Definitive Guide to Armor Sets in WAR
I compiled this information because I went through the game the first time not knowing anything at all about armor sets. I looted a couple pieces randomly through the Tiers in PQs and RvR, but never really hunted anything down to see if it would benefit me. Having now gone back and attempted to collect the sets for the related Tome unlocks, I am amazed at how good some of them are and wish I’d known about it back then. (Heck, there’s a couple I want to use as an off-set even now.) I’m not guaranteeing that your profession has sets worth collecting on your way to 40 and after, I’m merely providing the information you need to make that decision on your own instead of having to spend time with trial and error hunting down a piece of each set or searching the Internet and the forums. I hope you find this information useful, I know I do. ~Gaar
B. Wards
C. Tier 1(of Carnage, Decimator)
D. Tier 2(of Havoc, Obliterator, Tracker’s, Keeper’s)
E. Tier 3(of Mayhem, Devastator, Stalker’s, Redeye)
F. Tier 4(of Ruin, Annihilator, Bloodlord, Sentinel, Conqueror, Darkpromise)
G. City Siege(Invader, Warlord, Sovereign)
I. Class Specific Section – New!
J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets – New!
Disclaimer: This information is subject to change at Mythic’s will. When/If it does, I’ll do my best to update it in a timely fashion as long as I’m still playing WAR. Also, it is quite possible that there are armor sets that haven’t been discovered yet. Those will be updated as more information presents itself as well. All edit notes are at the bottom of the guide.
A. General Information
For the purpose of this guide, an “armor set” is defined as a collection of armor pieces that have a bonus applied when wearing a certain number of the pieces, above and beyond the regular stats of the armor. Sets also have talisman slots that add to their effectiveness by allowing you to adjust your stats to your specific needs. There are four ways to obtain armor sets (that I’m currently aware of): PvE Public Quests, RvR, Quests, Dungeons. Some methods are available in all Tiers and some are specific to certain ones. All will be reviewed here based on their actual Tier so you can make decisions as you level your characters based on where you are. Each set provides a title unlock upon completion and completing all collections of certain types provides an additional title unlock as well.
PvE Public Quests – Armor sets are available from Gold Bags in PQs in all Tiers. The same set is available throughout the Tier, no matter the pairing, so you can obtain your set off any PQ at the lowest end of the Tier if you wish. The only requirement to wear these sets is your character level. All of these set pieces are Bind on Pickup.
RvR – Armor sets are available via various means in RvR in all Tiers. Traditionally, Boots and Gloves drop off players only and are Bind on Equip, Gloves can also be obtained from the Quartermasters and are Bind on Pickup, while all other pieces come from Gold Bags in either Keeps, Fortresses, or City PQs, depending on the set, and are Bind on Pickup. There are some exceptions and they’ll be noted by set and by Tier when this is the case. The BoE pieces are the only ones you’ll be able to find on the Auction House (Boots, Gloves and certain Belts). RvR sets have requirements on both your character level and your Renown Rank to be able to wear them.
Note: RvR Armor Set drop loot is a funny thing. It’s actually added to a player’s loot table when that player reaches a certain Renown Rank and made available as loot when killed in specific tiers/situations. From all outward appearances, it seems to follow the following rules:
RR 1-10 and in Tier 1 = Decimator Boots
RR 11-20 and in Tier 2 = Obliterator Boots/Gloves
RR 21-30 and in Tier 3 = Devastator Boots/Gloves
RR 31-40 and in Tier 4 = Annihilator Boots/Gloves
RR 41-50 and in Tier 4 = Conqueror Boots/RR35+ and in Tier 4 = Conqueror Gloves
RR 51-60 and in a City = Invader Boots/RR50+ and in Tier 4 = Invader Gloves
RR 61-70 and in a City = Warlord Boots/RR60+ and in Tier 4 = Warlord Gloves
This begs the question: Do Sovereign Boots drop off players of RR 71-80? The Devs have stated Sovereign Accessories drop off RR70+ players in Tier 4 now, so it looks possible. Stay tuned.
Quests – There are two sets of “Consignment” quests that result in armor set pieces. These quests are located in Tiers 2 and 3. You must travel to all three pairings to obtain these quests and they involve both RvR and PvE. The final quest stage cannot usually be soloed when done at the appropriate level for the armor. These pieces are Bound since they are quest rewards.
Dungeons – There are multiple different types of dungeons and each one has its own armor set related to it, as well as other nice rewards along the way either as loot drops, quest rewards or influence rewards. Currently, Tier 2 has 1, Tier 3 has 1 and there are many in Tier 4. In most cases, the armor pieces drop off the “Bosses” of the dungeon and are Bind on Pickup.
B. Wards
“Wards” are invisible reductions to the damage you take and the damage you do in specific Dungeons and RvR settings. They do not provide any benefit at all outside of their specific areas (ie: regular PvE, regular PvP, and Keeps). There are five pieces of armor that provide a Ward: Boots, Gloves, Body, Shoulders, Helm. Any other pieces only add to set bonuses and not Wards. Here is the breakdown for what each Ward provides.
1 Ward – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%
2 Wards – reduces damage taken to 220%, increases damage done to 70%
3 Wards – reduces damage taken to 180%, increases damage done to 85%
4 Wards – reduces damage taken to 140%, increases damage done to 100%
5 Wards – reduces damage taken to 100%, increases damage done to 115%
There are five levels of Wards. In order, they are Lesser, Greater, Superior, Excelsior, and Supreme. They have a “cumulative” effect in that Greater also provides Lesser, Superior provides both Greater and Lesser, etc., with Supreme providing all levels of Wards. The following list shows which Wards are required for each area of the end-game.
Lesser Wards – required in City Dungeons and Fortress attacks
Greater Wards – required in Lost Vale and Stage 1 City Siege PQs
Superior Wards – required in Stage 2 City Siege Sub-Boss PQs
Excelsior Wards – required in Stage 3 City Siege King PQ
Supreme Wards – no current known use
C. Tier 1
In Tier 1, you can obtain armor sets in PvE Public Quests and RvR. There are only two items in these sets (Boots and Body), thus there is only a 2-piece bonus for the set. The PvE PQ version is the “of Carnage” set and the RvR version is the “Decimator” set. Since there are no Keeps in Tier 1, the Body piece actually drops off the Champions at the Battlefield Objectives. With the addition of Quartermasters and Medallions, you can also purchase your pieces if you gather enough of the appropriate Medallion.
Requires – Level 5
Ironbreaker
(2 Piece Bonus): +105 Armor Bonus
Slayer
(2 Piece Bonus): +10 Strength
Rune Priest
(2 Piece Bonus): +10 Willpower
Engineer
(2 Piece Bonus): +10 Ballistic Skill
Witch Hunter
(2 Piece Bonus): +10 Strength
Knight of the Blazing Sun
(2 Piece Bonus): +105 Armor Bonus
Bright Wizard
(2 Piece Bonus): +10 Intelligence
Warrior Priest
(2 Piece Bonus): +10 Willpower
Swordmaster
(2 Piece Bonus): +105 Armor Bonus
Shadow Warrior
(2 Piece Bonus): +10 Ballistic Skill
White Lion
(2 Piece Bonus): +10 Strength
Archmage
(2 Piece Bonus): +10 Willpower
Black Orc
(2 Piece Bonus): +105 Armor Bonus
Choppa
(2 Piece Bonus): +10 Strength
Shaman
(2 Piece Bonus): +10 Willpower
Squig Herder
(2 Piece Bonus): +10 Ballistic Skill
Chosen
(2 Piece Bonus): +105 Armor Bonus
Marauder
(2 Piece Bonus): +10 Strength
Zealot
(2 Piece Bonus): +10 Willpower
Magus
(2 Piece Bonus): +10 Intelligence
Blackguard
(2 Piece Bonus):+105 Armor Bonus
Witch Elf
(2 Piece Bonus): +10 Strength
Disciple of Khaine
(2 Piece Bonus): +10 Willpower
Sorcerer
(2 Piece Bonus): +10 Intelligence
Requires – Level 8/9, Renown Rank 7/8
Ironbreaker
(2 Piece Bonus): +14 Strength
Slayer
(2 Piece Bonus): +14 Strength
Rune Priest
(2 Piece Bonus): +14 Willpower
Engineer
(2 Piece Bonus): +14 Ballistic Skill
Witch Hunter
(2 Piece Bonus): +14 Strength
Knight of the Blazing Sun
(2 Piece Bonus): +14 Strength
Bright Wizard
(2 Piece Bonus): +14 Intelligence
Warrior Priest
(2 Piece Bonus): +14 Strength
Swordmaster
(2 Piece Bonus): +14 Strength
Shadow Warrior
(2 Piece Bonus): +14 Ballistic Skill
White Lion
(2 Piece Bonus): +14 Strength
Archmage
(2 Piece Bonus): +14 Willpower
Black Orc
(2 Piece Bonus): +14 Strength
Choppa
(2 Piece Bonus): +14 Strength
Shaman
(2 Piece Bonus): +14 Willpower
Squig Herder
(2 Piece Bonus): +14 Ballistic Skill
Chosen
(2 Piece Bonus): +14 Strength
Marauder
(2 Piece Bonus): +14 Strength
Zealot
(2 Piece Bonus): +14 Willpower
Magus
(2 Piece Bonus): +14 Intelligence
Blackguard
(2 Piece Bonus): +14 Strength
Witch Elf
(2 Piece Bonus): +14 Strength
Disciple of Khaine
(2 Piece Bonus): +14 Strength
Sorcerer
(2 Piece Bonus): +14 Intelligence
D. Tier 2
In Tier 2, you can obtain armor sets via all methods. There are three items in these sets (Boots, Gloves and Body), thus allowing both a 2-piece bonus and a 3-piece bonus. The PvE PQ version is the “of Havoc” set, the RvR version is the “Obliterator” set, the Quest version is the “Tracker’s” set, and the Dungeon version is the “Keeper’s” set. The Body for the RvR set is obtained via a Gold Bag from a Keep attack and this is how you will continue to obtain the “main” pieces of the RvR sets from this point on. Gloves and Boots are both drop loot of players from this point on as well. With the addition of Quartermasters and Medallions, you can also purchase your pieces if you gather enough of the appropriate Medallions.
