash

Tracker’s Platecoat – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Vambraces – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused

Tracker’s Solerets – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds

Shadow Warrior – Tracker’s Forest Courser Kit

(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Grim Slash

Tracker’s Tunic – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds

Tracker’s Armguards – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction

Tracker’s Softsoles – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill

Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

White Lion – Tracker’s Lionmark Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Hack

Tracker’s Mailcoat – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Wristguards – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Shinsteels – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill

Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Archmage – Tracker’s High Mage Robes

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Radiant Gaze

Tracker’s Hoeth Robe – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Braces – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Slippers – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence

Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Black Orc – Tracker’s War Boyz’ Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Wot Armor?

Tracker’s Bodyplate – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Andsplate – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused

Tracker’s Feetsplate – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds

Choppa – Tracker’s War Brudda Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Throat Slasha

Tracker’s Tuff Chest – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Punchas – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Stompas – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill

Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Shaman – Tracker’s Waaaghbringa’s Fings

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Gork’ll Fix It

Tracker’s Robefings – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Greenbringas – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Morkyfeets – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence

Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Squig Herder – Tracker’s Squig Calla Kit

(2 Piece Bonus) 20 Ballistic Skill
(3 Piece Bonus) Adds 2 Levels to Cut Ya

Tracker’s Chewtop – Rank 16
85 Armor
8 Wounds
4 Weapon Skill
12 Ballistic Skill
5 Hit Points Every 4 Seconds

Tracker’s Bitestoppas – Rank 12
52 Armor
3 Initiative
5 Weapon Skill
7 Ballistic Skill
8 Hate Reduction

Tracker’s Squigkickas – Rank 14
60 Armor
9 Toughness
4 Wounds
3 Initiative
6 Ballistic Skill

Set Total
197 Armor
9 Toughness
12 Wounds
6 Initiative
9 Weapon Skill
45 Ballistic Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Chosen – Tracker’s Accursed Defender Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Cleave

Tracker’s Carapace – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Gauntlets – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused

Tracker’s Darkboots – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
8 Hate Caused
5 Hit Points Every 4 Seconds

Marauder – Tracker’s Warped Ravager Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Rend

Tracker’s Chestplate – Rank 16
170 Armor
12 Strength
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Pummelers – Rank 12
104 Armor
7 Strength
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Tramplers – Rank 14
120 Armor
6 Strength
3 Toughness
4 Initiative
9 Weapon Skill

Set Total
394 Armor
45 Strength
8 Toughness
11 Wounds
4 Initiative
13 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Zealot – Tracker’s Devotee’s Kit

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Leaping Alteration

Tracker’s Carcass-Guard – Rank 16
85 Armor
12 Willpower
8 Toughness
4 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Handwraps – Rank 12
52 Armor
7 Willpower
5 Toughness
3 Wounds
8 Hate Reduction

Tracker’s Footwraps – Rank 14
60 Armor
6 Willpower
4 Wounds
3 Initiative
9 Intelligence

Set Total
197 Armor
45 Willpower
13 Toughness
7 Wounds
3 Initiative
13 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Magus – Tracker’s Warped Daemoncaller Robes

(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Demonic Lash

Tracker’s Nightrobe – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Bracers – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction

Tracker’s Daemonspurs – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence

Set Total
197 Armor
13 Willpower
9 Tougness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

Blackguard – Tracker’s Dusk Warrior Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Murderous Wrath

Tracker’s Hauberk – Rank 16
255 Armor
12 Toughness
8 Wounds
4 Weapon Skill
5 Hit Points Every 4 Seconds

Tracker’s Grimbraces – Rank 12
156 Armor
7 Toughness
5 Wounds
3 Weapon Skill
8 Hate Caused

Tracker’s Greaves – Rank 14
180 Armor
9 Strength
6 Toughness
4 Wounds
3 Initiative

Set Total
591 Armor
29 Strength
25 Toughness
17 Wounds
3 Initiative
7 Weapon Skill
9 Hate Caused
5 Hit Points Every 4 Seconds

Witch Elf – Tracker’s Painbringer Kit

(2 Piece Bonus) 20 Strength
(3 Piece Bonus) Adds 2 Levels to Envenomed Blade

Tracker’s Corset – Rank 16
85 Armor
12 Strength
8 Wounds
4 Initiative
5 Hit Points Every 4 Seconds

Tracker’s Embracers – Rank 12
52 Armor
7 Strength
3 Toughness
5 Wounds
8 Hate Reduction

Tracker’s Thighbinds – Rank 14
60 Armor
6 Strength
4 Toughness
9 Initiative
3 Weapon Skill

Set Total
197 Armor
45 Strength
7 Toughness
13 Wounds
13 Initiative
3 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Disciple of Khaine – Tracker’s Blood Offering Kit

(2 Piece Bonus) 20 Willpower
(3 Piece Bonus) Adds 2 Levels to Consume Essence

Tracker’s Breastscale – Rank 16
170 Armor
12 Strength
8 Willpower
4 Wounds
5 Hit Points Every 4 Seconds

Tracker’s Armscales – Rank 12
104 Armor
7 Strength
5 Willpower
3 Weapon Skill
8 Hate Reduction

Tracker’s Bloodwades – Rank 14
120 Armor
9 Willpower
6 Toughness
4 Wounds
3 Weapon Skill

Set Total
394 Armor
19 Strength
42 Willpower
6 Toughness
8 Wounds
6 Weapon Skill
8 Hate Reduction
5 Hit Points Every 4 Seconds

Sorcerer – Tracker’s Essence Devourer Kit

(2 Piece Bonus) 20 Intelligence
(3 Piece Bonus) Adds 2 Levels to Doombolt

Tracker’s Gown – Rank 16
85 Armor
4 Willpower
8 Wounds
12 Intelligence
5 Hit Points Every 4 Seconds

Tracker’s Castbracers – Rank 12
52 Armor
5 Toughness
3 Wounds
7 Intelligence
8 Hate Reduction

Tracker’s Wardshoes – Rank 14
60 Armor
9 Willpower
4 Toughness
3 Initiative
6 Intelligence

Set Total
197 Armor
13 Willpower
9 Toughness
11 Wounds
3 Initiative
45 Intelligence
8 Hate Reduction
5 Hit Points Every 4 Seconds

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“Keeper’s”

Ironbreaker – Keeper’s War Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Klad – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Irongaunts – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Steadkeeps – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Slayer – Keeper’s Battle Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Leathers – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second

Keeper’s Armbraces – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Chargers – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill

Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second

Rune Priest – Keeper’s Runerobes

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Keeper’s Vestments – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale per Second

Keeper’s Runecuffs – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
5 Intelligence

Keeper’s Clogs – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence

Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale per Second

Engineer – Keeper’s Work Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Bulwark – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale per Second

Keeper’s Work Gloves – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill

Keeper’s Steeltoes – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill

Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale per Second
25 Auto Attack Speed

Witch Hunter – Keeper’s Inquisitor Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Longcoat – Rank 17
110 Armor
15 Strength
7 Toughness
10 Wounds
2 Morale Per Second

Keeper’s Coursegloves – Rank 17
84 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Shankboots – Rank 17
80 Armor
7 Strength
6 Wounds
12 Initiative
3 Weapon Skill

Set Total
274 Armor
62 Strength
15 Toughness
16 Wounds
15 Initiative
9 Weapon Skill
2 Morale Per Second

Knight of the Blazing Sun – Keeper’s Guardian Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Corslet – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Brassarts – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Greaves – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Bright Wizard – Keeper’s Firecaller Robes

(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Ignite

Keeper’s Flamerobe – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second

Keeper’s Scorchguards – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence

Keeper’s Ashboots – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence

Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second

Warrior Priest – Keeper’s Sigmarite Kit

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Determination – On Being Hit: 10% chance to gain 50 morale.

Keeper’s Cassock – Rank 17
220 Armor
15 Strength
10 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Fists – Rank 17
168 Armor
8 Strength
13 Willpower
6 Wounds
3 Initiative

Keeper’s Spatterguards – Rank 17
160 Armor
7 Strength
12 Willpower
3 Toughness
6 Initiative

Set Total
548 Armor
30 Strength
52 Willpower
13 Toughness
13 Wounds
9 Initiative
2 Morale Per Second

Swordmaster – Keeper’s Defender Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Platecoat – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Vambraces – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Solerets – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Shadow Warrior – Keeper’s Forest Courser Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Tunic – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale Per Second

Keeper’s Armguards – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill

Keeper’s Softsoles – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill

Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale Per Second

White Lion – Keeper’s Lionmark Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Mailcoat – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second

Keeper’s Wristguards – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Shinsteels – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill

Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second

Archmage – Keeper’s High Mage Robes

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Keeper’s Hoeth Robe – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second

Keeper’s Braces – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence

Keeper’s Slippers – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence

Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second

Black Orc – Keeper’s War Boyz’ Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Bodyplate – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Andsplate – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Feetsplate – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Choppa – Keeper’s War Brudda Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Tuff Chest – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second

Keeper’s Punchas – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Stompas – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill

Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second

Shaman – Keeper’s Waaaghbringa’s Fings

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Keeper’s Robefings – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second

Keeper’s Greenbringas – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence

Keeper’s Morkyfeets – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence

Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second

Squig Herder – Keeper’s Squig Calla Kit

(2 Piece Bonus) 27 Ballistic Skill
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Chewtop – Rank 17
110 Armor
7 Wounds
10 Initiative
15 Ballistic Skill
2 Morale Per Second

Keeper’s Bitestoppas – Rank 17
84 Armor
3 Toughness
6 Wounds
8 Weapon Skill
13 Ballistic Skill

Keeper’s Squigkickas – Rank 17
80 Armor
12 Toughness
3 Wounds
6 Weapon Skill
7 Ballistic Skill

Set Total
274 Armor
15 Toughness
16 Wounds
10 Initiative
14 Weapon Skill
62 Ballistic Skill
2 Morale Per Second

Chosen – Keeper’s Accursed Defender Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ablity: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Carapace – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Gauntlets – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Darkboots – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Marauder – Keeper’s Warped Ravager Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Chestplate – Rank 17
220 Armor
15 Strength
10 Wounds
7 Initiative
2 Morale Per Second

Keeper’s Pummelers – Rank 17
168 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Tramplers – Rank 17
160 Armor
7 Strength
3 Toughness
6 Wounds
12 Weapon Skill

Set Total
548 Armor
62 Strength
11 Toughness
16 Wounds
10 Initiative
18 Weapon Skill
2 Morale Per Second

Zealot – Keeper’s Devotee Kit

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Keeper’s Carcass-Guard – Rank 17
110 Armor
15 Willpower
7 Toughness
10 Wounds
2 Morale Per Second

Keeper’s Handwraps – Rank 17
84 Armor
13 Willpower
8 Toughness
3 Initiative
6 Intelligence

Keeper’s Footwraps – Rank 17
80 Armor
7 Willpower
3 Wounds
6 Initiative
12 Intelligence

Set Total
274 Armor
62 Willpower
15 Toughness
13 Wounds
9 Initiative
18 Intelligence
2 Morale Per Second

Magus – Keeper’s Warped Daemoncaller Robes

(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Adds 2 Levels to Chillwind

Keeper’s Nightrobe – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second

Keeper’s Bracers – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence

Keeper’s Daemonspurs – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence

Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second

Blackguard – Keeper’s Dusk Warrior Kit

(2 Piece Bonus) 310 Armor Bonus
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Hauberk – Rank 17
330 Armor
10 Strength
15 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Grimbraces – Rank 17
252 Armor
8 Strength
13 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Greaves – Rank 17
240 Armor
7 Toughness
12 Wounds
3 Initiative
6 Weapon Skill

Set Total
1132 Armor
18 Strength
35 Toughness
19 Wounds
6 Initiative
12 Weapon Skill
2 Morale Per Second

Witch Elf – Keeper’s Painbringer Kit

(2 Piece Bonus) 27 Strength
(3 Piece Bonus) 25 Auto Attack Speed

Keeper’s Corset – Rank 17
110 Armor
15 Strength
7 Toughness
10 Wounds
2 Morale Per Second

Keeper’s Embracers – Rank 17
84 Armor
13 Strength
8 Toughness
3 Initiative
6 Weapon Skill

Keeper’s Thighbinds – Rank 17
80 Armor
7 Strength
6 Wounds
12 Initiative
3 Weapon Skill

Set Total
274 Armor
62 Strength
15 Toughness
16 Wounds
15 Initiative
9 Weapon Skill
2 Morale Per Second

Disciple of Khaine – Keeper’s Blood Offering Kit

(2 Piece Bonus) 27 Willpower
(3 Piece Bonus) Determination – On Being Hit: 10% chance to gain 50 morale.