The Dungeons in Tier 2 are the Altdorf Sewers for Order and the Sacellum for Destruction. There are quests in your city that lead you to these dungeons, but the armor set pieces are obtained as drop loot from the “Bosses” inside. There is no “lockout” on these dungeons, so a group can farm these dungeons to obtain their set without waiting for anything but the Bosses to respawn.
The Tracker’s armor set comes from three separate Quest chains. One is obtained in Chapter 6 in Dwarf/Greenskin, Chapter 7 in Empire/Chaos, and Chapter 8 in High Elf/Dark Elf. The first part of the quest is to kill X number of players in PvP and the second part requires you to kill a Hero.
Requires – Level 13/14/15
Ironbreaker
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Guarded Attack
Slayer
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Pulverizing Strike
Rune Priest
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Rune of Mending
Engineer
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Fragmentation Grenade
Witch Hunter
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Torment
Knight of the Blazing Sun
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Precision Strike
Bright Wizard
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Ignite
Warrior Priest
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Bludgeon
Swordmaster
(2 Piece Bonus): +23
(3 Piece Bonus): Adds 2 levels to
Shadow Warrior
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Eagle Eye
White Lion
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Sundering Chop
Archmage
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Healing Energy
Black Orc
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Clobber
Choppa
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Slasha
Shaman
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Brain Bursta
Squig Herder
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Plink
Chosen
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Enraged Blow
Marauder
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Impale
Zealot
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Dark Medicine
Magus
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Surge of Insanity
Blackguard
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Crushing Anger
Witch Elf
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Agonizing Wound
Disciple of Khaine
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Lacerate
Sorcerer
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Chillwind
Requires – Level 17, Renown Rank 15/16/17
Ironbreaker
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Grudging Blow
Slayer
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flurry
Rune Priest
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Rune of Striking
Engineer
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Friction Burn
Witch Hunter
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Fervor
Knight of the Blazing Sun
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Shield Rush
Bright Wizard
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fiery Blast
Warrior Priest
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Divine Aid
Swordmaster
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ensorcelled Blow
Shadow Warrior
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Spiral-Fletched Arrows
White Lion
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave Limb
Archmage
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Lance
Black Orc
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Follow ‘me Lead
Choppa
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Lotsa Choppin
Shaman
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Yer A Weaklin’
Squig Herder
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Run ‘N Shoot
Chosen
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ravage
Marauder
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flail
Zealot
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Scourge
Magus
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Flickering Red Fire
Blackguard
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Spiteful Slam
Witch Elf
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Slice
Disciple of Khaine
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Restore Essence
Sorcerer
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Shattered Shadows
Requires – Level 12/14/16
Ironbreaker
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Heavy Blow
Slayer
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Relentless Strike
Rune Priest
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to
Engineer
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Gun Blast
Witch Hunter
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Razor Strike
Knight of the Blazing Sun
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Vicious Slash
Bright Wizard
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fireball
Warrior Priest
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Divine Strike
Swordmaster
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Griffon’s Lash
Shadow Warrior
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Grim Slash
White Lion
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Hack
Archmage
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Gaze
Black Orc
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Wot Armor?
Choppa
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Throat Slasha
Shaman
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Gork’ll Fix It
Squig Herder
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Cut Ya
Chosen
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave
Marauder
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Rend
Zealot
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Leaping Alteration
Magus
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Demonic Lash
Blackguard
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Murderous Wrath
Witch Elf
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Evenomed Blade
Disciple of Khaine
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Consume Essence
Sorcerer
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Doombolt
Requires – Level 17
Ironbreaker
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Slayer
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Rune Priest
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Engineer
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Witch Hunter
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Knight of the Blazing Sun
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Bright Wizard
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Warrior Priest
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Swordmaster
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Shadow Warrior
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
White Lion
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Archmage
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Black Orc
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Choppa
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Shaman
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Squig Herder
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Chosen
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Marauder
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Zealot
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Magus
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Blackguard
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Witch Elf
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Disciple of Khaine
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Sorcerer
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
E. Tier 3
In Tier 3, you can obtain armor sets via all methods. Two of the sets have four pieces (Boots, Gloves, Body, and Shoulders), allowing a 2-piece through 4-piece bonus, and two have five (Boots, Gloves, Body, Shoulders, and Helm), thus allowing 2-piece through 5-piece bonuses. The PvE PQ version is the “of Mayhem” set, the RvR version is the “Devastator” set, the Quest version is the “Stalker’s” set, and the Dungeon version is the “Redeye” set.
The Dungeon in Tier 3 is Mount Gunbad. This dungeon is intended to be done in the mid to late-20s as the armor dropped is level 24-28. The armor set pieces drop off the Bosses and the Helm is found in Gold Bags in the PQs inside. This is an “Influence” dungeon meaning you have to obtain influence by doing the PQs, or at least killing the mobs in the PQs, before you can gain access to the Bosses in each wing. I would encourage you to complete the PQs as they provide large amounts of influence as well as a chance at a Helm set piece. You will also want to do the quests in the dungeon as they have very nice rewards that are still valid well into Tier 4, if not even at 40, as well as providing a large amount of XP. This dungeon does have lockout timers associated with the Bosses. These timers will show up in your Character sheet under the Dungeons tab. They are very short in this dungeon and are there more to encourage you to visit all the wings than to gate progress or encourage you to participate in other areas of the game. The final Boss, ‘Ard ta Feed, requires the quest “Hidden Depths” to be completed before you can enter his portal.
The Stalker’s armor set comes from four separate quest chains. One is obtained in Chapter 12 of High Elf/Dark Elf, one in Chapters 12 and 13 of Empire/Chaos, and one in Chapter 13 of Dwarf/Greenskin. As in the Tracker’s set, the first quest is to kill X number of players and the second part is killing a Hero.
Requires – Level 22/23/24
Ironbreaker
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
Slayer
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Rune Priest
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Engineer
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
Witch Hunter
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
Knight of the Blazing Sun
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
Bright Wizard
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Warrior Priest
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Swordmaster
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Shadow Warrior
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
White Lion
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Archmage
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Black Orc
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Choppa
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Shaman
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Squig Herder
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
Chosen
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% hance to recover and additional 57 health.
Marauder
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Zealot
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Magus
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
Blackguard
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
Witch Elf
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
Disciple of Khaine
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Sorcerer
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
Requires – Level 24/26/28, Renown Rank 23/24/25/26
Ironbreaker
(2 Piece Bonus): +47 strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Slayer
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your strength by 80 for 10 seconds.