Keeper’s Breastscale – Rank 17
220 Armor
15 Strength
10 Toughness
7 Wounds
2 Morale Per Second

Keeper’s Armscales – Rank 17
168 Armor
8 Strength
13 Willpower
6 Wounds
3 Initiative

Keeper’s Bloodwades – Rank 17
160 Armor
7 Strength
12 Willpower
3 Toughness
6 Initiative

Set Total
548 Armor
30 Strength
62 Willpower
13 Toughness
13 Wounds
9 Initiative
2 Morale Per Second

Sorcerer – Keeper’s Essence Devourer Kit

(2 Piece Bonus) 27 Intelligence
(3 Piece Bonus) Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Keeper’s Gown – Rank 17
110 Armor
7 Toughness
10 Wounds
15 Intelligence
2 Morale Per Second

Keeper’s Castbracers – Rank 17
84 Armor
6 Willpower
8 Toughness
3 Initiative
13 Intelligence

Keeper’s Wardshoes – Rank 17
80 Armor
12 Willpower
6 Wounds
3 Initiative
7 Intelligence

Set Total
274 Armor
18 Willpower
15 Toughness
16 Wounds
6 Initiative
62 Intelligence
2 Morale Per Second

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E. Tier 3

In Tier 3, you can obtain armor sets in four different ways: PvE Public Quests, RvR, Quests and Dungeons.  (The only notable exception to this was the Wild Hunt Live Event which granted an additional way to receive the “of Mayhem” set.)   Two of the sets have four pieces (Boots, Gloves, Body, and Shoulders), allowing a 2-piece through 4-piece bonus, and two have five (Boots, Gloves, Body, Shoulders, and Helm), thus allowing 2-piece through 5-piece bonuses.

The PvE PQ version is the “of Mayhem” set.  The set comes as loot from the Gold Bags awarded upon completion of any PQ in Tier 3.  The same set is available throughout the Tier, no matter which PQ you do.  The only requirement to wear these sets is your character rank.  All of the pieces are Bind on Pickup.

The RvR version is the “Devastator” set.  In Tier 3, the Boots and Gloves both drop off of players as loot and are Bind on Equip.  The Helm, Shoulders, and Body are obtained via a Gold Bag from a Keep attack.

With the addition of Quartermasters and Medallions, you can also purchase your RvR set pieces.  Pricing is as follows:

Helm – 60 Soldier Medallions
Shoulders – 45 Soldier Medallions
Body – 75 Soldier Medallions
Boots – 30 Soldier Medallions
Gloves – 15 Soldier Medallions

The Quest version is the “Stalker’s” set.  This comes from four separate Quest chains.  One is obtained in Chapter 12 of High Elf/Dark Elf, one in Chapters 12 and 13 of Empire/Chaos, and one in Chapter 13 of Dwarf/Greenskin.  As with the “Tracker’s” set in Tier 2, the first quest is to kill X number of players and the second part is killing a Hero NPC.

The Dungeon version is the “Redeye” set.  The Dungeon in Tier 3 is Mount Gunbad in the Badlands.  The Helm is found in Gold Bags from the PQs inside the dungeon while the rest of the armor set pieces drop off the Bosses.   The Right Wing should be done first and Masta Mixa drops the Gloves.  The Left Wing is next and Glomp da Squig Masta drops the Boots.   The Middle Wing should be saved for last and Wight Lord Solithex drops the Shoulders while ‘Ard ta Feed drops the Body.  (You must have completed a specific quest to access ‘Ard ta Feed.)   This dungeon does have lockout timers associated with the Bosses.  These timers will show up in your Character sheet under the Lockouts tab.  They are only 30 minutes in this dungeon and are there more to encourage you to visit all the wings than to gate progress or encourage you to participate in other areas of the game.

“of Mayhem”

Requires – Rank 22/23/24

Ironbreaker

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.

Slayer

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Rune Priest

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.

Engineer

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

Witch Hunter

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

Knight of the Blazing Sun

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.

Bright Wizard

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Warrior Priest

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Swordmaster

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Shadow Warrior

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by X per level for 10 seconds.

White Lion

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by X per level for 10 seconds.

Archmage

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.

Black Orc

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Choppa

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Shaman

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.

Squig Herder

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

Chosen

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover and additional X health.

Marauder

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.

Zealot

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.

Magus

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.

Blackguard

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional X health.

Witch Elf

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

Disciple of Khaine

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Sorcerer

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.

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“Devastator”

Requires – Rank 23/24/25/26, Renown Rank 23/24/25/26

Ironbreaker

(2 Piece Bonus): +47 strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Slayer

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your strength by X for 10 seconds.

Rune Priest

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Corporeal resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Engineer

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Ranged Critical Chance

(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

Witch Hunter

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

Knight of the Blazing Sun

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Bright Wizard

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Warrior Priest

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Swordmaster

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +234 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Shadow Warrior

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

White Lion

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.

Archmage

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +250 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.

Black Orc

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +234 Elemental Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target

Choppa

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your Strength by X for 10 seconds.

Shaman

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by X for 20 seconds.

Squig Herder

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

Chosen

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Marauder

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by X while increasing your Strength by X for 10 seconds.

Zealot

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Magus

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.

Blackguard

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

Witch Elf

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

Disciple of Khaine

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Sorcerer

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

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“Stalker’s”

Requires – Level 20/22/24/26

Ironbreaker

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

Slayer

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

Rune Priest

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): +1 Morale Per Second

Engineer

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +5 Dodge

(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Witch Hunter

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Parry

(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

Knight of the Blazing Sun

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

Bright Wizard

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +6 Disrupt

(4 Piece Bonus): +2 Morale Per Second

Warrior Priest

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

Swordmaster

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Cooldown Speed

Shadow Warrior

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

White Lion

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 50%.

Archmage

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +2 Morale Per Second

Black Orc

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

Choppa

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 50%.

Shaman

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +2 Morale Per Second

Squig Herder

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

Chosen

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

Marauder

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Zealot

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): +2 Morale Per Second

Magus

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +2 Morale Per Second

Blackguard

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

Witch Elf

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Parry

(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

Disciple of Khaine

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

Sorcerer

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): +2 Morale Per Second

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“Redeye”

Requires – Level 24/26/27/28

Ironbreaker

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Slayer

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +384 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +25 Auto Attack Speed

Rune Priest

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.

Engineer

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +25 Toughness

(5 Piece Bonus): +25 Auto Attack Speed

Witch Hunter

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): +25 Auto Attack Speed

Knight of the Blazing Sun

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Bright Wizard

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Warrior Priest

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.

Swordmaster

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Shadow Warrior

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +25 Auto Attack Speed

White Lion

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +25 Auto Attack Speed

Archmage

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Black Orc

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Choppa

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +384 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +25 Auto Attack Speed

Shaman

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Squig Herder

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +25 Auto Attack Speed

Chosen

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Marauder

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +25 Auto Attack Speed

Zealot

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.

Magus

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Blackguard

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Witch Elf

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): +25 Auto Attack Speed

Disciple of Khaine

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.

Sorcerer

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

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F. Tier 4

In Tier 4, you can obtain armor sets via PvE Public Quests, RvR and Dungeons.  This is also where Wards are introduced in relation to equipping certain set items.  There are six sets available with three having five pieces (Boots, Gloves, Body, Shoulders, and Helm) and three having six (Boots, Gloves, Body, Shoulders, Helm, and Belt), thus allowing 2-piece through 6-piece bonuses.

The PvE PQ version is the “of Ruin” set, the low-level RvR Keep version is the “Annihilator” set, the higher-level RvR Keep and Expedition Warcamp version is the “Conqueror” set, the Bastion Stair Dungeon version is the “Bloodlord” set, the City Dungeon version is the “Sentinel” set, and the Lost Vale Dungeon version is the “Darkpromise” set.

Lockout Timers – Lockout timers are often misunderstood.  Lockout timers are both individual and dungeon-based in nature depending on the dungeon.   In Bastion Stair, you only receive a lockout once you beat the boss of the wing you are in and thus your lockout is individual in nature.  However, in the City Dungeons and the Lost Vale, your timer starts when you kill a mini-boss.  Until you have completed the entire dungeon, you can re-enter and keep attempting the dungeon until you complete it or the timer expires.  Thus, if you only complete one section of a dungeon but have to log for the day, you can pick up where you left off the next day.   This makes the progression-staged dungeons friendly to people that don’t have a lot of time to spend in-game each day.  Once you complete the dungeon, you are then locked out until the timer resets, forcing you to go play the rest of the game or even, gasp, log out and do something else.

The PvE PQ version is the “of Ruin” set.  The set comes as loot from the Gold Bags awarded upon completion of any regular PQ in Tier 4.  The same set is available throughout the Tier, no matter which PQ you do.  The only requirement to wear these sets is your character rank.  All of the pieces are Bind on Pickup.

The low-level RvR Keep version is the “Annihilator” set.   In Tier 4, the Boots and Gloves drop off of players as loot and are Bind on Equip.   The Helm, Shoulders and Body are obtained via a Gold Bag from a 1 to 4-star Keep.  They also are awarded by mail to Guilds that claim those Keeps when the zone is subsequently locked while they own the Keep.

With the addition of Quartermasters and Medallions, you can also purchase your Annihilator set pieces.  Pricing is as follows:

Helm – 50 Officer’s Medallions
Shoulders – 130 Officer’s Medallions
Body – 210 Officer’s Medallions
Boots – 90 Officer’s Medallions
Gloves – 50 Officer’s Medallions

The higher-level RvR Keep and Expedition Warcamp version is the “Conqueror” set.  In Tier 4, the Boots and Gloves drop off of players as loot and are Bind on Equip.   The Helm, Shoulders, Body and Belt are obtained via a Gold Bag from a 5-star Keep or the Expedition Warcamp in Land of the Dead.  They also are awarded by mail to Guilds that claim those Keeps when they zone is subsequently locked while they own the Keep as well as when the Pairing locks while they own a Keep.

With the addition of Quartermasters and Medallions, you can also purchase your Conqueror set pieces.  Pricing is as follows:

Helm – 75 Conqueror’s Crests, 280 Officer’s Medallions
Shoulders – 60 Conqueror’s Crests, 230 Officer’s Medallions
Body – 90 Conqueror’s Crests, 330 Officer’s Medallions
Boots – 45 Conqueror’s Crests, 180 Officer’s Medallions
Belt – 15 Conqueror’s Crests, 80 Officer’s Medallions
Gloves – 30 Conqueror’s Crests, 130 Officer’s Medallions

The first dungeon in Tier 4 is Bastion Stair and holds the “Bloodlord” set.   This dungeon is intended to be completed in your mid-30s as the armor dropped is level 35/36.  This is another “influence” dungeon filled with PQs and Quests.  You must complete a specific quest in Bastion Stair to gain access to the final boss of the dungeon.  Completing the PQs is an easy way to obtain the Gloves in this dungeon as they drop in Gold Bags.  Additionally, the path to the third and fourth bosses is gated by a PQ that you must complete, it is not optional as are the other PQs.  Each time you attempt those bosses, you must complete the PQ.  The left wing should be done first and Thar’Ignan drops the Boots.  The right wing should be done second and Lord Slaurith drops the Shoulders.  The middle should be saved for last. Kaarn the Vanquisher drops the Helm and Skull Lord Var’lthrok drops the Body.  This dungeon is the first where you have a “real” lockout timer.   The lockout for each Boss in Bastion Stair is 20 hours, which allows your group to do it each day at roughly the same time until you are fully geared, but also encourages you to play the rest of the game when still on lockout.

The second set of dungeons are in each City, are only available to your Realm, and hold the “Sentinel” set.   You must be level 40 to enter these dungeons.  For Altdorf, the dungeons are the Sigmar Crypts and the Warpblade Tunnels.   For the Inevitable City, the dungeons are the Bilerot Burrows and the Bloodwrought Enclave.  These dungeons are not influence or quest gated.  Belts are introduced with this set, drop off mini-bosses in the dungeons and are Bind on Equip, thus can be traded or found on the Auction House.  All other drops are Boss-specific.  The lockout timer for these dungeons is 2 days, 20 hours.  This allows you to do one a day or all in one day with two days to do other things, like RvR.

Altdorf

Sigmar’s Crypt
Right Side – Necromancer Malcidius – Gloves
Left Side – Loot Box – Shoulders
Middle – Arch Lectors – Body

Warpblade Tunnels
Grey Seer Quol’tik – Helm
Warlock Peenk – Boots

Inevitable City

Bilerot Burrow
Right Side – Bartholomeus the Sickly – Gloves
Left Side – Ssyrdian Morbidae – Shoulders
Middle – The Bile Lord – Body

Bloodwrought Enclave
Left Side – Korthuk the Raging – Boots
Middle – Barakus the Godslayer – Helm

The third dungeon is the Lost Vale and holds the “Darkpromise” set.  You must be level 40 to enter this dungeon and it has a quest you must obtain prior to entry and complete as you proceed through the wings.    The quest provides you with the tools you need to move forward as well as rewarding you at the end with a nice jewelry set.  You pick it up from your capital City near the King.   The Belts are, again, Bind on Equip.   The lockout timer for this dungeon is 4 days, 20 hours.

Left Wing
Azhranok – Tank Gloves, Healer Gloves
Malghor Greathorn – All Belts
Horgulul – DPS Gloves
Dralel the Whitefire Matron – Boots

Right Wing
Chul Earthkeeper – Tank Belt, Healer Belt
Larg the Devourer – Tank Gloves, Healer Gloves
Butcher Gutbeater – DPS Gloves
Gorak the Ancient – DPS Belts
Sarthain Worldbearer – Shoulders

Middle Wing
Zaar the Painseeker – All Belts
Darkpromise Beast – All Gloves
Sechar the Darkpromise Chieftain – Helm
N’Kari, Keeper of Secrets – Body

“of Ruin”

Requires – Rank 34/35/36

Ironbreaker

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Stone Abilities

Slayer

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Spiritual Resist

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Trollslayer Abilities

Rune Priest

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Wounds

(5 Piece Bonus): +2 Path of Grungni Abilities

Engineer

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Rifleman Abilities

Witch Hunter

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +252 Armor Bonus

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Confession Abilities

Knight of the Blazing Sun

(2 Piece Bonus): +639 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Conquest Abilities

Bright Wizard

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +296 Spritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Incineration Abilities

Warrior Priest

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +55 Strength

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Wrath Abilities

Swordmaster

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Khaine Abilities

Shadow Warrior

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Elemental Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of the Scout Abilities

White Lion

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Elemental Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Hunter Abilities

Archmage

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Vaul Abilities

Black Orc

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Da’ Brawler Abilities

Choppa

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Spiritual Resist

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Da’ Savage Abilities

Shaman

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Da Green Abilities

Squig Herder

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Corporeal Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +2 Path of Big Shootin’ Abilities

Chosen

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Dread Abilities

Marauder

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Corporeal Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Savagery Abilities

Zealot

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Wounds

(5 Piece Bonus): +2 Path of Alchemy Abilities

Magus

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +295 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Havoc Abilities

Blackguard

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Malice Abilities

Witch Elf

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +252 Elemental Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Carnage Abilities

Disciple of Khaine

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +55 Strength

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Sacrifice Abilities

Sorcerer

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Agony Abilities

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“Annihilator” – provide the Lesser Ward

Requires – Rank 35/36, Renown Rank 31/33

Ironbreaker

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vengeance Abilities

Slayer

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): +2 Path of the Giantslayer Abilities

Rune Priest

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Valaya Abilities

Engineer

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of the Grenadier Abilities

Witch Hunter

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Ballistic Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Inquisition Abilities

Knight of the Blazing Sun

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vigilance Abilities

Bright Wizard

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Immolation Abilities

Warrior Priest

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Salvation Abilities

Swordmaster

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vaul Abilities

Shadow Warrior

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +62 Toughness

(5 Piece Bonus): +2 Path of Assault Abilities

White Lion

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of the Axeman Abilities

Archmage

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Isha Abilities

Black Orc

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Da’ Toughest Abilities

Choppa

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): +2 Path of Da’ Hitta Abilities

Shaman

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Mork Abilities

Squig Herder

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of Stabbin’ Abilities

Chosen

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Corruption Abilities

Marauder

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Brutality Abilities

Zealot

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Witchcraft Abilities

Magus

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Changing Abilities

Blackguard

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Loathing Abilities

Witch Elf

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Initiative

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Suffering Abilities

Disciple of Khaine

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Dark Rites Abilities

Sorcerer

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Calamity Abilities

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“Bloodlord” – provides the Lesser Ward

Requires – Rank 35/36

Ironbreaker

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Brotherhood Abilities

Slayer

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +484 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of the Skavenslayer Abilities

Rune Priest

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Grimnir Abilities

Engineer

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Ranged Critical Chance

(5 Piece Bonus): +2 Path of the Tinkerer Abilities

Witch Hunter

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Weapon Skill

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Judgement Abilities

Knight of the Blazing Sun

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Glory Abilities

Bright Wizard

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Conflagration Abilities

Warrior Priest

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Grace Abilities

Swordmaster

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Hoeth Abilities

Shadow Warrior

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +2 Path of the Skirmisher Abilities

White Lion

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of the Guardian Abilities

Archmage

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Asuryan Abilities

Black Orc

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Da’ Boss Abilities

Choppa

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +484 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities

Shaman

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Gork Abilities

Squig Herder

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +62 Toughness

(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities

Chosen

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Discord Abilities

Marauder

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Monstrosity Abilities

Zealot

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Dark Rites Abilities

Magus

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Daemonology Abilities

Blackguard

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Anguish Abilities

Witch Elf

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Initiative

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Treachery Abilities

Disciple of Khaine

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Torture Abilities

Sorcerer

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Destruction Abilities

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“Sentinel” – provides the Greater Ward

Requires – Rank 40

Ironbreaker

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Slayer

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.

Rune Priest

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Engineer

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

Witch Hunter

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

Knight of the Blazing Sun

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.

Bright Wizard

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Warrior Priest

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Swordmaster

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.

Shadow Warrior

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

White Lion

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

Archmage

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Black Orc

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Choppa

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.

Shaman

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Squig Herder

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

Chosen

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Marauder

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

Zealot

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Magus

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +62 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Blackguard

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Witch Elf

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

Disciple of Khaine

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

Sorcerer

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +62 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

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“Conqueror” – provides the Greater Ward

Requires – Rank 40, Renown Rank 40/41/42/43/44/45

Ironbreaker

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Slayer

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +344 Corporeal Resistance

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Rune Priest

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Engineer

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Initiative

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Ranged Critical Chance

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.

Witch Hunter

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Knight of the Blazing Sun

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 AP Per Second

Bright Wizard

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Warrior Priest

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

Swordmaster

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Shadow Warrior

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

White Lion

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

Archmage

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

Black Orc

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Choppa

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +344 Elemental Resistance

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Shaman

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Squig Herder

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Initiative

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

Chosen

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 AP Per Second

Marauder

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

Zealot

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Magus

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

Blackguard

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Witch Elf

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Disciple of Khaine

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

Sorcerer

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

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“Darkpromise” – provides the Superior Ward

Requires – Rank 40

Ironbreaker

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

Slayer

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 DPS

Rune Priest

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

Engineer

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Ranged Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

Witch Hunter

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

Knight of the Blazing Sun

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

Bright Wizard

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +5 AP Per Second

Warrior Priest

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

Swordmaster

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +5 AP Per Second

Shadow Warrior

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

White Lion

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 AP Per Second

Archmage

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 AP Per Second

Black Orc

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +5 AP Per Second

Choppa

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 DPS

Shaman

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 AP Per Second

Squig Herder

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

Chosen

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

Marauder

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

Zealot

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

Magus

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

(6 Piece Bonus): +5 AP Per Second

Blackguard

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

Witch Elf

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

Disciple of Khaine

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

Sorcerer

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +5 AP Per Second

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G. City Siege

There are three sets available in the City with one having six pieces (Boots, Gloves, Body, Shoulders, Helm, and Belt) and a 2-piece through 6-piece bonus, one having seven pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, and Jewelry Piece) with a 3-piece through 7-piece bonus, and one having eight pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, Jewelry Piece, and Back) with a 3-piece through 8-piece bonus of which the final bonus is a new ability.  All of these armor sets require Rank 40 and increasingly higher Renown Rank to wear

The Stage 1 armor set is the “Invader” set.  It requires Rank 40 and Renown Rank 50-55 to wear depending on the piece.  Invader Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during the Stage 1 Public Quest.  Additionally, the entire set may be purchased via Officer Medallions and Invader Crests from the Royal Quartermaster.  Pricing is as follows:

Boots – 214 Officer Medallions, 50 Invader Crests
Gloves – 175 Officer Medallions, 35 Invader Crests
Belt – 120 Officer Medallions, 20 Invader Crests
Shoulders – 255 Officer Medallions, 65 Invader Crests
Helm – 295 Officer Medallions, 80 Invader Crests
Body – 335 Officer Medallions, 95 Invader Crests

The Stage 2 armor set is the “Warlord” set.   It requires Rank 40 and Renown Rank 64-70 to wear depending on the piece.  Warlord Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during theStage 2 Public Quest.  The Jewelry piece is Bind on Equip however, so may be found on the Auction House or traded from another player.   Additionally, the entire set can be purchased from the Royal Quartermaster via Officer Medallions and Warlord Crests.  Pricing is as follows:

Jewelry – 150 Officer Medallions, 5 Warlord Crest
Belt – 210 Officer Medallions, 20 Warlord Crests
Gloves – 270 Officer Medallions, 35 Warlord Crests
Boots – 330 Officer Medallions, 50 Warlord Crests
Shoulders – 390 Officer Medallions, 65 Warlord Crests
Helm – 450 Officer Medallions, 80 Warlord Crests
Body – 510 Officer Medallions, 95 Warlord Crests

The Stage 3 armor set is the “Sovereign” set.  It requires Rank 40 and Renown Rank 73-80 to wear depending on the piece.  The final bonus for this set is an ability made available for you to use.  The Jewelry is drop loot off players RR70 and higher, the rest of the set comes from the Stage 3 Public Quest.  You can also purchase the set from the Royal Quartermaster via Officer Medallions and Royal Crests.  Pricing is as follows:

Jewelry – 150 Officer Medallions, 5 Royal Crest
Back – 450 Officer Medallions, 150 Royal Crests
Belt – 210 Officer Medallions, 25 Royal Crests
Gloves – 270 Officer Medallions, 50 Royal Crests
Boots – 330 Officer Medallions, 75 Royal Crests
Shoulders – 360 Officer Medallions, 100 Royal Crests
Helm – 390 Officer Medallions, 125 Royal Crests
Body – 550 Officer Medallions, 175 Royal Crests

“Invader” – provides the Superior Ward

Requires – Rank 40, Renown Rank 50/51/52/53/54/55

Ironbreaker

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 DPS

Slayer

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

Rune Priest

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +10 ft Increased Range

Engineer

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

Witch Hunter

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 AP Per Second

Knight of the Blazing Sun

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Bright Wizard

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +10 ft Increased Range

Warrior Priest

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(6 Piece Bonus): +5 AP Per Second

Swordmaster

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

Shadow Warrior

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +10 ft Increased Range

White Lion

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 DPS

Archmage

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

Black Orc

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(6 Piece Bonus): +5 DPS

Choppa

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

Shaman

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

Squig Herder

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

Chosen

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

Marauder

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 DPS

Zealot

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +10 ft Increased Range

Magus

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +10 ft Increased Range

Blackguard

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 DPS

Witch Elf

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover X health.