Rune Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Corporeal resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Engineer
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): Marked – On Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
Witch Hunter
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Bright Wizard
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Warrior Priest
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Swordmaster
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Shadow Warrior
(2 Piece Bonus): +47 Ballistice Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
White Lion
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Elusive – On Being Hit: 10% cahnce to increase movement speed by 20% for 10 seconds.
Archmage
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +250 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Black Orc
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target
Choppa
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Shaman
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Squig Herder
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
Chosen
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Marauder
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Zealot
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Magus
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.
Blackguard
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
Witch Elf
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Sorcerer
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Requires – Level 20/22/24/26
Ironbreaker
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Slayer
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Rune Priest
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
Engineer
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Dodge
(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Witch Hunter
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
Knight of the Blazing Sun
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Bright Wizard
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +6 Disrupt
(4 Piece Bonus): +1 Morale Per Second
Warrior Priest
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Swordmaster
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Cooldown Speed
Shadow Warrior
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
White Lion
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Archmage
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Black Orc
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Choppa
(2 Piece Bonus):
(3 Piece Bonus):
(4 Piece Bonus):
Shaman
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Squig Herder
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
Chosen
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Marauder
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Zealot
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
Magus
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Blackguard
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
Witch Elf
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
Disciple of Khaine
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
Sorcerer
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): +1 Morale Per Second
Requires – Level 24/26/27/28
Ironbreaker
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Slayer
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Rune Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Engineer
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +25 Toughness
(5 Piece Bonus): +25 Auto Attack Speed
Witch Hunter
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Knight of the Blazing Sun
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Bright Wizard
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Warrior Priest
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Swordmaster
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 1200 for 10 seconds.
Shadow Warrior
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
White Lion
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Weapon Skill
Archmage
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Black Orc
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Choppa
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Shaman
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Squig Herder
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Chosen
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Marauder
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Auto Attack Speed
Zealot
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Magus
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Blackguard
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Witch Elf
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Disciple of Khaine
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Sorcerer
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
F. Tier 4
In Tier 4, you can obtain armor sets via PvE Public Quests, RvR and Dungeons. This is also where “Wards” are introduced in all but one set. There are six sets available with three having five pieces (Boots, Gloves, Body, Shoulders, and Helm) and three having six (Boots, Gloves, Body, Shoulders, Helm, and Belt), thus allowing 2-piece through 6-piece bonuses. The PvE PQ version is the “of Ruin” set, the RvR Keep version is the “Annihilator” set, the RvR Fortress version is the “Conqueror” set, the Bastion Stair Dungeon version is the “Bloodlord” set, the City Dungeon version is the “Sentinel” set, and the Lost Vale Dungeon version is the “Darkpromise” set.
Note: Conqueror Belts drop off NPCs at Fortresses as random loot drops and are Bind on Equip. These drops are only available when the Fortress is open for attack.
The first dungeon in Tier 4 is Bastion Stair. This dungeon is intended to be completed in your mid-30s as the armor dropped is level 35/36. This is another “influence” dungeon filled with PQs and Quests. You must complete certain quests in Bastion Stair to gain access to the final boss of the dungeon. Completing the PQs is an easy way to obtain the Gloves in this dungeon as they drop in Gold Bags. Additionally, the path to the third and fourth bosses is gated by a PQ that you must complete, it is not optional as are the other PQs. Each time you attempt those bosses, you must complete the PQ. This is the first dungeon where the Bosses drop only specific set pieces and this stays true for all T4 dungeon armor sets. This dungeon is also the first where you have a “real” lockout timer. The timer for each Boss in Bastion Stair is 20 hours, which allows your group to do it each day at the same time roughly until you are fully geared, but also encourages you to play the rest of the game when still on lockout.
The second set of dungeons are in each City and only available to your Realm. You must be level 40 to enter these dungeons. For Altdorf, the dungeons are the Sigmar Crypts and the Warpblade Tunnels. For the Inevitable City, the dungeons are the Bilerot Burrows and the Bloodwrought Enclave. These dungeons are not influence or quest gated. Belts are introduced with this set, drop off mini-bosses in the dungeons and are Bind on Equip, thus can be traded or found on the Auction House. All other drops are Boss-specific. The lockout timer for these dungeons is 2 days, 20 hours. This allows you to do one a day or all in one day with two days to do other things, like RvR.
The third dungeon is the Lost Vale. You must be level 40 to enter this dungeon and it has a quest you must obtain prior to entry and complete as you proceed through the wings. The quest provides you with the tools you need to move forward as well as rewarding you at the end with a nice jewelry set. The Belts are, again, Bind on Equip. The lockout timer for this dungeon is 4 days, 20 hours.
Note: Lockout timers are often misunderstood. Lockout timers are both individual and group-based in nature depending on the dungeon. In Bastion Stair, you only receive a lockout once you beat the boss of the wing you are in and thus your lockout is individual in nature. However, in the City Dungeons and the Lost Vale, your timer starts when you kill a mini-boss. In these cases, the lockout functions differently. It is both a lock-out and a lock-in. It locks you in to that dungeon with that specific group of people once you kill the first mini-boss. However, until you have completed the entire dungeon, you can re-enter and keep attempting the dungeon until you complete it or the timer expires. Thus, if you only complete one section of a dungeon but have to log for the day, you can pick up where you left off the next day with your same group. This makes the progression-staged dungeons friendly to people that don’t have a lot of time to spend in-game each day. Once you complete the dungeon, you are then locked out until the timer resets, forcing you to go play the rest of the game or even, gasp, log out and do something else.
Requires – Level 34/35/36
Ironbreaker
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Stone Abilities
Slayer
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Trollslayer Abilities
Rune Priest
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Grungni Abilities
Engineer
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Rifleman Abilities
Witch Hunter
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Armor Bonus
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Confession Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +639 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Conquest Abilities
Bright Wizard
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Incineration Abilities
Warrior Priest
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Wrath Abilities
Swordmaster
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Khaine Abilities
Shadow Warrior
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Scout Abilities
White Lion
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Hunter Abilities
Archmage
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Vaul Abilities
Black Orc
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Da’ Brawler Abilities
Choppa
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Da’ Savage Abilities
Shaman
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Da Green Abilities
Squig Herder
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Corporeal Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of Big Shootin’ Abilities
Chosen
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Dread Abilities
Marauder
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Corporeal Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Savagery Abilities
Zealot
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Alchemy Abilities
Magus
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +295 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Havoc Abilities
Blackguard
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Malice Abilities
Witch Elf
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Carnage Abilities
Disciple of Khaine
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Sacrifice Abilities
Sorcerer
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Agony Abilities
“Annihilator” – provides Lesser Wards
Requires – Level 35/36, Renown Rank 31/33
Ironbreaker
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vengeance Abilities
Slayer
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of the Giantslayer Abilities
Rune Priest
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Valaya Abilities
Engineer
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Grenadier Abilities
Witch Hunter
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Ballistic Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Inquisition Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vigilance Abilities
Bright Wizard
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Immolation Abilities
Warrior Priest
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Salvation Abilities
Swordmaster
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vaul Abilities
Shadow Warrior
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Assault Abilities
White Lion
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of the Axeman Abilities
Archmage
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Isha Abilities
Black Orc
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Da’ Toughest Abilities
Choppa
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of Da’ Hitta Abilities
Shaman
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Mork Abilities
Squig Herder
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of Stabbin’ Abilities
Chosen
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Corruption Abilities
Marauder
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brutality Abilities
Zealot
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Witchcraft Abilities
Magus
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Changing Abilities
Blackguard
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Loathing Abilities
Witch Elf
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Suffering Abilities
Disciple of Khaine
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
Sorcerer
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Calamity Abilities
“Bloodlord” – provides Lesser Wards
Requires – Level 35/36
Ironbreaker
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brotherhood Abilities
Slayer
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Skavenslayer Abilities
Rune Priest
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Grimnir Abilities
Engineer
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): +2 Path of the Tinkerer Abilities
Witch Hunter
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Weapon Skill
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Judgement Abilities
Knight of the Blazing Sun
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Glory Abilities
Bright Wizard
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Conflagration Abilities
Warrior Priest
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Grace Abilities
Swordmaster
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Hoeth Abilities
Shadow Warrior
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of the Skirmisher Abilities
White Lion
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Guardian Abilities
Archmage
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Asuryan Abilities
Black Orc
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Da’ Boss Abilities
Choppa
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities
Shaman
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Gork Abilities
Squig Herder
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities
Chosen
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Discord Abilities
Marauder
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Monstrosity Abilities
Zealot
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
Magus
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Daemonology Abilities
Blackguard
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Anguish Abilities
Witch Elf
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Treachery Abilities
Disciple of Khaine
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Torture Abilities
Sorcerer
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Destruction Abilities
“Sentinel” – provides Greater Wards
Requires – Level 40
Ironbreaker
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% cahnce to increase Wounds by 80 for 20 seconds.