(6 Piece Bonus): +5 AP Per Second

Disciple of Khaine

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(6 Piece Bonus): +5 AP Per Second

Sorcerer

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +10 ft Increased Range

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“Warlord” – provides the Excelsior Ward

Requires – Rank 40, Renown Rank 64/65/66/67/68/69/70

Ironbreaker

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Damage taken from Guard reduced by 30%.

Slayer

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Crushing Strike: Numbing Strike now does X damage to the target.

Rune Priest

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.

(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.

Engineer

(3 Piece Bonus): +74 Ballistic Skill

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

(7 Piece Bonus): Flak Jacket can now withstand 30 hits.

Witch Hunter

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.

Knight of the Blazing Sun

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.

Bright Wizard

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

(7 Piece Bonus): Burnout will grant an additional 25 AP.

Warrior Priest

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +570 Armor Bonus

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Adds 2 Levels to Divine Assault.

(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.

Swordmaster

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Taunt now also deals 1020 damage.

Shadow Warrior

(3 Piece Bonus): +74 Ballistic Skill

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Marked – On Being Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.

White Lion

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.

Archmage

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Wind Blast radius increased to 45 feet.

Black Orc

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Taunt now also deals 1020 damage.

Choppa

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Hand Smasha: Drop Da Basha now does X damage to the target.

Shaman

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.

Squig Herder

(3 Piece Bonus): +74 Ballistic Skill

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.

(7 Piece Bonus): Squig Frenzy cooldown reduced by 1 minute.

Chosen

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Damage taken from Guard reduced by 30%.

Marauder

(3 Piece Bonus): +74 Weapon Skill

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.

Zealot

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.

Magus

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.

Blackguard

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.

Witch Elf

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.

Disciple of Khaine

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +570 Armor Bonus

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Adds 2 Levels to Rend Soul.

(7 Piece Bonus): Brings target back with 50% health and 125 AP.

Sorcerer

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.

(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.

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“Sovereign” – provides the Supreme Ward

Requires – Rank 40, Renown Rank 73/74/75/76/77/78/79/80

Ironbreaker

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.

Slayer

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.

Rune Priest

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.

Engineer

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Ranged Critical Chance

(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.

(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.

Witch Hunter

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.

(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.

Knight of the Blazing Sun

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.

Bright Wizard

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

(7 Piece Bonus): Surging – On Hit: 25% chance to deal X damage to an additional target within 20 feet of the first.

(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.

Warrior Priest

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(7 Piece Bonus): +98 Hit Points Every 4 Seconds

(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.

Swordmaster

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by X for 10 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.

Shadow Warrior

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.

(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.

White Lion

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.

Archmage

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for X health.

(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.

Black Orc

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.

Choppa

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: ? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.

Shaman

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.

Squig Herder

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by X while increasing your Ballistic Skill by X for 10 seconds.

(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.

Chosen

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.

Marauder

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal X health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.

Zealot

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for X health over 9 seconds.

(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.

Magus

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to X damage over 5 seconds.

(7 Piece Bonus): Surging – On Hit: 10% chance to deal X damage to an additional target within 20 feet of the first.

(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.

Blackguard

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target fro 10 seconds.

(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.

Witch Elf

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.

(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by X for 10 seconds.

(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.

Disciple of Khaine

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Domination – On Hit: 25% chance to steal X Toughness from your target for 10 seconds.

(7 Piece Bonus): +98 Hit Points Every 4 Seconds

(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.

Sorcerer

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by X while increasing your Intelligence by X for 10 seconds.

(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.

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H. Land of the Dead

In June of 2009, Mythic released the Land of the Dead live expansion.  This expansion included all kinds of new weapons and armor, as well as new accessory sets.  However, it only included one actual “armor set” with set bonuses.  That set was the Tyrant set and it is obtainable only via venturing into the Tomb of the Vulture Lord, which is a dungeon rated one step above Lost Vale.   The Tyrant set itself has stats and bonuses just below the Warlord set from Stage 2 of the City Sieges.

The pieces drop as repairable items from the Bosses in the Tomb of the Vulture Lord.  In an interesting adjustment to armor set drops, they alternate as either dropping a repairable item for a Tank/Healer or for a DPS class, dropping based on race, or dropping as repairable by all.  These repairables only have a 50% chance of dropping.  Each Boss is also a PQ and the bags contain the tokens needed to purchase the vendor-sold pieces of this set.  Overall, this system of loot was a huge step forward in terms of making dungeon items more accessible in the game as it no longer punished bringing two of the same class.

Armor Piece Drops by Boss
Hand of Ualatp (Boss 1) – DPS Boots
Usirian’s Keeper (Boss 2) – Healer/Tank Boots
High Priest Herakh (Boss 3) – Dwarf/Greenskin Shoulders
High Priest Herakh (Boss 4) – Empire/Chaos Shoulders
High Priest Herakh (Boss 5) – High Elf/Dark Elf Shoulders
Tumaini the Helpless / Akil the Shrewd / Jahi the Indignant (Boss 6) – Tank/Healer Helm
Heirophant Eutra’ta (Boss 7) – DPS Helm
King Amenemhetum, the Vulture Lord (Boss 8) – Body

Purchased Armor Pieces
Gloves – 3 Sacred Funerary Masks, 200 Golden Scarabs
Belt – 3 Sacred Funerary Masks, 200 Golden Scarabs

Token Drops by PQ
Boss 1-7 – Golden Cartouche (Gold Bag), Silver Ankh (Blue Bag)
Boss 8 – Sacred Funerary Mask (Gold Bag)

of the Tyrant”

Ironbreaker – Tyrant’s War Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – 25% Chance on defend to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Health Points Every 4 Seconds

Greathelm of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Ironmantle of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Klad of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Irongaunts of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Kladgird of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Steadkeeps of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
37 Initiative
160 Wounds
50 Weapon Skill
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds

Slayer – Tyrant’s Battle Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Being Hit : 25% Chance to Increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt.

War Shroud of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit

Torc of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance

Leathers of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second

Armbraces of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance

Girdle of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Chargers of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
6% Melee Critical Chance
3% Reduction in being Critically Hit
48 Hit Points Every 4 Seconds
3 AP Per Second
25% Auto Attack Haste

Rune Priest – Tyrant’s Runerobes

(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal : 5% chance to reduce build times by 25% for 10 seconds.
(6 Piece Bonus): +50 AP Pool

Skullcap of the Tyrant – Rank 40
261 Armor
37 Willpower
13 Toughness
23 Intelligence
3% Reduction in being Critically Hit

Runemantle of the Tyrant – Rank 40
261 Armor
10 Willpower
37 Wounds
24 Intelligence
27 Magic Power

Vestments of the Tyrant – Rank 40
290 Armor
38 Willpower
26 Wounds
15 Intelligence
3 AP Per Second

Runecuffs of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance

Runesash of the Tyrant – Rank 40
21 Willpower
28 Toughness
7 Wounds
14 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Clogs of the Tyrant – Rank 40
232 Armor
35 Willpower
19 Toughness
10 Initiative
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
60 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Engineer – Tyrant’s Work Kit

(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): 5% Ranged Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds.
(6 Piece Bonus): +5% Damage

Hardhat of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit

Sparkplate of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power

Bulwark of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second

Work Gloves of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance

Tool Belt of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Steeltoes of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Ranged Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage

Witch Hunter – Tyrant’s Inquisitor Kit

(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Melee Critical Chance
(5 Piece Bonus): Scorpion’s Speed – On Killing Blow: 50% chance to increase movement speed by 40%
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt

Hat of the Tyrant – Rank 40
261 Armor
19 Strength
17 Toughness
37 Initiative
3% Reduction in being Critically Hit

Bandolier of the Tyrant – Rank 40
261 Armor
26 Strength
37 Wounds
10 Initiative
3% Reduction in being Critically Hit

Longcoat of the Tyrant – Rank 40
290 Armor
37 Strength
26 Wounds
15 Initiative
3 AP Per Second

Coursegloves of the Tyrant – Rank 40
232 Armor
33 Strength
11 Wounds
19 Weapon Skill
3% Melee Critical Chance

Lash of the Tyrant – Rank 40
24 Strength
31 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Shankboots of the Tyrant – Rank 40
232 Armor
35 Strength
19 Initiative
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
250 Strength
48 Toughness
150 Wounds
43 Weapon Skill
81 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
6% Reduction in being Critically Hit
8% Melee Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second

Knight of the Blazing Sun – Tyrant’s Guardian Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds

Casque of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Espaliers of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Corslet of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Brassarts of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Faulds of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Greaves of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
248 Hit Points Every 4 Seconds
3 AP Per Second

Bright Wizard – Tyrant’s Firecaller Robes

(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool

Grille of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit

Illuminations of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power

Flamerobe of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second

Scorchguards of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance

Keysash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Ashboots of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
80 Toughness
150 Wounds
249 Intelligence
51 Willpower
41 Weapon Skill
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Warrior Priest – Tyrant’s Sigmarite Kit

(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): You will gain 4 Righteous Fury every second

Helm of the Tyrant – Rank 40
522 Armor
23 Strength
27 Willpower
27 Toughness
3% Reduction in being Critically Hit

Mantle of the Tyrant – Rank 40
522 Armor
32 Strength
37 Wounds
29 Healing Power

Cassock of the Tyrant – Rank 40
580 Armor
29 Strength
23 Willpower
26 Wounds
3% Melee Critical Chance

Fists of the Tyrant – Rank 40
464 Armor
35 Willpower
19 Toughness
11 Wounds
3% Melee Critical Chance

Bookstrap of the Tyrant – Rank 40
14 Strength
24 Willpower
31 Toughness
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Spatterguards of the Tyrant – Rank 40
464 Armor
35 Strength
27 Willpower
48 Hit Points Every 4 Seconds

Set Total
2552 Armor
209 Strength
77 Toughness
150 Wounds
136 Willpower
29 Healing Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
5% Healing Critical Chance
48 Hit Points Every 4 Seconds
4 Righteous Fury every second

Swordmaster – Tyrant’s Defender Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Parry
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds

Taen of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Balancers of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Platecoat of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Vambraces of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Girdment of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Solerets of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
5% Parry
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds

Shadow Warrior – Tyrant’s Forest Courser Kit

(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Critical Hit Rate
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +5% Damage

Maskhelm of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit

Shadowmantle of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power

Tunic of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second

Armguards of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance

Waistgird of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Softsoles of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic Skill
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
3% Ranged Critical Chance
5% Critical Hit Rate
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage

White Lion – Tyrant’s Lionmark Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt

Steelhelm of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit

Mane of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance

Mailcoat of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second

Wristguards of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance

Axebelt of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Shinsteels of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second
25% Auto Attack Haste

Archmage – Tyrant’s High Mage Robes

(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool

Circlet of the Tyrant – Rank 40
261 Armor
32 Willpower
18 Toughness
23 Intelligence
3% Reduction in being Critically Hit

Highmantle of the Tyrant – Rank 40
261 Armor
24 Willpower
37 Wounds
10 Intelligence
27 Healing Power

Hoeth Robe of the Tyrant – Rank 40
290 Armor
37 Willpower
26 Wounds
15 Intelligence
3 AP Per Second

Braces of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance

Silkenwrap of the Tyrant – Rank 40
14 Willpower
21 Toughness
7 Wounds
28 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Slippers of the Tyrant – Rank 40
232 Armor
34 Willpower
20 Toughness
10 Initiative
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
59 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Healing Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
48 Hit Points Every 4 Seconds
3 AP Per Second
50 AP Pool

Black Orc – Tyrant’s War Boyz’ Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Parry
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds

Eadplate of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Sholdaplate of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Bodyplate of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Andsplate of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Gutstrap of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Feetsplate of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Parry
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds

Choppa – Tyrant War Brudda’s Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense – 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt

Skully of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit

Sholdaspikes of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance

Tuff Chest of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second

Punchas of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance

Bellybuckle of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Stompas of the Tyrant – Rank 40
464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
25% Auto Attack Haste

Shaman – Tyrant’s Waaaghbringa’s Fings

(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool

Waaaghat of the Tyrant – Rank 40
261 Armor
32 Willpower
18 Toughness
23 Intelligence
3% Reduction in being Critically Hit

Sholdafings of the Tyrant – Rank 40
261 Armor
24 Willpower
37 Wounds
10 Intelligence
27 Healing Power

Robefings of the Tyrant – Rank 40
290 Armor
37 Willpower
26 Wounds
15 Intelligence
3 AP Per Second

Greenbringas of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance

Bitskeepa of the Tyrant – Rank 40
14 Willpower
21 Toughness
7 Wounds
28 Intelligence
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Morkyfeets of the Tyrant – Rank 40
232 Armor
34 Willpower
20 Toughness
10 Initiative
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
59 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Healing Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Squig Herder – Tyrant’s Squig Calla Kit

(2 Piece Bonus): +76 Ballistic Skill
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Critical Hit Rate
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +5% Damage

Squignoggin of the Tyrant – Rank 40
261 Armor
13 Toughness
37 Weapon Skill
23 Ballistic Skill
3% Reduction in being Critically Hit

Sholdateef of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Ballistic Skill
27 Ranged Power

Chewtop of the Tyrant – Rank 40
290 Armor
26 Wounds
15 Weapon Skill
37 Ballistic Skill
3 AP Per Second

Bitestoppas of the Tyrant – Rank 40
232 Armor
11 Wounds
19 Weapon Skill
33 Ballistic Skill
3% Ranged Critical Chance

Pouch Holda of the Tyrant – Rank 40
28 Toughness
7 Wounds
14 Initiative
21 Ballistic Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Squigkickas of the Tyrant – Rank 40
232 Armor
19 Toughness
10 Weapon Skill
35 Ballistic Skill
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
70 Toughness
157 Wounds
249 Ballistic Skill
81 Weapon Skill
14 Initiative
27 Ranged Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
3% Ranged Critical Chance
5% Critical Hit Rate
3 AP Per Second
48 Hit Points Every 4 Seconds
5% Damage

Chosen – Tyrant’s Accursed Defender Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 Seconds

Skullcase of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Shoulderguards of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Carapace of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Gauntlets of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Deathgirdle of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Darkboots of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds

Marauder – Tyrant’s Warped Ravager Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Strength
(4 Piece Bonus): +25% Auto Attack Haste
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt

Direhelm of the Tyrant – Rank 40
522 Armor
23 Strength
13 Toughness
37 Weapon Skill
3% Reduction in being Critically Hit

Hardmantle of the Tyrant – Rank 40
522 Armor
24 Strength
37 Wounds
10 Weapon Skill
3% Melee Critical Chance

Chestplate of the Tyrant – Rank 40
580 Armor
37 Strength
26 Wounds
15 Weapon Skill
3 AP Per Second

Pummelers of the Tyrant – Rank 40
464 Armor
33 Strength
11 Wounds
19 Initiative
3% Melee Critical Chance

Midstrap of the Tyrant – Rank 40
21 Strength
7 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Tramplers of the Tyrant – Rank 40464 Armor
35 Strength
10 Initiative
19 Weapon Skill
48 Hit Points Every 4 Second

Set Total
2552 Armor
249 Strength
20 Toughness
150 Wounds
95 Weapon Skill
29 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
25% Auto Attack Haste

Zealot – Tyrant’s Devotee Kit

(2 Piece Bonus): +76 Willpower
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 AP Pool

Cowl of the Tyrant – Rank 40
261 Armor
37 Willpower
13 Toughness
23 Intelligence
3% Reduction in being Critically Hit

Wingmantle of the Tyrant – Rank 40
261 Armor
10 Willpower
37 Wounds
24 Intelligence
27 Magic Power

Carcass-Guard of the Tyrant – Rank 40
290 Armor
38 Willpower
26 Wounds
15 Intelligence
3 AP Per Second

Handwraps of the Tyrant – Rank 40
232 Armor
33 Willpower
11 Wounds
19 Intelligence
3% Healing Critical Chance

Waistwrap of the Tyrant – Rank 40
21 Willpower
28 Toughness
7 Wounds
14 Intelligence
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Footwraps of the Tyrant – Rank 40
232 Armor
35 Willpower
19 Toughness
10 Initiative
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
60 Toughness
157 Wounds
95 Intelligence
250 Willpower
10 Initiative
27 Magic Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Healing Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Magus – Tyrant’s Warped Daemoncaller Robes

(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool

Barbute of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit

Warpmantle of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power

Nightrobe of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second

Bracers of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance

Whipsash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Daemonspurs of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
80 Toughness
150 Wounds
249 Intelligence
51 Willpower
41 Initiative
27 Magic Power
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Blackguard – Tyrant’s Dusk Warrior Kit

(2 Piece Bonus): +76 Wounds
(3 Piece Bonus): +76 Toughness
(4 Piece Bonus): +5% Block
(5 Piece Bonus): Reactionary – On Defense: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds
(6 Piece Bonus): +200 Hit Points Every 4 seconds

Dreadhelm of the Tyrant – Rank 40
785 Armor
13 Strength
23 Toughness
37 Initiative
3% Reduction in being Critically Hit

Pauldrons of the Tyrant – Rank 40
785 Armor
10 Strength
24 Toughness
37 Wounds
27 Melee Power

Hauberk of the Tyrant – Rank 40
873 Armor
26 Strength
37 Toughness
15 Wounds
3 AP Per Second

Grimbraces of the Tyrant – Rank 40
698 Armor
33 Toughness
13 Wounds
19 Weapon Skill
3% Reduction in being Critically Hit

Bindings of the Tyrant – Rank 40
28 Strength
21 Toughness
21 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Greaves of the Tyrant – Rank 40
698 Armor
35 Toughness
19 Wounds
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
3839 Armor
77 Strength
249 Toughness
160 Wounds
50 Weapon Skill
37 Initiative
27 Melee Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
5% Block
6% Reduction in being Critically Hit
3 AP Per Second
248 Hit Points Every 4 Seconds

Witch Elf – Tyrant’s Painbringer Kit

(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Melee Critical Chance
(5 Piece Bonus): Scorpion’s Speed – On Killing Blow: 50% chance to increase movement speed by 40%
(6 Piece Bonus): Touch of Djaf – On Hit: 25% chance to deal 150 damage to your target, healing yourself for the damage dealt

Hexveil of the Tyrant – Rank 40
261 Armor
19 Strength
17 Toughness
37 Initiative
3% Reduction in being Critically Hit

Throatlatch of the Tyrant – Rank 40
261 Armor
26 Strength
37 Wounds
10 Initiative
3% Reduction in being Critically Hit

Corset of the Tyrant – Rank 40
290 Armor
37 Strength
26 Wounds
15 Initiative
3 AP Per Second

Embracers of the Tyrant – Rank 40
232 Armor
33 Strength
11 Wounds
19 Weapon Skill
3% Melee Critical Chance

Vilecord of the Tyrant – Rank 40
24 Strength
31 Toughness
14 Weapon Skill
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Thighbinds of the Tyrant – Rank 40
232 Armor
35 Strength
19 Initiative
10 Weapon Skill
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
250 Strength
48 Toughness
150 Intelligence
43 Weapon Skill
81 Initiative
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
6% Reduction in being Critically Hit
8% Melee Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds

Disciple of Khaine – Tyrant’s Blood Offering Kit

(2 Piece Bonus): +76 Strength
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Healing Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): You will gain 4 Soul Essence every second

Gorget of the Tyrant – Rank 40
522 Armor
23 Strength
27 Willpower
27 Toughness
3% Reduction in being Critically Hit

Painmantle of the Tyrant – Rank 40
522 Armor
32 Strength
37 Wounds
29 Healing Power

Breastscale of the Tyrant – Rank 40
580 Armor
29 Strength
23 Willpower
26 Wounds
3% Melee Critical Chance

Armscales of the Tyrant – Rank 40
464 Armor
35 Willpower
19 Toughness
11 Wounds
3% Melee Critical Chance

Bladebelt of the Tyrant – Rank 40
14 Strength
24 Willpower
31 Toughness
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance

Bloodwades of the Tyrant – Rank 40
464 Armor
35 Strength
27 Willpower
48 Hit Points Every 4 Seconds

Set Total
2552 Armor
209 Strength
77 Toughness
150 Wounds
136 Willpower
29 Healing Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
6% Melee Critical Chance
5% Healing Critical Chance
48 Hit Points Every 4 Seconds
4 Soul Essence every sercond

Sorcerer – Tyrant’s Essence Devourer Kit

(2 Piece Bonus): +76 Intelligence
(3 Piece Bonus): +76 Wounds
(4 Piece Bonus): +5% Magic Critical Chance
(5 Piece Bonus): Hierophant’s Grace – On Hit or Direct Heal: 5% chance to reduce build times by 25% for 10 seconds
(6 Piece Bonus): +50 Additional AP Pool

Spellcrown of the Tyrant – Rank 40
261 Armor
30 Toughness
20 Initiative
23 Intelligence
3% Reduction in being Critically Hit

Liegecollar of the Tyrant – Rank 40
261 Armor
10 Toughness
37 Wounds
24 Intelligence
27 Magic Power

Gown of the Tyrant – Rank 40
290 Armor
15 Willpower
26 Wounds
37 Intelligence
3 AP Per Second

Castbracers of the Tyrant – Rank 40
232 Armor
19 Willpower
11 Wounds
33 Intelligence
3% Magic Critical Chance

Sash of the Tyrant – Rank 40
28 Toughness
21 Initiative
21 Intelligence
59 Spiritual Resistance
47 Elemental Resistance
167 Corporeal Resistance

Wardshoes of the Tyrant – Rank 40
232 Armor
17 Willpower
12 Toughness
35 Intelligence
48 Hit Points Every 4 Seconds

Set Total
1276 Armor
80 Toughness
150 Wounds
216 Intelligence
51 Willpower
41 Weapon Skill
27 Magic Power
59 Spiritual Resistance
167 Elemental Resistance
47 Corporeal Resistance
3% Reduction in being Critically Hit
8% Magic Critical Chance
3 AP Per Second
48 Hit Points Every 4 Seconds
50 AP Pool

Back to Top

I. Class Specific Section

This has all the armor sets for just your class in its own little section for those of you that only care about yourselves.  j/k

Honestly though, if you’re just looking to compare sets for your class, this will be a lot more useful than the full definitive guide.  I had the choice of doing it this way from the start, but chose having the information up and accessible first over ease of use.  Apparently it wasn’t a big deal based on the guide’s popularity, but I do hope that this fills the gap for those that like things organized in this manner.

Enjoy!

~Gaar

Order: Ironbreaker, Slayer, Rune Priest, Engineer, Witch Hunter, Knight of the Blazing Sun, Bright Wizard, Warrior Priest, Swordmaster, Shadow Warrior, White Lion, , Archmage

Destruction: Black Orc, Choppa, Shaman, Squig Herder, Chosen, Marauder, Zealot, Magus, Blackguard, Witch Elf, Disciple of Khaine, Sorcerer

Order

Ironbreaker

Tier 1

of Carnage” – Requires Rank 5

(2 Piece Bonus): +105 Armor Bonus

Decimator” – Requires Requires – Rank 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Guarded Attack

“Obliterator” - Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Grudging Blow

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Heavy Blow

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Stone Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vengeance Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Brotherhood Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% cahnce to increase Wounds by 80 for 20 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 DPS

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Damage taken from Guard reduced by 30%.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.

Tomb Kings – Coming Soon!

Slayer

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Pulverizing Strike

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Flurry

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Relentless Strike

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your strength by 80 for 10 seconds.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +384 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Spiritual Resist

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Trollslayer Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): +2 Path of the Giantslayer Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +484 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of the Skavenslayer Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +344 Corporeal Resistance

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Crushing Strike: Numbing Strike now does 0 damage to the target.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.