Slayer
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
Rune Priest
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
Engineer
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
Witch Hunter
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
Bright Wizard
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Warrior Priest
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Swordmaster
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
Shadow Warrior
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
White Lion
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
Archmage
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
Black Orc
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Choppa
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
Shaman
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
Squig Herder
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
Chosen
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Marauder
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Zealot
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
Magus
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Blackguard
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Witch Elf
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Sorcerer
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – provides Greater Wards
Requires – Level 40, Renown Rank 40/41/42/43/44/45
Ironbreaker
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Slayer
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Corporeal Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Rune Priest
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Engineer
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.
Witch Hunter
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Knight of the Blazing Sun
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
Bright Wizard
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chacne to form a protective barrier that will absorb up to 150 damage over 5 seconds.
Warrior Priest
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
Swordmaster
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Shadow Warrior
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
White Lion
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
Archmage
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
Black Orc
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Choppa
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Elemental Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Shaman
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Squig Herder
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
Chosen
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
Marauder
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
Zealot
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Magus
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absortb up to 150 damage over 5 seconds.
Blackguard
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Witch Elf
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Disciple of Khaine
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
Sorcerer
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Darkpromise” – provides Superior Wards
Requires – Level 40
Ironbreaker
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Slayer
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
Rune Priest
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Engineer
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Ranged Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Witch Hunter
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Knight of the Blazing Sun
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Bright Wizard
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
Warrior Priest
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Swordmaster
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
Shadow Warrior
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
White Lion
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
Archmage
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
Black Orc
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
Choppa
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
Shaman
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
Squig Herder
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Chosen
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Marauder
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Zealot
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Magus
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Determination – On Being Hit: 10% cahcne to gain 50 morale.
(6 Piece Bonus): +5 AP Per Second
Blackguard
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
Witch Elf
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Disciple of Khaine
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
Sorcerer
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
G. City Siege
There are three stages to a City Siege and each stage has its own armor set that can be obtained. There are three sets available here with one having six pieces (Boots, Gloves, Body, Shoulders, Helm, and Belt) and a 2-piece through 6-piece bonus, one having seven pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, and Jewelry Piece) with a 3-piece through 7-piece bonus, and one having eight pieces (Boots, Gloves, Body, Shoulders, Helm, Belt, Jewelry Piece, and Back) with a 3-piece through 8-piece bonus of which the final bonus is a class-specific ability. All of these armor sets require level 40 and increasingly higher Renown Rank to wear.
The Stage 1 armor set is the “Invader” set. Invader Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during the City Invasion Public Quest. Addtionally, the entire set may be purchased via Officer Medallions and Invader Crests from the Royal Quartermaster.
The Stage 2 armor set is the “Warlord” set. Warlord Boots and Gloves can drop off players of high Renown Rank, but the rest of the set is obtained from Gold Bags during the City Invasion Sub-Boss Public Quests. Addtionally, the Boots, Gloves, Belt and Jewelry can be purchased from the Royal Quartermaster via Officer Medallions and Warlord Crests.
The Stage 3 armor set is the “Sovereign” armor set. Sovereign Gloves and Jewelry may be purchased from the Royal Quartermaster via Officer Medallions and Royal Crests. The Jewelry has been confirmed as drop loot off players RR70 and higher and the Boots might be obtained that way as well. The rest of the set comes from the King fight. The final bonus for this set appears to be an ability made available for you to use. The names are known for most, but not the actual effect of the ability. However, the ability effect for the Choppa and Slayer were actually listed but the names weren’t. These are noted in their appropriate place. The rest of the information regarding this set will be updated as it becomes available.
“Invader” – provides Superior Wards
Requires – Level 40, Renown Rank 50/51/52/53/54/55
Ironbreaker
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
Slayer
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Rune Priest
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
Engineer
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Witch Hunter
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
Knight of the Blazing Sun
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Bright Wizard
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
Warrior Priest
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
Swordmaster
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
Shadow Warrior
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +10 ft Increased Range
White Lion
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 DPS
Archmage
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Black Orc
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(6 Piece Bonus): +5 DPS
Choppa
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
Shaman
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Squig Herder
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
Chosen
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
Marauder
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
Zealot
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
Magus
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +10 ft Increased Range
Blackguard
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
Witch Elf
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
Disciple of Khaine
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
Sorcerer
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – provides Excelsior Wards
Requires – Level 40, Renown Rank 64/65/66/67/68/69/70
Ironbreaker
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
Slayer
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Crushing Strike: Numbing Strike now does 0 damage to the target.
Rune Priest
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.
Engineer
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Flak Jacket can now withstand 30 hits.
Witch Hunter
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
Knight of the Blazing Sun
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.
Bright Wizard
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Burnout will grant an additional 25 AP.
Warrior Priest
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Divine Assault.
(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.
Swordmaster
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
Shadow Warrior
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Being Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.
White Lion
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
Archmage
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Wind Blast radius increased to 45 feet.
Black Orc
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
Choppa
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Hand Smasha: Drop Da Basha now does 0 damage to the target.
Shaman
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.
Squig Herder
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(7 Piece Bonus): Squig Frenzy cooldown reduced by 1 minute.
Chosen
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
Marauder
(3 Piece Bonus): +74 Weapon Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
Zealot
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.
Magus
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.
Blackguard
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.
Witch Elf
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
Disciple of Khaine
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Rend Soul.
(7 Piece Bonus): Brings target back with 50% health and 125 AP.
Sorcerer
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.
“Sovereign” – provides Supreme Wards
Requires – Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
Ironbreaker
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.
Slayer
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.
Rune Priest
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Engineer
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.
Witch Hunter
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.
Knight of the Blazing Sun
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.
Bright Wizard
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Surging – On Hit: 25% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.
Warrior Priest
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.
Swordmaster
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by 704 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.
Shadow Warrior
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.
White Lion
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.
Archmage
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.
Black Orc
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.
Choppa
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: ? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.
Shaman
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.
Squig Herder
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.
Chosen
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chacne to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.
Marauder
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.
Zealot
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Magus
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
(7 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.
Blackguard
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target fro 10 seconds.
(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.
Witch Elf
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.
Disciple of Khaine
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.
Sorcerer
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.
H. Tomb Kings
This section is reserved for the soon-to-come (hopefully!) Tomb Kings armor sets.
I. Class Specific Section
This has all the armor sets for just your class in its own little section for those of you that only care about yourselves. j/k
Honestly though, if you’re just looking to compare sets for your class, this will be a lot more useful than the full definitive guide. I had the choice of doing it this way from the start, but chose having the information up and accessible first over ease of use. Apparently it wasn’t a big deal based on the guide’s popularity, but I do hope that this fills the gap for those that like things organized in this manner. Enjoy! ~Gaar
Order: Ironbreaker, Slayer, Rune Priest, Engineer, Witch Hunter, Knight of the Blazing Sun, Bright Wizard, Warrior Priest, Swordmaster, Shadow Warrior, White Lion, , Archmage
Destruction: Black Orc, Choppa, Shaman, Squig Herder, Chosen, Marauder, Zealot, Magus, Blackguard, Witch Elf, Disciple of Khaine, Sorcerer
Order
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Guarded Attack
“Obliterator” - Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Grudging Blow
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Heavy Blow
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Stone Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vengeance Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brotherhood Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% cahnce to increase Wounds by 80 for 20 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Recession – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Pulverizing Strike
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flurry
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Relentless Strike
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your strength by 80 for 10 seconds.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Trollslayer Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of the Giantslayer Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Skavenslayer Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Corporeal Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Crushing Strike: Numbing Strike now does 0 damage to the target.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Can’t Slow Me Down – Your thoughts of glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Rune of Mending
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Rune of Striking
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to ???