Tomb Kings – Coming Soon!

Rune Priest

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Willpower

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Willpower

(3 Piece Bonus): Adds 2 levels to Rune of Mending

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Adds 2 Levels to Rune of Striking

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to ???

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Corporeal resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Wounds

(5 Piece Bonus): +2 Path of Grungni Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Valaya Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Grimnir Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45 (2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.

Tomb Kings – Coming Soon!

Engineer

Tier 1

of Carnage” - Requires Level 5

(2 Piece Bonus): +10 Ballistic Skill

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Ballistic Skill

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Ballistic Skill

(3 Piece Bonus): Adds 2 levels to Fragmentation Grenade

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Friction Burn

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Gun Blast

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Ranged Critical Chance

(5 Piece Bonus): Marked – On Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +5 Dodge

(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +25 Toughness

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Rifleman Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of the Grenadier Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Ranged Critical Chance

(5 Piece Bonus): +2 Path of the Tinkerer Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Initiative

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Ranged Critical Chance

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Ranged Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Ballistic Skill

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

(7 Piece Bonus): Flak Jacket can now withstand 30 hits.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Ranged Critical Chance

(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.

(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.

Tomb Kings – Coming Soon!

Witch Hunter

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Torment

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Fervor

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Razor Strike

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Parry

(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +252 Armor Bonus

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Confession Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Ballistic Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Inquisition Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Weapon Skill

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Judgement Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 AP Per Second

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.

(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.

Tomb Kings – Coming Soon!

Knight of the Blazing Sun

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +105 Armor Bonus

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Precision Strike

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Shield Rush

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Vicious Slash

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +639 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Conquest Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vigilance Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Glory Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 AP Per Second

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.

Tomb Kings – Coming Soon!

Bright Wizard

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Intelligence

Decimator” - Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Intelligence

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Intelligence

(3 Piece Bonus): Adds 2 levels to Ignite

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): Adds 2 Levels to Fiery Blast

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Intelligence

(3 Piece Bonus): Adds 2 Levels to Fireball

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): ???

Tier 3

“of Mayhem” - Requires Level 22/23/24

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +6 Disrupt

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +296 Spritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Incineration Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Immolation Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Conflagration Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chacne to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

(7 Piece Bonus): Burnout will grant an additional 25 AP.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

(7 Piece Bonus): Surging – On Hit: 25% chance to deal 112 damage to an additional target within 20 feet of the first.

(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.

Tomb Kings – Coming Soon!

Warrior Priest

Tier 1

of Carnage” - Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Bludgeon

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Divine Aid

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to Divine Strike

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Tier 3

“of Mayhem” - Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +55 Strength

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Wrath Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Salvation Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Grace Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(6 Piece Bonus): +5 AP Per Second

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +570 Armor Bonus

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Adds 2 Levels to Divine Assault.

(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(7 Piece Bonus): +98 Hit Points Every 4 Seconds

(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.

Tomb Kings – Coming Soon!

Swordmaster

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +105 Armor Bonus

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23

(3 Piece Bonus): Adds 2 levels to ???

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Ensorcelled Blow

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Griffon’s Lash

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +234 Corporeal Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Cooldown Speed

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 1200 for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Khaine Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Vaul Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Hoeth Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Taunt now also deals 1020 damage.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by 704 for 10 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.

Tomb Kings – Coming Soon!

Shadow Warrior

Tier 1

of Carnage” - Requires Level 5

(2 Piece Bonus): +10 Ballistic Skill

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Ballistic Skill

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Ballistic Skill

(3 Piece Bonus): Adds 2 levels to Eagle Eye

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Spiral-Fletched Arrows

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Grim Slash

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Ballistice Skill

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” - Requires Level 34/35/36

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Elemental Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of the Scout Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +62 Toughness

(5 Piece Bonus): +2 Path of Assault Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +2 Path of the Skirmisher Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Ballistic Skill

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Dodge

(6 Piece Bonus): Marked – On Being Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.

(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.

Tomb Kings - Coming Soon!

White Lion

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Sundering Chop

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Cleave Limb

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Hack

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Elusive – On Being Hit: 10% cahnce to increase movement speed by 20% for 10 seconds.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +25 Weapon Skill

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Elemental Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of the Hunter Abilities

“Annihilator” - Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of the Axeman Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of the Guardian Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 DPS

“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.

Tomb Kings – Coming Soon!

Archmage

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Willpower

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Willpower

(3 Piece Bonus): Adds 2 levels to Healing Energy

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Adds 2 Levels to Radiant Lance

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to Radiant Gaze

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +250 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

“Redeye” - Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Vaul Abilities

“Annihilator” - Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Isha Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Asuryan Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Wind Blast radius increased to 45 feet.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.

Tomb Kings - Coming Soon!

Destruction

Black Orc

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +105 Armor Bonus

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Clobber

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Follow ‘me Lead

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Wot Armor?

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” - Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +234 Elemental Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Da’ Brawler Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Da’ Toughest Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Da’ Boss Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Darkpromise” - Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(6 Piece Bonus): +5 DPS

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Taunt now also deals 1020 damage.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.

Tomb Kings – Coming Soon!

Choppa

Tier 1

of Carnage” - Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Slasha

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Lotsa Choppin

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Throat Slasha

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): ???

(3 Piece Bonus): ???

(4 Piece Bonus): ???

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +384 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Spiritual Resist

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Da’ Savage Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): +2 Path of Da’ Hitta Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +484 Armor Bonus

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +344 Elemental Resistance

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Reduced Chance to be Parried

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

(7 Piece Bonus): Hand Smasha: Drop Da Basha now does 0 damage to the target.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 DPS

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: ??? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.

Tomb Kings – Coming Soon!

Shaman

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Willpower

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Willpower

(3 Piece Bonus): Adds 2 levels to Brain Bursta

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Adds 2 Levels to Yer A Weaklin’

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to Gork’ll Fix It

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Da Green Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Corporeal Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Mork Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Gork Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.

Tomb Kings – Coming Soon!

Squig Herder

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Ballistic Skill

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Ballistic Skill

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Ballistic Skill

(3 Piece Bonus): Adds 2 levels to Plink

“Obliterator” - Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Run ‘N Shoot

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Ballistic Skill

(3 Piece Bonus): Adds 2 Levels to Cut Ya

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Ballistic Skill

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” - Requires Level 22/23/24

(2 Piece Bonus): +37 Ballistic Skill

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Ballistic Skill

(3 Piece Bonus): +47 Initiative

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Ballistic Skill

(3 Piece Bonus): +296 Corporeal Resistance

(4 Piece Bonus): +5 Critical Hit Rate

(5 Piece Bonus): +2 Path of Big Shootin’ Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Dodge

(5 Piece Bonus): +2 Path of Stabbin’ Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Ballistic Skill

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +62 Toughness

(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Ballistic Skill

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Ballistic Skill

(3 Piece Bonus): +66 Initiative

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +5 Critical Hit Rate

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(2 Piece Bonus): +69 Ballistic Skill

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +10 ft Increased Range

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Ballistic Skill

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Critical Hit Rate

(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.

(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.

(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.

Tomb Kings – Coming Soon!

Chosen

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +105 Armor Bonus

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Enraged Blow

“Obliterator” - Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Ravage

“Tracker’s” - Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Cleave

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% hance to recover and additional 57 health.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +46 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

“Redeye” - Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Dread Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Corruption Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Discord Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 AP Per Second

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Damage taken from Guard reduced by 30%.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chacne to steal 48 Toughness from your target for 10 seconds.

(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.

Tomb Kings – Coming Soon!

Marauder

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Impale

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Flail

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Rend

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +281 Corporeal Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Savagery Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Brutality Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Monstrosity Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +520 Armor Bonus

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 DPS

“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Weapon Skill

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.

(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.

(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.

Tomb Kings – Coming Soon!

Zealot

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Willpower

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Willpower

(3 Piece Bonus): Adds 2 levels to Dark Medicine

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Adds 2 Levels to Scourge

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to Leaping Alteration

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Intelligence

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Wounds

(5 Piece Bonus): +2 Path of Alchemy Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Witchcraft Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Dark Rites Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Willpower

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.

Tomb Kings – Coming Soon!

Magus

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Intelligence

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Intelligence

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Intelligence

(3 Piece Bonus): Adds 2 levels to Surge of Insanity

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): Adds 2 Levels to Flickering Red Fire

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Intelligence

(3 Piece Bonus): Adds 2 Levels to Demonic Lash

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): ???

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +5 Disrupt

(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +295 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Havoc Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Changing Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Daemonology Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +62 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absortb up to 150 damage over 5 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Determination – On Being Hit: 10% cahcne to gain 50 morale.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Toughness

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

(7 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.

(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.

Tomb Kings – Coming Soon!

Blackguard

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus):+105 Armor Bonus

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Crushing Anger

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Spiteful Slam

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Murderous Wrath

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +310 Armor Bonus

(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Initiative

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +2 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +540 Armor Bonus

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +47 Toughness

(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +630 Armor Bonus

(3 Piece Bonus): +55 Toughness

(4 Piece Bonus): +5 Block

(5 Piece Bonus): +2 Path of Malice Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Loathing Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Initiative

(3 Piece Bonus): +62 Strength

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Anguish Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +66 Initiative

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Initiative

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +69 Toughness

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): +5 DPS

“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +74 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Block

(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.

(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target fro 10 seconds.

(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.

Tomb Kings – Coming Soon!

Witch Elf

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Strength

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” – Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Agonizing Wound

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Slice

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Strength

(3 Piece Bonus): Adds 2 Levels to Evenomed Blade

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): +25 Auto Attack Speed

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Toughness

(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Elemental Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

“Stalker’s” - Requires Level 20/22/24/26

(2 Piece Bonus): +34 Strength

(3 Piece Bonus): +5 Parry

(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +47 Weapon Skill

(4 Piece Bonus): +47 Wounds

(5 Piece Bonus): +25 Auto Attack Speed

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Strength

(3 Piece Bonus): +252 Elemental Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Carnage Abilities

“Annihilator” - Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Initiative

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): +2 Path of Suffering Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Initiative

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Treachery Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Corporeal Resistance

(3 Piece Bonus): +66 Strength

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Parry

(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Weapon Skill

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.

“Darkpromise” - Requires Level 40

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +5 Melee Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

(6 Piece Bonus): +5 AP Per Second

“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Strength

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +5 Reduced Chance to be Parried

(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.

(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.

(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.

(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.

Tomb Kings – Coming Soon!

Disciple of Khaine

Tier 1

of Carnage” – Requires Level 5

(2 Piece Bonus): +10 Willpower

Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Strength

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Strength

(3 Piece Bonus): Adds 2 levels to Lacerate

“Obliterator” – Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Strength

(3 Piece Bonus): Adds 2 Levels to Restore Essence

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Willpower

(3 Piece Bonus): Adds 2 Levels to Consume Essence

“Keeper’s” - Requires Level 17

(2 Piece Bonus): +27 Willpower

(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

Tier 3

“of Mayhem” - Requires Level 22/23/24

(2 Piece Bonus): +37 Strength

(3 Piece Bonus): +37 Wounds

(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Strength

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Willpower

(3 Piece Bonus): +34 Toughness

(4 Piece Bonus): +1 Morale Per Second

“Redeye” - Requires Level 24/26/27/28

(2 Piece Bonus): +47 Willpower

(3 Piece Bonus): +47 Strength

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Willpower

(3 Piece Bonus): +55 Strength

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Sacrifice Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Willpower

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Healing Critical Chance

(5 Piece Bonus): +2 Path of Dark Rites Abilities

“Bloodlord” – Requires Level 35/36

(2 Piece Bonus): +62 Strength

(3 Piece Bonus): +62 Willpower

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): +2 Path of Torture Abilities

“Sentinel” - Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.

“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Strength

(3 Piece Bonus): +66 Willpower

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

“Darkpromise” - Requires Level 40

(2 Piece Bonus): +69 Willpower

(3 Piece Bonus): +5 Healing Critical Chance

(4 Piece Bonus): +5 Parry

(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.

(6 Piece Bonus): +5 DPS

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Strength

(3 Piece Bonus): +69 Wounds

(4 Piece Bonus): +5 Melee Critical Chance

(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.