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Corporeal resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Grungni Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Valaya Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Grimnir Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45 (2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Rune of Life will bring targets back with 50% health and 125 AP.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious: On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Empowered Runes – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” - Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Fragmentation Grenade
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Friction Burn
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Gun Blast
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): Marked – On Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Dodge
(4 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +25 Toughness
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Rifleman Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Grenadier Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Ranged Critical Chance
(5 Piece Bonus): +2 Path of the Tinkerer Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Ranged Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Flak Jacket can now withstand 30 hits.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Ranged Critical Chance
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Restraining Shot – Target is rooted in place for X seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Torment
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Fervor
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Razor Strike
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Armor Bonus
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Confession Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Ballistic Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Inquisition Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Weapon Skill
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Judgement Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Enough! – You knock your target back a long distance.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Precision Strike
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Shield Rush
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Vicious Slash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +639 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Conquest Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vigilance Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Glory Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Glorious Challenge: “Challenge” will now interrupt all targets.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Slowing Radiance – The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by X % for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” - Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Ignite
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fiery Blast
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Fireball
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” - Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +6 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Incineration Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Immolation Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Conflagration Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chacne to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Burnout will grant an additional 25 AP.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Surging – On Hit: 25% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Wind of Aqshy – A surge of power increases the radius of all your spells by X%.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” - Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Bludgeon
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Divine Aid
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Divine Strike
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Tier 3
“of Mayhem” - Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Wrath Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Salvation Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Grace Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Divine Assault.
(7 Piece Bonus): Purge will now remove 2 additional enchantments from target.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Righteous Faith – You instantly regain X Righteous Fury.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23
(3 Piece Bonus): Adds 2 levels to ???
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ensorcelled Blow
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Griffon’s Lash
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Corporeal Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Cooldown Speed
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to reduce target’s Armor by 1200 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Khaine Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Vaul Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Hoeth Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bracing – On Being Hit: 10% chance to Increase Armor by 704 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Vaul’s Guidance – You are an inspiration to yourself and others. Your defensive target will absorb up to X damage over Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” - Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Eagle Eye
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Spiral-Fletched Arrows
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Grim Slash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistice Skill
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” - Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Elemental Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of the Scout Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Assault Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of the Skirmisher Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Ballistic Skill
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Dodge
(6 Piece Bonus): Marked – On Being Hit: 25% cahnce to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(7 Piece Bonus): Steady Aim’s build time penalty reduced by .5 seconds.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
(7 Piece Bonus): Aim – On Hit: 10% chance to increase critical chance by 20 for 5 seconds.
(8 Piece Bonus): Gain Ability: Expertise – A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by X seconds for Y seconds.
Tomb Kings - Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Sundering Chop
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave Limb
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Hack
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Elusive – On Being Hit: 10% cahnce to increase movement speed by 20% for 10 seconds.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Weapon Skill
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of the Hunter Abilities
“Annihilator” - Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of the Axeman Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of the Guardian Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Bewildering: On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 DPS
“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Lion’s Savagery – You rage with the spirit of the beast, increasing your chance to critically hit by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Healing Energy
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Lance
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Radiant Gaze
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +250 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” - Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Vaul Abilities
“Annihilator” - Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Isha Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Asuryan Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Wind Blast radius increased to 45 feet.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacous – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: True Magic – You push your powers to their limits, extending their range by X% for Y seconds.
Tomb Kings - Coming Soon!
Destruction
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Clobber
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Follow ‘me Lead
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Wot Armor?
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” - Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +234 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Da’ Brawler Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Da’ Toughest Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Da’ Boss Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” - Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(6 Piece Bonus): +5 DPS
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Taunt now also deals 1020 damage.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Deal wit’ it – You show the others how it’s done… either by makin dem do it, or doin’ it yourself. Your defensive target will absorb up to X over Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” - Requires Level 5
(2 Piece Bonus): +10 Strength
”Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Slasha
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Lotsa Choppin
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Throat Slasha
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Corrosion- On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): ???
(3 Piece Bonus): ???
(4 Piece Bonus): ???
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +384 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Spiritual Resist
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Da’ Savage Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): +2 Path of Da’ Hitta Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +484 Armor Bonus
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Da’ Wrecka Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +344 Elemental Resistance
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Reduced Chance to be Parried
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
(7 Piece Bonus): Hand Smasha: Drop Da Basha now does 0 damage to the target.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 DPS
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: ??? – Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Brain Bursta
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Yer A Weaklin’
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Gork’ll Fix It
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Da Green Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Corporeal Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Mork Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Gork Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Yer Not So Bad build time reduced by 1 second.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Just a bit mor’ – Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by X for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Ballistic Skill
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Ballistic Skill
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Ballistic Skill
(3 Piece Bonus): Adds 2 levels to Plink
“Obliterator” - Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Run ‘N Shoot
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Ballistic Skill
(3 Piece Bonus): Adds 2 Levels to Cut Ya
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Ballistic Skill
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” - Requires Level 22/23/24
(2 Piece Bonus): +37 Ballistic Skill
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Ballistic Skill
(3 Piece Bonus): +47 Initiative
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Ballistic Skill
(3 Piece Bonus): +296 Corporeal Resistance
(4 Piece Bonus): +5 Critical Hit Rate
(5 Piece Bonus): +2 Path of Big Shootin’ Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Dodge
(5 Piece Bonus): +2 Path of Stabbin’ Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Ballistic Skill
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +62 Toughness
(5 Piece Bonus): +2 Path of Quick Shootin’ Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Ballistic Skill
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Ballistic Skill
(3 Piece Bonus): +66 Initiative
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Reactionary – On Being Hit: 25% chance to increase Parry, Evade, and Disrupt by 10% for 10 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +5 Critical Hit Rate
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(2 Piece Bonus): +69 Ballistic Skill
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +10 ft Increased Range
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Ballistic Skill
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Critical Hit Rate
(6 Piece Bonus): Creeping – On Being Hit: 10% chance to reduce attacker’s movement speed by 40% for 5 seconds.
(7 Piece Bonus): Marked – On Hit: 25% chance to reduce target’s Initiative by 62 while increasing your Ballistic Skill by 62 for 10 seconds.
(8 Piece Bonus): Gain Ability: Fasterfaster – It breifly dawns on you that shootin faster is better. All your build times are reduced by X seconds for Y seconds until you forget.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Enraged Blow
“Obliterator” - Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Ravage
“Tracker’s” - Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Cleave
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% hance to recover and additional 57 health.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +46 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” - Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Dread Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Corruption Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Discord Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 AP Per Second
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Damage taken from Guard reduced by 30%.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chacne to steal 48 Toughness from your target for 10 seconds.
(8 Piece Bonus): Gain Ability: Mindless Fear – A disrupting strike that makes your opponent receive X% less benefit from any heals cast on them.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Impale
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Flail
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Rend
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Elusive – On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +281 Corporeal Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Savagery Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Brutality Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Monstrosity Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% chance to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +520 Armor Bonus
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 DPS
“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Weapon Skill
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Bewildering – On Hit: 10% cahnce to Disorient target for 5 seconds, increasing the cast time of their abilities by 1 second.
(7 Piece Bonus): Charge! increases movement speed by 75% instead of 50%.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Pilfer – On Being Hit: 10% chance to steal 15 health from your attacker.
(7 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
(8 Piece Bonus): Gain Ability: Sadist – A spastic surge of raw power courses through you which increases your chance to critically hit by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Willpower
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Willpower
(3 Piece Bonus): Adds 2 levels to Dark Medicine
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Adds 2 Levels to Scourge
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Leaping Alteration
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Intelligence
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Wounds
(5 Piece Bonus): +2 Path of Alchemy Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Witchcraft Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
(7 Piece Bonus): Glimpse of Chaos will now remove 2 additional enchantments from target.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Willpower
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
(7 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(8 Piece Bonus): Gain Ability: Favor of Tzeentch – A brief magical wind increases your chance to critically heal by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Surge of Insanity
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Flickering Red Fire
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Demonic Lash
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Disrupt
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used with 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +295 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Havoc Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Changing Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Daemonology Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absortb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Determination – On Being Hit: 10% cahcne to gain 50 morale.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Erosion – On Hit: 10% chance to reduce all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(7 Piece Bonus): Daemonic Armor can now withstand 30 hits.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Toughness
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
(7 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(8 Piece Bonus): Gain Ability: Tzeentch’s Holding – Target is rooted in place for X seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus):+105 Armor Bonus
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Crushing Anger
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Spiteful Slam
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Murderous Wrath
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +310 Armor Bonus
(3 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Initiative
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Receptive – On Being Healed: 10% chance to recover an additional 57 health.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): Aggravation – On Hit: 10% chance to Taunt target.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +2 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +540 Armor Bonus
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +47 Toughness
(5 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +630 Armor Bonus
(3 Piece Bonus): +55 Toughness
(4 Piece Bonus): +5 Block
(5 Piece Bonus): +2 Path of Malice Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Loathing Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Initiative
(3 Piece Bonus): +62 Strength
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Anguish Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +66 Initiative
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Initiative
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +69 Toughness
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): +5 DPS
“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +74 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
(7 Piece Bonus): Furious Challenge: “Challenge” will now interrupt all targets.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Block
(6 Piece Bonus): Preservation – On Being Hit: 10% chance to increase Wounds by 80 for 20 seconds.