(6 Piece Bonus): +5 AP Per Second

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Willpower

(4 Piece Bonus): +570 Armor Bonus

(5 Piece Bonus): +5 Healing Critical Chance

(6 Piece Bonus): Adds 2 Levels to Rend Soul.

(7 Piece Bonus): Brings target back with 50% health and 125 AP.

“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Strength

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Melee Critical Chance

(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.

(7 Piece Bonus): +98 Hit Points Every 4 Seconds

(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.

Tomb Kings – Coming Soon!

Sorcerer

Tier 1

of Carnage” - Requires Level 5

(2 Piece Bonus): +10 Intelligence

Decimator” - Requires Requires – Level 8/9, Renown Rank 7/8

(2 Piece Bonus): +14 Intelligence

Tier 2

“of Havoc” - Requires Level 13/14/15

(2 Piece Bonus): +23 Intelligence

(3 Piece Bonus): Adds 2 levels to Chillwind

“Obliterator” - Requires Level 17, Renown Rank 15/16/17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): Adds 2 Levels to Shattered Shadows

“Tracker’s” – Requires Level 12/14/16

(2 Piece Bonus): +20 Intelligence

(3 Piece Bonus): Adds 2 Levels to Doombolt

“Keeper’s” – Requires Level 17

(2 Piece Bonus): +27 Intelligence

(3 Piece Bonus): ???

Tier 3

“of Mayhem” – Requires Level 22/23/24

(2 Piece Bonus): +37 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.

“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +240 Corporeal Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.

“Stalker’s” – Requires Level 20/22/24/26

(2 Piece Bonus): +34 Intelligence

(3 Piece Bonus): +34 Wounds

(4 Piece Bonus): +1 Morale Per Second

“Redeye” – Requires Level 24/26/27/28

(2 Piece Bonus): +47 Intelligence

(3 Piece Bonus): +252 Spiritual Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

Tier 4

“of Ruin” – Requires Level 34/35/36

(2 Piece Bonus): +55 Intelligence

(3 Piece Bonus): +296 Spiritual Resistance

(4 Piece Bonus): +55 Toughness

(5 Piece Bonus): +2 Path of Agony Abilities

“Annihilator” – Requires Level 35/36, Renown Rank 31/33

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Elemental Resistance

(4 Piece Bonus): +5 Magic Critical Chance

(5 Piece Bonus): +2 Path of Calamity Abilities

“Bloodlord” - Requires Level 35/36

(2 Piece Bonus): +62 Intelligence

(3 Piece Bonus): +320 Spiritual Resistance

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): +2 Path of Destruction Abilities

“Sentinel” – Requires Level 40

(2 Piece Bonus): +344 Elemental Resistance

(3 Piece Bonus): +62 Intelligence

(4 Piece Bonus): +66 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.

“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45

(2 Piece Bonus): +66 Intelligence

(3 Piece Bonus): +260 Armor Bonus

(4 Piece Bonus): +66 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.

“Darkpromise” – Requires Level 40

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +5 Magic Critical Chance

(4 Piece Bonus): +69 Wounds

(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.

(6 Piece Bonus): +5 AP Per Second

City Sieges

“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

(2 Piece Bonus): +69 Intelligence

(3 Piece Bonus): +69 Toughness

(4 Piece Bonus): +5 Disrupt

(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.

(6 Piece Bonus): +10 ft Increased Range

“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

(3 Piece Bonus): +74 Intelligence

(4 Piece Bonus): +74 Toughness

(5 Piece Bonus): +5 Disrupt

(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.

(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.

“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80

(3 Piece Bonus): +80 Intelligence

(4 Piece Bonus): +80 Wounds

(5 Piece Bonus): +5 Magic Critical Chance

(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.

(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.

(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.

Tomb Kings – Coming Soon!

Back to Top

J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets

This has all the current costs of RvR Armor Sets under the new Quartermaster system as well as an explanation of where to obtain them.

1. Recruit Medallions
2. Scout Medallions
3. Soldier Medallions
4. Officer Medallions
5. Conqueror Crests
6. Invader Crests
7. Warlord Crests
8. Royal Crests
9. Armor Costs via Medallions/Crests

Recruit Medallions

  • Rank 1 – 10 players will now have a chance to drop a Recruit Medallion on death.

  • Being in the zone when a Tier 1 zone capture occurs will automatically award players with 5 Recruit Medallions.

  • Players participating in assaults on the Battlefield Objective guards and Sergeants in Tier 1 will earn an additional Recruit Medallion per Battlefield Objective captured when the Zone is captured.

  • Players can combine 5 Recruit Medallions into 1 Scout Medallion by CTRL + Right Clicking a stack of 5 Recruit Medallions.

Scout Medallions

  • Rank 11 – 20 players will now have a chance to drop a Scout Medallion on death.

  • Players who participate in a Tier 2 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Scout Medallions.

  • Tier 2 Keep PQ bags will now include Entangled Scout Medallions as a loot choice. These can be converted into 2 Scout Medallions by CTRL + Right Clicking on them.

  • Being in the zone when a Tier 2 zone capture occurs will automatically award players with 5 Scout Medallions.

  • Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 2 will earn an additional Scout Medallion per BO / Keep captured when the Zone is captured.

  • Players can combine 5 Scout Medallions into 1 Solider Medallion by CTRL + Right Clicking a stack of 5 Scout Medallions.

Soldier Medallions

  • Rank 21 – 34 players will now have a chance to drop a Solider Medallion on death.

  • Players who participate in a Tier 3 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Solider Medallions.

  • Tier 3 Keep PQ bags will now include Entangled Solider Medallions as a loot choice. These can be converted into 2 Soldier Medallions by CTRL + Right Clicking on them.

  • Being in the zone when a Tier 3 zone capture occurs will automatically award players with 5 Solider Medallions.

  • Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 3 will earn an additional Soldier Medallion per BO / Keep captured when the Zone is captured.

  • Players can combine 5 Solider Medallions into 1 Officer Medallion by CTRL + Right Clicking a stack of 5 Soldier Medallions.

Officer Medallions

  • Rank 35 + players will now have a chance to drop an Officer Medallion on death.

  • Realm rank 45+ players will now have a chance to drop 2 Officer Medallions on death.

  • Players who participate in a Tier 4 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Officer Medallions.

  • Players participating in assaults on the Battlefield Objective guards and Sergeant or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the Zone is captured.

  • Being in the zone when a Tier 4 zone capture occurs will automatically award players with 5 Officer Medallions.

  • Players participating in Battlefield Objective or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the zone is captured.

  • Players can change 1 Officer Medallion into 125 Recruit Medallions by CTRL + Right Clicking an Officer Medallion.

Conqueror Crests

  • Realm Rank 40+ players will now have a chance to drop a Conqueror’s Crest on death.

  • Players who participate in a Tier 4 Fortress capture, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.

  • Players who participate in a Tier 4 Fortress defense, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.

  • Tier 4 Fortress PQ bags will now include Fused Conqueror’s Crests as a loot choice which can be converted into 2 Conqueror’s Crests by CTL + Right Clicking on them.

  • Being in the zone when a Tier 4 zone capture occurs will automatically award players of Realm Rank 35+ with 1 Conqueror Crest.

  • Players can break down 1 Conqueror Crest into 5 Officer Medallions by CTRL + Right Clicking a Conqueror’s Crest. (Beware: You cannot then recombine them into a Conqueror Crest.)

Invader Crests

  • Realm Rank 51+ players will now have a chance to drop an Invader’s Crest on death.

  • Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.

  • Invader PQ bags will now include 1 Invader Crest as a loot choice.

  • Players can break down 1 Invader Crest into 5 Conqueror Crests by CTRL + Right Clicking a Invader’s Crest. (Beware: You cannot then recombine them into an Invader Crest.)

Warlord Crests

  • Realm Rank 61+ players will now have a chance to drop a Warlord’s Crest on death.

  • Players who participate in an Warlord PQ, but do not win a PQ bag will automatically be awarded with 2 Warlord Crest.

  • Warlord PQ bags will now include 2 Warlord Crests as a loot choice.

  • Players can break down 1 Warlord Crest into 5 Invader Crests by CTRL + Right Clicking a Warlord’s Crest. (Beware: You cannot then recombine them into a Warlord Crest.)

Royal Crests

  • Realm Rank 71+ players will now have a chance to drop a Royal Crest on death.

  • Players can break down 1 Royal Crest into 5 Warlord Crests by CTRL + Right Clicking a Royal Crest. (Beware: You cannot then recombine them into a Royal Crest.)

Armor Costs from Quartermasters
Quartermasters are found in Keeps in Tiers 2, 3 and 4, as well as in the public areas of your City. A Royal one that sells City Siege Armor Sets is found near your King. Additionally, there is one for each Tier as well as a Royal one in the Guild Tavern.

Tier 1

Decimator” – Requires Level 8/9, Renown Rank 7/8

Boots – 3 Recruit Medallions
Body – 10 Recruit Medallions

Tier 2

Obliterator” – Requires Level 17, Renown Rank 15/16/17

Boots – 15 Scout Medallions
Gloves – 5 Scout Medallions
Body – 30 Scout Medallions

Tier 3

Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26

Boots – 30 Soldier Medallions
Gloves – 15 Soldier Medallions
Shoulders – 45 Soldier Medallions
Helm – 60 Soldier Medallions
Body – 75 Soldier Medallions

Tier 4

Annihilator” – Requires Level 35/36, Renown Rank 31/33

Boots – 90 Officer Medallions
Gloves – 50 Officer Medallions
Shoulders – 130 Officer Medallions
Helm – 170 Officer Medallions
Body – 210 Officer Medallions

Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45

Boots – 45 Conqueror Crests, 180 Officer Medallions
Gloves – 30 Conqueror Crests, 130 Officer Medallions
Belt – 15 Conqueror Crests, 80 Officer Medallions
Shoulders – 60 Conqueror Crests, 230 Officer Medallions
Helm – 75 Conqueror Crests, 280 Officer Medallions
Body – 90 Conqueror Crests, 330 Officer Medallions

City Sieges

Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55

Boots – 50 Invader Crests, 215 Officer Medallions
Gloves – 35 Invader Crests, 175 Officer Medallions
Belt – 20 Invader Crests, 120 Officer Medallions
Shoulders – 65 Invader Crests, 255 Officer Medallions
Helm – 80 Invader Crests, 295 Officer Medallions
Body – 95 Invader Crests, 335 Officer Medallions

Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70

Boots – 50 Warlord Crests, 330 Officer Medallions
Gloves – 35 Warlord Crests, 270 Officer Medallions
Belt – 20 Warlord Crests, 210 Officer Medallions
Jewelry – 5 Warlord Crest, 150 Officer Medallions
Shoulders – 65 Warlord Crests, 390 Officer Medallions
Helm – 80 Warlord Crests, 450 Officer Medallions
Body – 95 Warlord Crests, 510 Officer Medallions

Sovereign” – Requires Level 40, Renown Rank 73/74/75/76/77/78/79/80

Jewelry – 5 Royal Crest, 150 Officer Medallions
Back – 150 Royal Crests, 450 Officer Medallions
Belt – 25 Royal Crests, 210 Officer Medallions
Gloves – 50 Royal Crests, 270 Officer Medallions
Boots – 75 Royal Crests, 330 Officer Medallions
Shoulders – 100 Royal Crests, 360 Officer Medallions
Helm – 125 Royal Crests, 390 Officer Medallions
Body – 175 Royal Crests, 550 Officer Medallions

Back to Top

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66 Comments leave one →
  1. ymrar permalink
    March 13, 2009 1:55 am

    I’m sorry but this is not definitive.. You miss Tracker and Stalker set at least. They are sets you get from RvR killing quests (kill x amount of x career and then kill this hero mob somewhere around there..). I havent found one in t1 or t4, not sure if there is any. I doubt though, since I got an extra title for getting both sets: “Captain of Consignments”

    Very nice guide :)

    • gaarawarr permalink
      March 13, 2009 6:53 am

      Actually, they’re both in there under Tier 2 and Tier 3. There’s even a couple sentences in there telling you which chapters they start in. If that’s not enough, they’re shown as sets at the beginning of the post next to each Tier.

  2. March 16, 2009 12:34 pm

    Nice Job putting this all together.
    I linked to this guide in my forums so my members can check it out too.
    – Melaura the witch hunter

    • gaarawarr permalink
      March 16, 2009 1:46 pm

      Glad you liked it. It’s already seen some upgrades today with jump-links to the different areas/sets and will be getting a lot more love in the future.

  3. March 17, 2009 7:22 am

    Great guide gaar, very impressive, you obviously spent a lot of time on this. This is very helpful. Thanks for all the info, see you in game.

  4. Quorin permalink
    March 17, 2009 8:39 pm

    Thanks for this guide, I’m just level 38 but was starting to acquire a hodgepodge of sets, it’s nice to have it broken down for what comes from where.

  5. gijeremy99 permalink
    March 25, 2009 6:23 am

    Great Post, one note:

    There is no longer a damage given penalty/bonus for warded armor.

    “1 Ward – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%”

    There is still the damage taken to Char penalty, just not damge output.

    Again, great post

    • gaarawarr permalink
      March 25, 2009 2:06 pm

      Actually, while Mythic did add and remove it at one point, they put it back again. The damage done adjustments went live again quite a while back. If you don’t believe me, you can test it yourself by removing some of your wards and watching your damage change.

    • gijeremy99 permalink
      April 17, 2009 10:15 am

      You are absolutley correct Garra, sorry about that. I never saw the notice from mythic but I tried it out a few nights ago..and yup 15% per piece up to 5 pieces..

      Thanks again

    • gaarawarr permalink
      April 17, 2009 2:02 pm

      No worries man. The slipped it in again and a lot of people missed it, but it makes a huge difference in places like Lost Vale and the City Siege PQs where there are some damage races.

  6. CKaz permalink
    April 7, 2009 6:24 am

    absolutely terrific, helped me make sense of some of the drops I got, how to go after set pieces, and whether or not it’s worth it to do so

    2 thumbs up!

  7. CKaz permalink
    April 8, 2009 7:10 am

    Comment on the Decimator chest –
    Lately I’ve been soloing RvR Champs in T1 here and there to get BOs on a RP/Core Server [I’m normally on oRvR, and its normally not quite as possible to do this at a BO/at a T1 level due to PvP).

    Not expecting or trying to get drops here, I’ve pratically got a chest piece for this set each time (!)

    Ah but where that sounds great, before you run out and go solo, I’ve gotten the chest piece for 3 different classes, and considering there are 12 options… well… yeah, it still doesn’t work out to well ;)

    So in the end I have 3 nice BOP Chests I can’t use and just haven’t sold yet =b

    • gaarawarr permalink
      April 8, 2009 2:46 pm

      Well, it’s quite possible that they’ve upped the drop rate a bit, however you may just have been really lucky to see one drop at all. My guildies and I actually did some testing one day and killed only the Champ repeatedly without flipping a BO. In roughly 20 kills, we saw 1 Body piece drop. We gave up after that. So if they changed it lately, great. T1 gear should be easy to obtain as it’s not that great in the first place. The new Token system I just discussed actually has the pieces priced very affordably if you RvR at all.

  8. Daergon permalink
    April 9, 2009 3:46 pm

    Great guide and many thanks for putting this all together.

    • May 14, 2009 5:39 pm

      So, with the token changes … its PVE gear?

    • gaarawarr permalink
      May 14, 2009 9:16 pm

      It’s late so I guess I’m missing the real purpose of your question.

    • May 14, 2009 9:28 pm

      Sorry, I was being a bit antagonistic but it wasn’t directed at you at all. I only meant that tokens are still difficult to get and the prices are still too high. Some people seem to have a lot of luck getting these things, but I am not one of them. PVE will continue to be the direction I will be taking for gear.

    • gaarawarr permalink
      May 14, 2009 11:16 pm

      I don’t know. I guess I come at the game from the perspective that my goal is to take the City and I get gear along the way. I’m not in a hurry to get end-game gear as that means I have nothing more to look forward to really. The new Tomb King gear is spaced between Invader/Darkpromise and Warlord, so offers a nice alternative while putting you in a perma-flagged RvR zone. I think the incentive of going to the new zone will cause a lot more RvR to happen along with all the PvP going on in the zone when both Realms are there. We’ll see how it pans out. Overall, I’m looking forward to it and happy with the token changes.

  9. Schil permalink
    May 15, 2009 9:43 am

    couldnt find the Answer to “Definitive Guide to Armor Sets in WAR”

    I only saw a list of items here :(

    • gaarawarr permalink
      May 15, 2009 10:54 am

      I’m not sure what you mean. Could you be more clear about what it is you’re looking for so I can try and help you?

    • Somewhere permalink
      May 24, 2009 1:57 pm

      i believe he was expecting a “how to get each piece” kind of thing, like who drops what in bastion stair, gunbad, etc.

      i found this exteremely useful though, thank you

  10. Walter permalink
    May 17, 2009 4:49 am

    Thank you for this compiled information, I played WAR on release but only recently decided to give it another try and could never get a straight answer about what the Ward system was for.

    Too bad no one ever runs dungeons on the servers I’m on, some of those sets look good.

    • gaarawarr permalink
      May 17, 2009 6:06 am

      Sometimes it can be tough to find people to run Dungeons with. I’d suggest advertising on your server forums, both at the Official forums and the Warhammer Alliance ones.

  11. Limburgetta permalink
    May 20, 2009 10:43 am

    I wish Tier3 wasn’t so dead in the pq’s

    Nice guide

    28 AM on dark craig Limburgetta
    :)

    Msg me if you need to live!

  12. Wolfsum permalink
    May 27, 2009 3:36 am

    A really good, concise and worthwhile guide. My thanks to all your hard work. I agree with many comments in this and other forums regarding the s..l..o..w.. acquiring of medalians. Wasted quite a few when I thought you could convert upwards!

    Can you?

    • gaarawarr permalink
      May 28, 2009 8:18 am

      Medallions can convert upwards in stacks of 5 but only up to Officer level. Trying to convert an Officer will result in downgrading to 125 Recruits which you then have to re-convert back up to 1 Officer. Crests currently only convert down, so don’t try to convert a Crest until you own all the items for that level. For example, I currently have the full Conqueror set so now I just convert all my Conqueror Crests into Officer Medallions and store them up that way.

  13. tog89 permalink
    June 1, 2009 9:40 am

    Hi all,

    Based on your experience, are the contents of the PQ gold bag set pieces truly random, or are they biased to one or more pieces at a given PQ?

    I ask because I am trying to complete all PQ armour sets and have ground a hard PQ in Dwarf T3 about 16+ times and have seen an almost equal split of body, and gloves in the gold bags. I have got only seen one shoulder and have NEVER seen the boots. Now I could be really unlucky but I was wondering if anyone has noticed a bias to certain pieces at one PQ versus another.

    • gaarawarr permalink
      June 3, 2009 1:31 pm

      Personally, I’ve pulled an entire set off one PQ, so I don’t think it should matter at all. However, some people swear by the idea that certain PQs drop certain pieces. That just seems a bit too complicated imo.

    • September 30, 2009 9:45 am

      You are correct, they will all drop from the one PQ, I just had such bad luck that I switched PQs to go to something different. I saw all the pieces drop from this PQ including, finaly, the shoulders. “Natural Disaster”!

    • gaarawarr permalink
      September 30, 2009 9:48 pm

      Congrats on your new title!

  14. Aubs permalink
    June 13, 2009 6:00 pm

    Great guide! I think, however, that 2 Invader Crests, not 1, occur in the following cases:

    “Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.”

    “Invader PQ bags will now include 1 Invader Crest as a loot choice.”

    • gaarawarr permalink
      June 13, 2009 6:17 pm

      Yeah, they’ve changed the rewards and I have been in the middle of moving and testing 1.3 so haven’t had the time to update the posts. It will happen soon ™. :p

  15. a gobbo permalink
    June 24, 2009 4:11 am

    Just to let you know the decimator requirements now seem to be rank 7/8 renown rank 7/8, still costs the same amount of medals though.

    • gaarawarr permalink
      June 24, 2009 4:00 pm

      Yeah, I know there have been a couple adjustments. However, I’m in the process of doing a complete revamp of the Armor Guide and have all the updated information in it (I believe, have to re-check a couple things with 1.3 out). Once I finish that, I’ll update it all at once. The new format adds a lot of new information and effectively makes the guide 2-3x bigger than it is currently, hence it taking a while. hehe

  16. Fairyflower permalink
    July 6, 2009 6:58 pm

    One detail has begun to somewhat bug me, from t1-3 there were armor sets gained through the headhunter quests (tracker, stalker, etc.), but they don’t have one for t4, sad panda. Should ask them (Mythic) if there are any plans of doing so in the future ;).

    • gaarawarr permalink
      July 6, 2009 7:20 pm

      It’s actually only in Tiers 2 and 3 and they’re called the “Consignment Sets”. You even get an unlock for getting both, so that’s it, just those. As for the future, who knows what they’ll add and how.

    • Fairyflower permalink
      July 7, 2009 11:25 am

      Well then I stand corrected on the tiers, and good to know there’s an unlock for getting both, hmm….

  17. November 26, 2009 2:28 pm

    I still use this as a reference. Been going back and filling up my missing sets due to some periods of time when destro is so dominate on Iron Rock, a bit of pve is a nice break.

    Just a comment that when I got my Keeper’s it completed my T2 sets of armor in my Tome rather than T2. Just thought you might like to know.

    Thanks,

    • November 26, 2009 2:36 pm

      I meant it completed my T1, not T2.

    • gaarawarr permalink
      November 27, 2009 4:57 pm

      Yeah, it’s a bug. Not one that’s high on their list I’m sure.

  18. Cani permalink
    February 4, 2010 3:47 am

    There is actually use of supreme wards, the tornados that pop when facing destroking require these wards.

    • Waaarg permalink
      March 6, 2010 10:26 pm

      Just wanted to say awesome guide, WAR doesn’t seem to have a knowledge base of this information and that’s a real shame. New players to WAR can’t really experience all the aspects of character development..

      Thanks again, you just made a very confusing gearing experience much easier to understand.. GRATS!!!

    • gaarawarr permalink
      March 7, 2010 10:09 pm

      Thanks! That was the idea. Hopefully it will be updated soon…

  19. Pyridine permalink
    April 10, 2010 7:55 am

    Wow, thank you for this guide ! I’m just a starting player and had absolutely no idea *how* to get armour sets, so this is amazing *o* I finally understand XD

    • gaarawarr permalink
      April 10, 2010 8:58 am

      You’re welcome! It hasn’t been fully updated lately, but it’s in progress. Just takes a while…

  20. June 1, 2010 8:01 pm

    Great guide for bonuses, I’ve started to put together a gallery for pictures of all the destro sets, maybe you could throw a link in there for pix? They are on my website in the forums section.

  21. July 10, 2010 4:38 am

    As usual I end up coming here to find out the real deal on the info.

    What exactly are the wards beyond greater actually used for since the City Seige changes?

    PS – If I have posted this already, sorry I wasn’t completely 100%. If I have dealt one.

    • gaarawarr permalink
      July 10, 2010 5:47 pm

      Each stage of the City Siege is a warded encounter in terms of the NPCs, and in Stage 3 the Champion players. In regards to the NPCs, since they don’t fight back, they only matter in terms of the amount of damage you do towards the NPCs. In Stage 3, they work fully in regards to incoming/outgoing damage for the Champions. So, if you’re getting 1 or 2-shot by Champions in Stage 3 of the City, chances are you’re not properly warded. Stage 1 requires Greater, Stage 2 is Superior and Stage 3 is Excelsior.

    • July 11, 2010 4:41 am

      Thank you :)

  22. Elemenstor permalink
    August 30, 2011 10:45 am

    This is such an amazing guide, and I’m glad to see it’s getting pictures! Will those pictures be forthcoming for other classes?

    • August 30, 2011 1:28 pm

      Working on the other Careers. Got distracted by “Real Life” but can finally finish up the next Career today hopefully.

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