(7 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target fro 10 seconds.
(8 Piece Bonus): Gain Ability: Unnerving Hate – Your seething contempt is focused towards a single target. So unnerving is this sensation that your target’s movement speed is reduced by X% for Y seconds.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Strength
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” – Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Agonizing Wound
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Slice
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Strength
(3 Piece Bonus): Adds 2 Levels to Evenomed Blade
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): +25 Auto Attack Speed
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Toughness
(4 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Elemental Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
“Stalker’s” - Requires Level 20/22/24/26
(2 Piece Bonus): +34 Strength
(3 Piece Bonus): +5 Parry
(4 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +47 Weapon Skill
(4 Piece Bonus): +47 Wounds
(5 Piece Bonus): +25 Auto Attack Speed
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Strength
(3 Piece Bonus): +252 Elemental Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Carnage Abilities
“Annihilator” - Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): +2 Path of Suffering Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Initiative
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Treachery Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Corporeal Resistance
(3 Piece Bonus): +66 Strength
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Parry
(6 Piece Bonus): Overwhelming – On Hit: 25% chance to reduce target’s Weapon Skill by 80 while increasing your Strength by 80 for 10 seconds.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Weapon Skill
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Corrosion – On Hit: 10% chance to lower target’s Armor by 30 per level for 10 seconds.
“Darkpromise” - Requires Level 40
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +5 Melee Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” - Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
(6 Piece Bonus): +5 AP Per Second
“Warlord” - Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Strength
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +5 Reduced Chance to be Parried
(6 Piece Bonus): Depleting – On Hit: 10% chance to remove 50 AP from target.
(7 Piece Bonus): Cooldown of Feinted Positioning reduced by 50%.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Intensity – On Being Hit: 10% chance to gain a finisher point.
(7 Piece Bonus): Guile – On Hit: 10% chance to lower incoming healing on target by 25 for 10 seconds.
(8 Piece Bonus): Gain Ability: Rejection – You knock your target back a long distance.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” – Requires Level 5
(2 Piece Bonus): +10 Willpower
“Decimator” – Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Strength
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Strength
(3 Piece Bonus): Adds 2 levels to Lacerate
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Strength
(3 Piece Bonus): Adds 2 Levels to Restore Essence
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Willpower
(3 Piece Bonus): Adds 2 Levels to Consume Essence
“Keeper’s” - Requires Level 17
(2 Piece Bonus): +27 Willpower
(3 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
Tier 3
“of Mayhem” - Requires Level 22/23/24
(2 Piece Bonus): +37 Strength
(3 Piece Bonus): +37 Wounds
(4 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Strength
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Mending – On Being Hit: 10% chance to recover 67 health.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Willpower
(3 Piece Bonus): +34 Toughness
(4 Piece Bonus): +1 Morale Per Second
“Redeye” - Requires Level 24/26/27/28
(2 Piece Bonus): +47 Willpower
(3 Piece Bonus): +47 Strength
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): Caretaker – On Hit: 10% chance to heal defensive target for 67 health.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Willpower
(3 Piece Bonus): +55 Strength
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Sacrifice Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Willpower
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Healing Critical Chance
(5 Piece Bonus): +2 Path of Dark Rites Abilities
“Bloodlord” – Requires Level 35/36
(2 Piece Bonus): +62 Strength
(3 Piece Bonus): +62 Willpower
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): +2 Path of Torture Abilities
“Sentinel” - Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Martyr – On Being Hit: 10% chance to heal group for 64 health over 9 seconds.
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Strength
(3 Piece Bonus): +66 Willpower
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
“Darkpromise” - Requires Level 40
(2 Piece Bonus): +69 Willpower
(3 Piece Bonus): +5 Healing Critical Chance
(4 Piece Bonus): +5 Parry
(5 Piece Bonus): Evasive – On Being Hit: 10% chance to detaunt target.
(6 Piece Bonus): +5 DPS
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Strength
(3 Piece Bonus): +69 Wounds
(4 Piece Bonus): +5 Melee Critical Chance
(5 Piece Bonus): Vivacious – On Heal: 10% chance to recover 50 AP.
(6 Piece Bonus): +5 AP Per Second
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Willpower
(4 Piece Bonus): +570 Armor Bonus
(5 Piece Bonus): +5 Healing Critical Chance
(6 Piece Bonus): Adds 2 Levels to Rend Soul.
(7 Piece Bonus): Brings target back with 50% health and 125 AP.
“Sovereign” - Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Strength
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Melee Critical Chance
(6 Piece Bonus): Domination – On Hit: 25% chance to steal 48 Toughness from your target for 10 seconds.
(7 Piece Bonus): +98 Hit Points Every 4 Seconds
(8 Piece Bonus): Gain Ability: Reaping – You instantly regain X Soul Essence.
Tomb Kings – Coming Soon!
Tier 1
“of Carnage” - Requires Level 5
(2 Piece Bonus): +10 Intelligence
“Decimator” - Requires Requires – Level 8/9, Renown Rank 7/8
(2 Piece Bonus): +14 Intelligence
Tier 2
“of Havoc” - Requires Level 13/14/15
(2 Piece Bonus): +23 Intelligence
(3 Piece Bonus): Adds 2 levels to Chillwind
“Obliterator” - Requires Level 17, Renown Rank 15/16/17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): Adds 2 Levels to Shattered Shadows
“Tracker’s” – Requires Level 12/14/16
(2 Piece Bonus): +20 Intelligence
(3 Piece Bonus): Adds 2 Levels to Doombolt
“Keeper’s” – Requires Level 17
(2 Piece Bonus): +27 Intelligence
(3 Piece Bonus): ???
Tier 3
“of Mayhem” – Requires Level 22/23/24
(2 Piece Bonus): +37 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
“Devastator” - Requires Level 24/26/28, Renown Rank 23/24/25/26
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +240 Corporeal Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Clarity – Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 AP.
“Stalker’s” – Requires Level 20/22/24/26
(2 Piece Bonus): +34 Intelligence
(3 Piece Bonus): +34 Wounds
(4 Piece Bonus): +1 Morale Per Second
“Redeye” – Requires Level 24/26/27/28
(2 Piece Bonus): +47 Intelligence
(3 Piece Bonus): +252 Spiritual Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
Tier 4
“of Ruin” – Requires Level 34/35/36
(2 Piece Bonus): +55 Intelligence
(3 Piece Bonus): +296 Spiritual Resistance
(4 Piece Bonus): +55 Toughness
(5 Piece Bonus): +2 Path of Agony Abilities
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Elemental Resistance
(4 Piece Bonus): +5 Magic Critical Chance
(5 Piece Bonus): +2 Path of Calamity Abilities
“Bloodlord” - Requires Level 35/36
(2 Piece Bonus): +62 Intelligence
(3 Piece Bonus): +320 Spiritual Resistance
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): +2 Path of Destruction Abilities
“Sentinel” – Requires Level 40
(2 Piece Bonus): +344 Elemental Resistance
(3 Piece Bonus): +62 Intelligence
(4 Piece Bonus): +66 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Determination – On Being Hit: 10% chance to gain 50 morale.
“Conqueror” - Requires Level 40, Renown Rank 40/41/42/43/44/45
(2 Piece Bonus): +66 Intelligence
(3 Piece Bonus): +260 Armor Bonus
(4 Piece Bonus): +66 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Barrier – On Being Hit: 10% chance to form a protective barrier that will absorb up to 150 damage over 5 seconds.
“Darkpromise” – Requires Level 40
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +5 Magic Critical Chance
(4 Piece Bonus): +69 Wounds
(5 Piece Bonus): Erosion – On Hit: 10% chance to lower all of target’s Resistances by 200 for 10 seconds.
(6 Piece Bonus): +5 AP Per Second
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
(2 Piece Bonus): +69 Intelligence
(3 Piece Bonus): +69 Toughness
(4 Piece Bonus): +5 Disrupt
(5 Piece Bonus): Doubt – On Being Hit: 25% chance to remove 50 morale from the attacker.
(6 Piece Bonus): +10 ft Increased Range
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
(3 Piece Bonus): +74 Intelligence
(4 Piece Bonus): +74 Toughness
(5 Piece Bonus): +5 Disrupt
(6 Piece Bonus): Surging – On Hit: 10% chance to deal 112 damage to an additional target within 20 feet of the first.
(7 Piece Bonus): Deals 20% extra damage against target and -20% against others.
“Sovereign” – Requires Level 40, Renown Rank (most likely) 73/74/75/76/77/78/79/80
(3 Piece Bonus): +80 Intelligence
(4 Piece Bonus): +80 Wounds
(5 Piece Bonus): +5 Magic Critical Chance
(6 Piece Bonus): Quickening – On Being Hit: 10% chance to reduce build times by half a second for 10 seconds.
(7 Piece Bonus): Superiority – On Hit: 25% chance to reduce target’s Willpower by 50 while increasing your Intelligence by 50 for 10 seconds.
(8 Piece Bonus): Gain Ability: True Dhar – A surge of power increases the radius of all your spells by X%.
Tomb Kings – Coming Soon!
J. RvR Quartermasters and Medallion/Crest Costs for RvR Armor Sets
This has all the current costs of RvR Armor Sets under the new Quartermaster system as well as an explanation of where to obtain them.
1. Recruit Medallions
2. Scout Medallions
3. Soldier Medallions
4. Officer Medallions
5. Conqueror Crests
6. Invader Crests
7. Warlord Crests
8. Royal Crests
9. Armor Costs via Medallions/Crests
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Rank 1 – 10 players will now have a chance to drop a Recruit Medallion on death.
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Being in the zone when a Tier 1 zone capture occurs will automatically award players with 5 Recruit Medallions.
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Players participating in assaults on the Battlefield Objective guards and Sergeants in Tier 1 will earn an additional Recruit Medallion per Battlefield Objective captured when the Zone is captured.
- Players can combine 5 Recruit Medallions into 1 Scout Medallion by CTRL + Right Clicking a stack of 5 Recruit Medallions.
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Rank 11 – 20 players will now have a chance to drop a Scout Medallion on death.
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Players who participate in a Tier 2 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Scout Medallions.
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Tier 2 Keep PQ bags will now include Entangled Scout Medallions as a loot choice. These can be converted into 2 Scout Medallions by CTRL + Right Clicking on them.
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Being in the zone when a Tier 2 zone capture occurs will automatically award players with 5 Scout Medallions.
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Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 2 will earn an additional Scout Medallion per BO / Keep captured when the Zone is captured.
- Players can combine 5 Scout Medallions into 1 Solider Medallion by CTRL + Right Clicking a stack of 5 Scout Medallions.
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Rank 21 – 34 players will now have a chance to drop a Solider Medallion on death.
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Players who participate in a Tier 3 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Solider Medallions.
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Tier 3 Keep PQ bags will now include Entangled Solider Medallions as a loot choice. These can be converted into 2 Soldier Medallions by CTRL + Right Clicking on them.
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Being in the zone when a Tier 3 zone capture occurs will automatically award players with 5 Solider Medallions.
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Players participating in Keep captures and assaults on the Battlefield Objective guards and Sergeants in Tier 3 will earn an additional Soldier Medallion per BO / Keep captured when the Zone is captured.
- Players can combine 5 Solider Medallions into 1 Officer Medallion by CTRL + Right Clicking a stack of 5 Soldier Medallions.
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Rank 35 + players will now have a chance to drop an Officer Medallion on death.
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Realm rank 45+ players will now have a chance to drop 2 Officer Medallions on death.
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Players who participate in a Tier 4 Keep capture, but do not win a PQ bag will automatically be awarded with 2 Officer Medallions.
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Players participating in assaults on the Battlefield Objective guards and Sergeant or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the Zone is captured.
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Being in the zone when a Tier 4 zone capture occurs will automatically award players with 5 Officer Medallions.
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Players participating in Battlefield Objective or Keep captures in T4 will earn an additional Officer Medallion per BO / Keep captured when the zone is captured.
- Players can change 1 Officer Medallion into 125 Recruit Medallions by CTRL + Right Clicking an Officer Medallion.
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Realm Rank 40+ players will now have a chance to drop a Conqueror’s Crest on death.
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Players who participate in a Tier 4 Fortress capture, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
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Players who participate in a Tier 4 Fortress defense, but do not win a PQ bag will automatically be awarded with 2 Conqueror’s Crests.
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Tier 4 Fortress PQ bags will now include Fused Conqueror’s Crests as a loot choice which can be converted into 2 Conqueror’s Crests by CTL + Right Clicking on them.
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Being in the zone when a Tier 4 zone capture occurs will automatically award players of Realm Rank 35+ with 1 Conqueror Crest.
- Players can break down 1 Conqueror Crest into 5 Officer Medallions by CTRL + Right Clicking a Conqueror’s Crest. (Beware: You cannot then recombine them into a Conqueror Crest.)
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Realm Rank 51+ players will now have a chance to drop an Invader’s Crest on death.
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Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.
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Invader PQ bags will now include 1 Invader Crest as a loot choice.
- Players can break down 1 Invader Crest into 5 Conqueror Crests by CTRL + Right Clicking a Invader’s Crest. (Beware: You cannot then recombine them into an Invader Crest.)
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Realm Rank 61+ players will now have a chance to drop a Warlord’s Crest on death.
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Players who participate in an Warlord PQ, but do not win a PQ bag will automatically be awarded with 2 Warlord Crest.
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Warlord PQ bags will now include 2 Warlord Crests as a loot choice.
- Players can break down 1 Warlord Crest into 5 Invader Crests by CTRL + Right Clicking a Warlord’s Crest. (Beware: You cannot then recombine them into a Warlord Crest.)
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Realm Rank 71+ players will now have a chance to drop a Royal Crest on death.
- Players can break down 1 Royal Crest into 5 Warlord Crests by CTRL + Right Clicking a Royal Crest. (Beware: You cannot then recombine them into a Royal Crest.)
Armor Costs from Quartermasters
Quartermasters are found in Keeps in Tiers 2, 3 and 4, as well as in the public areas of your City. A Royal one that sells City Siege Armor Sets is found near your King. Additionally, there is one for each Tier as well as a Royal one in the Guild Tavern.
Tier 1
“Decimator” – Requires Level 8/9, Renown Rank 7/8
Boots – 3 Recruit Medallions
Body – 10 Recruit Medallions
Tier 2
“Obliterator” – Requires Level 17, Renown Rank 15/16/17
Boots – 15 Scout Medallions
Gloves – 5 Scout Medallions
Body – 30 Scout Medallions
Tier 3
“Devastator” – Requires Level 24/26/28, Renown Rank 23/24/25/26
Boots – 30 Soldier Medallions
Gloves – 15 Soldier Medallions
Shoulders – 45 Soldier Medallions
Helm – 60 Soldier Medallions
Body – 75 Soldier Medallions
Tier 4
“Annihilator” – Requires Level 35/36, Renown Rank 31/33
Boots – 90 Officer Medallions
Gloves – 50 Officer Medallions
Shoulders – 130 Officer Medallions
Helm – 170 Officer Medallions
Body – 210 Officer Medallions
“Conqueror” – Requires Level 40, Renown Rank 40/41/42/43/44/45
Boots – 9 Conqueror Crests, 180 Officer Medallions
Gloves – 6 Conqueror Crests, 130 Officer Medallions
Belt – 3 Conqueror Crests, 80 Officer Medallions
Shoulders – 12 Conqueror Crests, 230 Officer Medallions
Helm – 15 Conqueror Crests, 280 Officer Medallions
Body – 18 Conqueror Crests, 330 Officer Medallions
City Sieges
“Invader” – Requires Level 40, Renown Rank 50/51/52/53/54/55
Boots – 10 Invader Crests, 215 Officer Medallions
Gloves – 7 Invader Crests, 175 Officer Medallions
Belt – 4 Invader Crests, 120 Officer Medallions
Shoulders – 13 Invader Crests, 255 Officer Medallions
Helm – 16 Invader Crests, 295 Officer Medallions
Body – 19 Invader Crests, 335 Officer Medallions
“Warlord” – Requires Level 40, Renown Rank 64/65/66/67/68/69/70
Boots – 10 Warlord Crests, 330 Officer Medallions
Gloves – 7 Warlord Crests, 270 Officer Medallions
Belt – 4 Warlord Crests, 210 Officer Medallions
Jewelry – 1 Warlord Crest, 150 Officer Medallions
Shoulders – 13 Warlord Crests, 390 Officer Medallions
Helm – 16 Warlord Crests, 450 Officer Medallions
Body – 19 Warlord Crests, 510 Officer Medallions
“Sovereign” – Requires Level 40, Renown Rank 73/74/75/76/77/78/79/80
Jewelry – 1 Royal Crest, 150 Officer Medallions
Back – 30 Royal Crests, 450 Officer Medallions
Belt – 5 Royal Crests, 210 Officer Medallions
Gloves – 10 Royal Crests, 270 Officer Medallions
Boots – 15 Royal Crests, 330 Officer Medallions
Shoulders – 20 Royal Crests, 360 Officer Medallions
Helm – 25 Royal Crests, 390 Officer Medallions
Body – 35 Royal Crests, 550 Officer Medallions
I’m sorry but this is not definitive.. You miss Tracker and Stalker set at least. They are sets you get from RvR killing quests (kill x amount of x career and then kill this hero mob somewhere around there..). I havent found one in t1 or t4, not sure if there is any. I doubt though, since I got an extra title for getting both sets: “Captain of Consignments”
Very nice guide
Actually, they’re both in there under Tier 2 and Tier 3. There’s even a couple sentences in there telling you which chapters they start in. If that’s not enough, they’re shown as sets at the beginning of the post next to each Tier.
Nice Job putting this all together.
I linked to this guide in my forums so my members can check it out too.
- Melaura the witch hunter
Glad you liked it. It’s already seen some upgrades today with jump-links to the different areas/sets and will be getting a lot more love in the future.
Great guide gaar, very impressive, you obviously spent a lot of time on this. This is very helpful. Thanks for all the info, see you in game.
Thanks for this guide, I’m just level 38 but was starting to acquire a hodgepodge of sets, it’s nice to have it broken down for what comes from where.
Great Post, one note:
There is no longer a damage given penalty/bonus for warded armor.
“1 Ward – reduces damage taken from 300% to 260%, increases damage done from 40% to 55%”
There is still the damage taken to Char penalty, just not damge output.
Again, great post
Actually, while Mythic did add and remove it at one point, they put it back again. The damage done adjustments went live again quite a while back. If you don’t believe me, you can test it yourself by removing some of your wards and watching your damage change.
You are absolutley correct Garra, sorry about that. I never saw the notice from mythic but I tried it out a few nights ago..and yup 15% per piece up to 5 pieces..
Thanks again
No worries man. The slipped it in again and a lot of people missed it, but it makes a huge difference in places like Lost Vale and the City Siege PQs where there are some damage races.
absolutely terrific, helped me make sense of some of the drops I got, how to go after set pieces, and whether or not it’s worth it to do so
2 thumbs up!
Comment on the Decimator chest -
Lately I’ve been soloing RvR Champs in T1 here and there to get BOs on a RP/Core Server [I’m normally on oRvR, and its normally not quite as possible to do this at a BO/at a T1 level due to PvP).
Not expecting or trying to get drops here, I’ve pratically got a chest piece for this set each time (!)
Ah but where that sounds great, before you run out and go solo, I’ve gotten the chest piece for 3 different classes, and considering there are 12 options… well… yeah, it still doesn’t work out to well
So in the end I have 3 nice BOP Chests I can’t use and just haven’t sold yet =b
Well, it’s quite possible that they’ve upped the drop rate a bit, however you may just have been really lucky to see one drop at all. My guildies and I actually did some testing one day and killed only the Champ repeatedly without flipping a BO. In roughly 20 kills, we saw 1 Body piece drop. We gave up after that. So if they changed it lately, great. T1 gear should be easy to obtain as it’s not that great in the first place. The new Token system I just discussed actually has the pieces priced very affordably if you RvR at all.
Great guide and many thanks for putting this all together.
So, with the token changes … its PVE gear?
It’s late so I guess I’m missing the real purpose of your question.
Sorry, I was being a bit antagonistic but it wasn’t directed at you at all. I only meant that tokens are still difficult to get and the prices are still too high. Some people seem to have a lot of luck getting these things, but I am not one of them. PVE will continue to be the direction I will be taking for gear.
I don’t know. I guess I come at the game from the perspective that my goal is to take the City and I get gear along the way. I’m not in a hurry to get end-game gear as that means I have nothing more to look forward to really. The new Tomb King gear is spaced between Invader/Darkpromise and Warlord, so offers a nice alternative while putting you in a perma-flagged RvR zone. I think the incentive of going to the new zone will cause a lot more RvR to happen along with all the PvP going on in the zone when both Realms are there. We’ll see how it pans out. Overall, I’m looking forward to it and happy with the token changes.
couldnt find the Answer to “Definitive Guide to Armor Sets in WAR”
I only saw a list of items here
I’m not sure what you mean. Could you be more clear about what it is you’re looking for so I can try and help you?
i believe he was expecting a “how to get each piece” kind of thing, like who drops what in bastion stair, gunbad, etc.
i found this exteremely useful though, thank you
Thank you for this compiled information, I played WAR on release but only recently decided to give it another try and could never get a straight answer about what the Ward system was for.
Too bad no one ever runs dungeons on the servers I’m on, some of those sets look good.
Sometimes it can be tough to find people to run Dungeons with. I’d suggest advertising on your server forums, both at the Official forums and the Warhammer Alliance ones.
I wish Tier3 wasn’t so dead in the pq’s
…
Nice guide
28 AM on dark craig Limburgetta
Msg me if you need to live!
A really good, concise and worthwhile guide. My thanks to all your hard work. I agree with many comments in this and other forums regarding the s..l..o..w.. acquiring of medalians. Wasted quite a few when I thought you could convert upwards!
Can you?
Medallions can convert upwards in stacks of 5 but only up to Officer level. Trying to convert an Officer will result in downgrading to 125 Recruits which you then have to re-convert back up to 1 Officer. Crests currently only convert down, so don’t try to convert a Crest until you own all the items for that level. For example, I currently have the full Conqueror set so now I just convert all my Conqueror Crests into Officer Medallions and store them up that way.
Hi all,
Based on your experience, are the contents of the PQ gold bag set pieces truly random, or are they biased to one or more pieces at a given PQ?
I ask because I am trying to complete all PQ armour sets and have ground a hard PQ in Dwarf T3 about 16+ times and have seen an almost equal split of body, and gloves in the gold bags. I have got only seen one shoulder and have NEVER seen the boots. Now I could be really unlucky but I was wondering if anyone has noticed a bias to certain pieces at one PQ versus another.
Personally, I’ve pulled an entire set off one PQ, so I don’t think it should matter at all. However, some people swear by the idea that certain PQs drop certain pieces. That just seems a bit too complicated imo.
You are correct, they will all drop from the one PQ, I just had such bad luck that I switched PQs to go to something different. I saw all the pieces drop from this PQ including, finaly, the shoulders. “Natural Disaster”!
Congrats on your new title!
Great guide! I think, however, that 2 Invader Crests, not 1, occur in the following cases:
“Players who participate in an Invader PQ, but do not win a PQ bag will automatically be awarded with 1 Invader Crest.”
“Invader PQ bags will now include 1 Invader Crest as a loot choice.”
Yeah, they’ve changed the rewards and I have been in the middle of moving and testing 1.3 so haven’t had the time to update the posts. It will happen soon ™. :p
Just to let you know the decimator requirements now seem to be rank 7/8 renown rank 7/8, still costs the same amount of medals though.
Yeah, I know there have been a couple adjustments. However, I’m in the process of doing a complete revamp of the Armor Guide and have all the updated information in it (I believe, have to re-check a couple things with 1.3 out). Once I finish that, I’ll update it all at once. The new format adds a lot of new information and effectively makes the guide 2-3x bigger than it is currently, hence it taking a while. hehe
One detail has begun to somewhat bug me, from t1-3 there were armor sets gained through the headhunter quests (tracker, stalker, etc.), but they don’t have one for t4, sad panda. Should ask them (Mythic) if there are any plans of doing so in the future
.
It’s actually only in Tiers 2 and 3 and they’re called the “Consignment Sets”. You even get an unlock for getting both, so that’s it, just those. As for the future, who knows what they’ll add and how.
Well then I stand corrected on the tiers, and good to know there’s an unlock for getting both, hmm….